>My note was, of course, tongue in cheek. I know very well what sort
>of driver Surer is. Generally, most "real" drivers do very poorly
>when given a computer game to play around with. The BTCC drivers
>can't do well with TOCA, Villeneuve qualified a lowly 18th at Spa
>in GP2 etc. etc. Probably a good indication that these are all only
>games, and we should stop bickering over which is the most accurate sim.
I don't think that's the point at all. The reason these drivers don't
do as well in sims is that we've robbed them of their most valuable
senses for sampling traction. They get nothing from the wheel, from
their rear end, or from their inner ear, and yet they sit down and try
anyway. Think of it this way...if you're blind, you'll develop keener
senses of hearing and smell to compensate, because you're missing
visual senses. I think we in the sim world are in the same space. We
do very well when deprived of the senses of a race car driver because
we've never had them. REAL drivers have them and depend upon them,
and suddenly they cannot FEEL the car the way they do in real life, so
they lose traction.
I'd be willing to bet that my analysis would prove to be right on if
tested. Sims are great for developing many racing skills, but only
seat time can improve your overall sense of driving at the limit.
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com