Jan.
------
>(snip)
>Jan, I believe that this is caused by the fact that the collision detection
>zone actually extends beyond the "physical" bounds of the car and wheels.
Jan.
------
<snip>
You'll go blind & get hairy palms :)
Randy
(Apologizes if this has already been posted)
>Playing a computer simulation you are missing out on various cues that you
>get from reality. The sim racer is at a disadvantage and my feeling is that
>arcade view compensates for some of the stuff you miss by looking at a 2d screen...
Having said this, the***pit view in GPL is just so immersive and
beautifully done I don't want to miss it. I'm still a bit slower using
it, but I like it soo much better than the arcade view. BTW, I only
started using the***pit view again after I upgraded my computer
recently. Even though the old setup gave me more or less constant 36
fps at 640x480, it's much smoother now. This makes driving in***pit
much more enjoyable.
Flak from the *** sim-heads, mainly. ;) You also do not have
mirrors, which makes racing (as opposed to hotlapping) more difficult.
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
> >(snip)
> >Jan, I believe that this is caused by the fact that the collision detection
> >zone actually extends beyond the "physical" bounds of the car and wheels.
> Oh... so why wasn't that fixed in 1.1?? ;-))
The problem was specifically with the Coventry, which was "wider" in
terms of collision than its 3D appearance suggested.
I have a classic replay of this making a real difference at the Glen,
where I made a great move on an AI car up the inside (or so I thought)
only to find both cars crashing off the road.
In the replay you can see that at no time do the cars get closer than
about a foot from each other.
According to Randy this was fixed in the 1.1 patch.
> Jan.
> ------
> >(snip)
> >Jan, I believe that this is caused by the fact that the collision
detection
> >zone actually extends beyond the "physical" bounds of the car and wheels.
Seems to be fixed.
Jens
BTW: I use the chase view for learning a track (Yes, I didn't race all
the tracks yet). You can learn the efficient usage of the width much
better so. Later I change back to normal view, since there is more
sim-feeling.
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