rec.autos.simulators

Score one more for the simmers!

Chris Schlette

Score one more for the simmers!

by Chris Schlette » Tue, 31 Aug 1999 04:00:00

Sure, I can see using CPR, ICR2, GP2, etc that have reasonably accurate
course layouts to learn the layout of the tracks.  However, thats about all
you can learn from CPR. :)


Steve Blankenshi

Score one more for the simmers!

by Steve Blankenshi » Wed, 01 Sep 1999 04:00:00

Paging through my shiny new issue of Car & Driver (10/99), I happened upon
an article about Juan Montoya, titled "Captain Video".  This is how it
starts:

' The secret can now be told of how Juan Pablo Montoya so quickly mastered
CART racing.
  He bought the video game.
"True!" laughed Montoya's car owner, Chip Ganassi.  "When he came to the
team, he said he already knew the courses on the circuit because he'd bought
the Microsoft CART game last year and had it figured out.  And he had." '

The article goes on to describe Montoya's obsession with video games, with
Ganassi even expressing his theory that years of video *** gives Montoya
and others of his generation a kind of eye-hand coordination that older
drivers just don't have.  Another passage, quoting Montoya's father,
remembering their initial foray into F3000:

' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
Juan's father explained.  "The interesting part of this game is that the
tracks are very, very close to reality.  I can't remember which track that
was, but on the plane, Juan Pablo was learning the track.  And when he
arrived at the track, he immediately was one of the quickest.  First time on
the track.  He said, 'Oh, this track is very close to the game.  There is
only a difference in that corner ' - I don't remember which corner it was -
' I was in second [gear]. ' "  He also uses the video games to help set up
his car's suspension and gearing. '

So, the question again; does sim-racing translate?  Chip Ganassi sure thinks
so.  Guess we better start bundling our hotlaps with our resumes.  Anybody
got Ganassi's email address?  :-)

Cheers,

Steve B.

robswindell

Score one more for the simmers!

by robswindell » Wed, 01 Sep 1999 04:00:00

Oh ****! Maybe I'm destined for superstardom :))


> The article goes on to describe Montoya's obsession with video games, with
> Ganassi even expressing his theory that years of video *** gives Montoya
> and others of his generation a kind of eye-hand coordination that older
> drivers just don't have.  Another passage, quoting Montoya's father,
> remembering their initial foray into F3000:

--
Rob Swindells
3rd equal in Goldline Bearing FFord Championship (18 Points);
9 points behind Championship Leader (as of round 4 of 6)
"If you're a great driver, you will get through. It's not harder than any time
before." ~Martin Brundle
"If we could do this every week, we would be more consistent..." ~Bryan Robson
(I think)
Steve Blankenshi

Score one more for the simmers!

by Steve Blankenshi » Wed, 01 Sep 1999 04:00:00


> Oh ****! Maybe I'm destined for superstardom :))
<snip>
> 3rd equal in Goldline Bearing FFord Championship (18 Points)

Uhhh, Rob; you might be interested to know that in his first season in cars
(Barber Saab, 1994 - pretty similar to FF), he finished.........3rd.

Cheers,

Steve B.

robswindell

Score one more for the simmers!

by robswindell » Wed, 01 Sep 1999 04:00:00

LOL! All is not lost, then <G>


> Uhhh, Rob; you might be interested to know that in his first season in cars
> (Barber Saab, 1994 - pretty similar to FF), he finished.........3rd.

> Cheers,

> Steve B.

--
Rob Swindells
3rd equal in Goldline Bearing FFord Championship (18 Points);
9 points behind Championship Leader (as of round 4 of 6)
"If you're a great driver, you will get through. It's not harder than any time
before." ~Martin Brundle
"If we could do this every week, we would be more consistent..." ~Bryan Robson
(I think)
Target

Score one more for the simmers!

by Target » Wed, 01 Sep 1999 04:00:00

No, just look at Cleveland and Gateway.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/

Jim Getze

Score one more for the simmers!

by Jim Getze » Wed, 01 Sep 1999 04:00:00

Yes, CPR is actually pretty good for hotlapping. The physics are decent with
the patch, and most of the tracks are pretty close to reality (there are a
few exceptions). Take out the AI cars, and I can see how it would be a good
training tool, especially for someone who needs to learn the tracks.

Jim

The Mocke

Score one more for the simmers!

by The Mocke » Wed, 01 Sep 1999 04:00:00

Some major teams in NASCAR are now looking into hiring talent from the sim
world.
How do I know? Well... I really shouldn't say. But ok... It's only the RAS
bunch.
On Thursday I will be announced as the new driver for Robert Yates
Motorsports. Yep. I will be taking the seat vacated by Kenny Irwin. It is
pretty hush hush deal at this time, but we expect to have the sponsorship
locked up for next year by tonight. We will be sponsored by Viagra and Jack
Daniels. We will be calling our first season, and my drive for the Rookie of
the Year championship, the "Hard Drinkin' in 2000" tour. Hats, t-shirts, and
designer ***s will be avaiable on the RYR web site.

The Mocker

Randy Magrud

Score one more for the simmers!

by Randy Magrud » Thu, 02 Sep 1999 04:00:00

Doesn't explain how he learned Cleveland <G>

>Paging through my shiny new issue of Car & Driver (10/99), I happened upon
>an article about Juan Montoya, titled "Captain Video".  This is how it
>starts:

>' The secret can now be told of how Juan Pablo Montoya so quickly mastered
>CART racing.
>  He bought the video game.
>"True!" laughed Montoya's car owner, Chip Ganassi.  "When he came to the
>team, he said he already knew the courses on the circuit because he'd bought
>the Microsoft CART game last year and had it figured out.  And he had." '

>The article goes on to describe Montoya's obsession with video games, with
>Ganassi even expressing his theory that years of video *** gives Montoya
>and others of his generation a kind of eye-hand coordination that older
>drivers just don't have.  Another passage, quoting Montoya's father,
>remembering their initial foray into F3000:

>' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
>Juan's father explained.  "The interesting part of this game is that the
>tracks are very, very close to reality.  I can't remember which track that
>was, but on the plane, Juan Pablo was learning the track.  And when he
>arrived at the track, he immediately was one of the quickest.  First time on
>the track.  He said, 'Oh, this track is very close to the game.  There is
>only a difference in that corner ' - I don't remember which corner it was -
>' I was in second [gear]. ' "  He also uses the video games to help set up
>his car's suspension and gearing. '

>So, the question again; does sim-racing translate?  Chip Ganassi sure thinks
>so.  Guess we better start bundling our hotlaps with our resumes.  Anybody
>got Ganassi's email address?  :-)

>Cheers,

>Steve B.

Ed Ba

Score one more for the simmers!

by Ed Ba » Thu, 02 Sep 1999 04:00:00

On 31 Aug 1999 16:50:14 GMT,




>>So, the question again; does sim-racing translate?  Chip Ganassi sure thinks
>>so.  Guess we better start bundling our hotlaps with our resumes.  Anybody
>>got Ganassi's email address?  :-)

>Personally, I think it's kind of hard to tell from Chip's comment.  All
>he mentioned was eye-hand coordination.

You must be reading a different article that I did.

What was said was:

  :"True!" laughed Montoya's car owner, Chip Ganassi.  "When he came to the
  :team, he said he already knew the courses on the circuit because he'd bought
  :the Microsoft CART game last year and had it figured out.  And he had." '

  :' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
  :Juan's father explained.  "The interesting part of this game is that the
  :tracks are very, very close to reality.  I can't remember which track that
  :was, but on the plane, Juan Pablo was learning the track.  And when he
  :arrived at the track, he immediately was one of the quickest.  First time on
  :the track.  He said, 'Oh, this track is very close to the game.  There is
  :only a difference in that corner ' - I don't remember which corner it was -
  :' I was in second [gear]. ' "  He also uses the video games to help set up
  :his car's suspension and gearing. '

--
* rrevved at mindspring dot com
* http://www.cabal.net
* http://www.sputum.com

Ed Ba

Score one more for the simmers!

by Ed Ba » Thu, 02 Sep 1999 04:00:00

On Tue, 31 Aug 1999 20:18:12 GMT,


LOL!

--
* rrevved at mindspring dot com
* http://www.racesimcentral.net/
* http://www.racesimcentral.net/

John Bodi

Score one more for the simmers!

by John Bodi » Thu, 02 Sep 1999 04:00:00


>that's wild!!  So CPR is useful for something!

Moreso than you may think -- IRL rookie John Hollansworth won the 1999 Indy
500 Fastest Rookie award.  During the month of May, there was a segment on
RPM2Nite (I think) about Hollansworth, and it showed him using a PC-based
driving simulator (that is, a Thrustmaster wheel and a driving sim -- the
same stuff WE use) to familiarize himself with the track.

There was much speculation here about what sim he was using -- ICR2, ABC
Indy Racing, and CPR all seemed like logical choices (someone did do an Indy
track for CPR), and most people seemed to think it was CPR based on some of
the graphics.

I had a chance to interview Hollansworth shortly after the RPM2Nite segment
(he's a very nice guy), and I asked him specifically about the driving sim.
He said he'd heard about ABC Indy Racing but had never been able to find a
copy, so, instead, he WAS using CPR.

Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis 500
used Microsoft's CART Precision Racing game as a tool to help prepare for
Indy.

My only question is, what does that mean we're getting that much closer to
actually seeing an end to the IRL/CART split goes?  If so, I hope the
resultant sim title FAR exceeds both ABC Indy Racing and CPR! <G>

-- John Bodin
    Publisher, The IRL Insider Magazine
    http://irlinsider.adnetweb.com/

Arne Marti

Score one more for the simmers!

by Arne Marti » Thu, 02 Sep 1999 04:00:00



> I had a chance to interview Hollansworth shortly after the RPM2Nite segment
> (he's a very nice guy), and I asked him specifically about the driving sim.
> He said he'd heard about ABC Indy Racing but had never been able to find a
> copy, so, instead, he WAS using CPR.

> Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis 500
> used Microsoft's CART Precision Racing game as a tool to help prepare for
> Indy.

Hey, I made that track!!! Way cool if it was used by a real driver to
learn the track!

--
Arne Martin

Jeff Murchison J

Score one more for the simmers!

by Jeff Murchison J » Thu, 02 Sep 1999 04:00:00

Arne you did a good job with that track too. It is a shame the game wasn't
better as I always looked foward to your tracks for CPR. So when we going to
see some GPL tracks??? :o)

--
Jeff Murchison JR
Screamers League Administrator
http://members.tripod.com/grandprixlegends



> > I had a chance to interview Hollansworth shortly after the RPM2Nite
segment
> > (he's a very nice guy), and I asked him specifically about the driving
sim.
> > He said he'd heard about ABC Indy Racing but had never been able to find
a
> > copy, so, instead, he WAS using CPR.

> > Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis
500
> > used Microsoft's CART Precision Racing game as a tool to help prepare
for
> > Indy.

> Hey, I made that track!!! Way cool if it was used by a real driver to
> learn the track!

> --
> Arne Martin

Chris Schlette

Score one more for the simmers!

by Chris Schlette » Fri, 03 Sep 1999 04:00:00

John, how did you arrive at that?!  From some um, who is he again?, driver
using CPR [he didn't pay much attention to reviews did he? definetly a black
mark in my book] to learn the track to a possible closing of the IRL/CART
split?  You lost me there.

As far as I remember from playing them both, it wouldn't take much to exceed
both those horrid racing games put together. :?


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.