course layouts to learn the layout of the tracks. However, thats about all
you can learn from CPR. :)
' The secret can now be told of how Juan Pablo Montoya so quickly mastered
CART racing.
He bought the video game.
"True!" laughed Montoya's car owner, Chip Ganassi. "When he came to the
team, he said he already knew the courses on the circuit because he'd bought
the Microsoft CART game last year and had it figured out. And he had." '
The article goes on to describe Montoya's obsession with video games, with
Ganassi even expressing his theory that years of video *** gives Montoya
and others of his generation a kind of eye-hand coordination that older
drivers just don't have. Another passage, quoting Montoya's father,
remembering their initial foray into F3000:
' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
Juan's father explained. "The interesting part of this game is that the
tracks are very, very close to reality. I can't remember which track that
was, but on the plane, Juan Pablo was learning the track. And when he
arrived at the track, he immediately was one of the quickest. First time on
the track. He said, 'Oh, this track is very close to the game. There is
only a difference in that corner ' - I don't remember which corner it was -
' I was in second [gear]. ' " He also uses the video games to help set up
his car's suspension and gearing. '
So, the question again; does sim-racing translate? Chip Ganassi sure thinks
so. Guess we better start bundling our hotlaps with our resumes. Anybody
got Ganassi's email address? :-)
Cheers,
Steve B.
Cheers,
Steve B.
> Cheers,
> Steve B.
No, just look at Cleveland and Gateway.
Racer X
Veteran Sim Racer
Victory Lane-
http://www.geocities.com/MotorCity/Speedway/1423/
Yes, CPR is actually pretty good for hotlapping. The physics are decent with
the patch, and most of the tracks are pretty close to reality (there are a
few exceptions). Take out the AI cars, and I can see how it would be a good
training tool, especially for someone who needs to learn the tracks.
Jim
The Mocker
>' The secret can now be told of how Juan Pablo Montoya so quickly mastered
>CART racing.
> He bought the video game.
>"True!" laughed Montoya's car owner, Chip Ganassi. "When he came to the
>team, he said he already knew the courses on the circuit because he'd bought
>the Microsoft CART game last year and had it figured out. And he had." '
>The article goes on to describe Montoya's obsession with video games, with
>Ganassi even expressing his theory that years of video *** gives Montoya
>and others of his generation a kind of eye-hand coordination that older
>drivers just don't have. Another passage, quoting Montoya's father,
>remembering their initial foray into F3000:
>' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
>Juan's father explained. "The interesting part of this game is that the
>tracks are very, very close to reality. I can't remember which track that
>was, but on the plane, Juan Pablo was learning the track. And when he
>arrived at the track, he immediately was one of the quickest. First time on
>the track. He said, 'Oh, this track is very close to the game. There is
>only a difference in that corner ' - I don't remember which corner it was -
>' I was in second [gear]. ' " He also uses the video games to help set up
>his car's suspension and gearing. '
>So, the question again; does sim-racing translate? Chip Ganassi sure thinks
>so. Guess we better start bundling our hotlaps with our resumes. Anybody
>got Ganassi's email address? :-)
>Cheers,
>Steve B.
>Personally, I think it's kind of hard to tell from Chip's comment. All
>he mentioned was eye-hand coordination.
What was said was:
:"True!" laughed Montoya's car owner, Chip Ganassi. "When he came to the
:team, he said he already knew the courses on the circuit because he'd bought
:the Microsoft CART game last year and had it figured out. And he had." '
:' "When we were in the Formula 3000, there is a Formula 1 game called GP2,"
:Juan's father explained. "The interesting part of this game is that the
:tracks are very, very close to reality. I can't remember which track that
:was, but on the plane, Juan Pablo was learning the track. And when he
:arrived at the track, he immediately was one of the quickest. First time on
:the track. He said, 'Oh, this track is very close to the game. There is
:only a difference in that corner ' - I don't remember which corner it was -
:' I was in second [gear]. ' " He also uses the video games to help set up
:his car's suspension and gearing. '
--
* rrevved at mindspring dot com
* http://www.cabal.net
* http://www.sputum.com
LOL!
--
* rrevved at mindspring dot com
* http://www.racesimcentral.net/
* http://www.racesimcentral.net/
There was much speculation here about what sim he was using -- ICR2, ABC
Indy Racing, and CPR all seemed like logical choices (someone did do an Indy
track for CPR), and most people seemed to think it was CPR based on some of
the graphics.
I had a chance to interview Hollansworth shortly after the RPM2Nite segment
(he's a very nice guy), and I asked him specifically about the driving sim.
He said he'd heard about ABC Indy Racing but had never been able to find a
copy, so, instead, he WAS using CPR.
Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis 500
used Microsoft's CART Precision Racing game as a tool to help prepare for
Indy.
My only question is, what does that mean we're getting that much closer to
actually seeing an end to the IRL/CART split goes? If so, I hope the
resultant sim title FAR exceeds both ABC Indy Racing and CPR! <G>
-- John Bodin
Publisher, The IRL Insider Magazine
http://irlinsider.adnetweb.com/
> I had a chance to interview Hollansworth shortly after the RPM2Nite segment
> (he's a very nice guy), and I asked him specifically about the driving sim.
> He said he'd heard about ABC Indy Racing but had never been able to find a
> copy, so, instead, he WAS using CPR.
> Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis 500
> used Microsoft's CART Precision Racing game as a tool to help prepare for
> Indy.
--
Arne Martin
--
Jeff Murchison JR
Screamers League Administrator
http://members.tripod.com/grandprixlegends
> > I had a chance to interview Hollansworth shortly after the RPM2Nite
segment
> > (he's a very nice guy), and I asked him specifically about the driving
sim.
> > He said he'd heard about ABC Indy Racing but had never been able to find
a
> > copy, so, instead, he WAS using CPR.
> > Yup, that's right -- the fastest IRL rookie for the 1999 Indianapolis
500
> > used Microsoft's CART Precision Racing game as a tool to help prepare
for
> > Indy.
> Hey, I made that track!!! Way cool if it was used by a real driver to
> learn the track!
> --
> Arne Martin
John, how did you arrive at that?! From some um, who is he again?, driver
using CPR [he didn't pay much attention to reviews did he? definetly a black
mark in my book] to learn the track to a possible closing of the IRL/CART
split? You lost me there.
As far as I remember from playing them both, it wouldn't take much to exceed
both those horrid racing games put together. :?