Note that not all of these tracks are present in the current FIA
calendar, and most of the ones that are have been changed somewhat.
Still, after getting familiar with the ones that are still raced at, you
should feel quite at home riding with Michael Schumacher or Damon Hill
via their in-car cameras.
This section is biased towards the PC version. The track descriptions
are mostly valid for the Amiga and ST too, but the replays won't work
and there are minor differences in the track layouts.
1. PHOENIX GRAND PRIX CIRCUIT, PHOENIX, ARIZONA, USA
Moving down Jefferson Street, you brake for a right-hander into Madison
Street, then for a left-hander onto Jackson Street. Then comes another
left-hander, a right-hander, and a short straight down to the hairpin.
Then there's a right hander leading to a very fast right-left
combination, exiting onto the back straight, Washington Street, followed
by a right-left combination onto Adam(s?) Street. Then comes another
left-right, then a long, accelerating left-hander leading back onto
Jefferson.
2. AUTODROMO JOS CARLOS PACE, INTERLAGOS, BRAZIL
Moving across the start/finish line, you brake into the left/right
Descida do Sol (now renamed the Senna S). This is a great place to try
an outbraking maneuver, but care should be taken not to tangle with
anyone leaving the pits, before entering the long left-hander Curva do
Solthat leads onto the Rete Oposta, a very long straight where there's
plenty of scope for slipstreaming. At the end of the Rete Oposta, you
brake for the Subida da Lago left-hander. You can try outbraking an
opponent into here but often they will simply drive into you. This
corner is followed by another left-hander taken at full speed, followed
by a short straight where you might be able to draft a car, before Ferra
Dura, a totally evil fast extended right-hander. This is followed by
Laranji, a slow right hander which is made tricky both by the AI cars,
who brake ridiculously early for it, and by the fact that there are no
brake markers, which will typically result in the inexperienced driver
under-braking and ending up mowing the grass. Immediately after comes
Pinheirinho, a slow left-hander where you may just be able to slip past
an opponenet, especially on the exit where you may be able to blast
through on the left before they move over for Bico de Pato, a right-hand
hairpin where late-brakers are again liable to end up on the grass. Then
comes Mergulho, a left-hander which with a light fuel load (or a
high-downforce setup) can be taken flat out. After a short straight you
come to Jun ao, a left-hander which exits onto Subida dos Boxes, the
segmented curves which form the start/finish straight.
3. AUTODROMO ENZO AND DINO FERRARI, IMOLA, ITALY (SAN MARINO)
After crossing the line you sweep left into Tamburello, a full-speed
left-hander. Then comes Rettifiolo, a right hand flick, and Tosa, a slow
left-hander. A right-hand flick leads into Piratella, a fast left,
followed by another left leading downhill to Acque Minerale, a
left-right-left combination. Moving back up the hill you flick left,
then pass through the fast right-left Variante Alfa chicane. Then comes
a full-speed right hander, another left-hander, before going back
downhill into Rivazza, a pair of medium-slow left-handers. Then comes a
short straight before Variante Bassa, a fast right-left chicane,
followed by Traguardo, a slow left-right chicane leading back onto the
start/finish straight.
4. CIRCUIT DE MONACO, MONTE CARLO, MONACO
The first corner is Ste Devote, a medium speed right-hander, followed by
a "straight", Montee de Baue Rivage, which winds left-right uphill, past
Roses Bar and into the Massenet left-hander, followed immediately by
Casino, a slower right-hander. Then comes a short straight leading down
to Mirabeau, a right-hander, followed Loews, the very slow left-hand
hairpin. Then comes a right-hander followed by another, Portier, which
exits into the tunnel, a long sweeping right hander. After that comes
Nouvelle Chicane, a left-right followed by a faster right-left, exiting
onto a short straight before reaching Tabac, a fast left-hander which
tightens suddenly into the swimming pool complex, where you weave right,
left, left, right, before sweeping left into the Rascasse double
right-hander. A tiny straight leads to Antony Noghes, a right hander
which exits onto the right-hand sweeping start-finish straight.
5. CIRCUIT GILLES VILLENEUVE, MONTREAL, CANADA
Accelerating across the start line, you sweep left round T1 at full
speed (unleess you see computer cars trying to draft each other),
braking just for the Island Hairpin, a tight right-hander which is a
good place for outbraking. A short straight follows where you might be
able to pass, then you flick through T3 and T4, which form the first
chicane, a very fast right-left comination, followed shortly by T5, a
right hand flick. Brake into T6, slowish left-hander, followed
immediately by T7, a faster right hander. It is possible to outbrake
someone into T6, but a better plan is to wait until the straight that
follows T7 and slipstream past them, or outbrake them into T8, a
right-hander which, with the left-hander T9, forms the second chicane;
watch out for the computer cars trying to outbrake each other here, as
one of them usually ends up on the grass. The next straight has a
left-hand flick, after which you can get a tow and outbrake opponents
into the Pits Hairpin, a slow right-hander. If you're still stuck behind
someone, now is a good time to try to out-drag them because the track
narrows and sweeps at full speed through the rapid right-left-right
combination of T11, Casino Bend, and T12, before coming up on the pit
entrance. Finally you fly through the tricky final chicance, T14/T15;
watch out for computer cars trying to slipstream each other here, as it
invariably ends up with one spinning.
6. AUTODROMO HERMANOS RODRIGEUZ, MEXICO CITY, MEXICO
You fly down the very long main straight before coming into a medium
speed left-right-left combination where with skill you can outbrake
other cars. If you are still behind someone upon exiting, you can get a
tow and pass them on the subsequent short straight, and perhaps try
another outbraking move as you enter the nasty fast right, slow left
combination waiting at the end. Then there's another short straight
followed by a slow right-hander, which leads into the Esses, a series of
increasingly fast turns going left, right, left, right, left, right,
left before exiting onto the back straight, to move past the
pit-entrance and into Peralta, a terrifyingly fast right-hander which
leads back onto the main straight.
7. CIRCUIT DE NEVERS, MAGNY COURS, FRANCE
Moving across the start/finish straight, you sweep left at high speed
round Grand Courbe, where it's not advisable to try and get alongside an
AI car as they're likely to move over into you. Then comes Estoril, a
right-hander which leads onto the main straight, Golf, which is divided
by two slight right-hand kinks where you do not want to be alongside an
AI car. At the end of Golf you come to Adelaide, a very sharp right-hand
hairpin where it's easy to outbrake a whole load of AI cars at once. A
brief burst of acceleration must be curtailed whilst you pick your way
through a right-left-right combination called Esse. A short straight
leads to N rburing, a right-left chicane taken at full speed, followed
by the unimaginatively titled 180 Degrees, a left-hand hairpin. Next is
another straight where it's possible to do some more slipstreaming, but
be careful to get back over to the left of the track before Imola, a
high speed right-left chicane followed by Ch teau d'Eau, a moderately
slow right-hander where you may be able to outbrake one or two cars
before exiting onto a short straight which leads to Chicane, a
right-left chicane just before Lyc e, the very sharp right-hander which
leads onto the start/finish straight.
8. SILVERSTONE, NORTHAMPTONSHIRE, GREAT BRITAIN
Crossing the starting line you approach the famous Copse, an extremely
fast right right-hand bend followed by a short straight. Weave through
the Maggots/Becketts right-left-right combination. The Becketts
right-hander is followed by Chapel, which leads to the long Hangar
straight. Coming next, sitting atop a rise, is Stowe Corner, a double
apex right-hander followed by the Vale complex (a short straight and a
fast left-hander and slow right-hander), then by Club corner, a fast
left-hander, onto Abbey straight, followed by a left kink onto Farm
Straight and a very fast right called Bridge. Then there's a slow
left-hander, Priory, followed by another, Brooklands, then an anonymous
right hander, and Luffield, a second right-hander leading onto Woodcote,
a flat-out right hander which forms the grid and leads back onto the
start/finish straight.
9. HOCKENHEIMRING, HEIDELBERG, GERMANY
The start line is followed by a flat-out right-hand flick onto a long
straight leading to Schikane 1, a slow right-left chicane followed by a
sweeping right hander leading round to the second chicane, a medium-fast
left-right followed by the Ost Kurke, a fast sweeping right-hander. Then
another straight leads to Schikane 2, a very fast left-right chicane and
a left-hand flick at the exit. Another straight leads down to the
Agipkurve, a fast right-hander, followed by Sachskurve, a slow
left-hander. Then you wind through the Stadium complex, right, right,
and right through the Opelkurve and back over the
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