rec.autos.simulators

Track help!!!

ROSC

Track help!!!

by ROSC » Thu, 24 Apr 1997 04:00:00

I never am able to do flatout at Michigan.  I can't go 234, 240, whatever
Mario can do.  I just understeer.  Is it true you have to brake there?

Christopher
http://www.racesimcentral.net/
----------------------------------------------------
Dale Earnhardt: "Hey Ron...It's Earnhardt...your wife called...said sumpn' 'bout an anneversary..."

Ron Hornaday "Aww..."(slamms on brakes)

Michael E. Carve

Track help!!!

by Michael E. Carve » Fri, 25 Apr 1997 04:00:00


: I never am able to do flatout at Michigan.  I can't go 234, 240, whatever
: Mario can do.  I just understeer.  Is it true you have to brake there?

I am going to assume that since you mention Mario we are talking about
ICR2 and not some other kart racing game with another Mario.

I will pass on a "basic" setup that will allow you to crack 239 at MIS.
However, it will not do this on full tanks.  Take it out with about 20
gals, warm up the tires for a couple of laps and then see how hard you
can push it.  From this point you maybe able to tweak this setup and get
better speed with full tanks.  However, if you plan on using this for a
racing setup, don't abuse the tires early on.  Otherwise you won't have
any left for when you need 'em.

One would assume that since MIS is a super speedway, low downforce is
the way to go.  I have found that one needs some wing to keep the car
down in the turns.  What you give up in straight away speed with the
drag can be more than made up in cornering speed.  I like a good solid
setup for MIS, as one can easily get hung up by slower traffic and I
like to be able to pass in the corners aggressively (high, low, or even
a combo attack).

You want to take your run into turn 1 high (follow the "groove" marks
and maybe a little higher).  Take the car as deep as you can before
"sliding" down to the white line.  I find that you can actually take
this turn really late, just don't make any abrupt steering motions to
get down to the corner.  When your car has full fuel load, you will
have to lift slightly to help get the car down the track.

You want to "slide" the car down towards the white line so that you are
close to it just before the apex.  This way you can keep up pretty good
speed through the turn.  After you have made the apex, slowly start
straightening up the car, coming up out of the turn up against the
outside wall.  The trick is to try not to scrub off too much speed while
in the turn.  If necessary "scrub" off the speed entering the turn.
Again with a full fuel load this may require slightly lifting on the
throttle.

Turn 3 is completely different that turn 1.  Here you want to enter the
corner closer to the inside.  I have found that I almost always
need to lift somewhat on the throttle for this turn (until the car is
almost empty of fuel).  While still on the straight and approaching the
turn start edging the car down toward the inside groove.  I like to be
about a half a car up from the white line entering the turn.  As you
approach the apex start applying power.  Don't floor it, or else you
will start to shoot up the track and will lose alot of speed.  Sorta
"feather" the throttle and use the power to slide the rear out just a
little.  All the while trying to hug the white line through the turn.

Okay, you put up with all of that, here is a starting setup for you to
play with:

Fuel:            40  gallons            1st Gear: 11.90
Steering Lock:   7   degrees            2nd Gear:  8.10
Stagger:        +1.000  inches          3rd Gear:  6.10
                                        4th Gear:  4.90
Front Wing:      3.35                   5th Gear:  4.30
Rear Wing:       3.25                   6th Gear:  4.20

Boost Level:     0
Front Anti-Roll: 6
Rear Anti-Roll:  4
Brake Bias:      5

   TIRE         COMPOUND     PSI      CAMBER     SHOCK
 Right Front    Hard          33      -1.80       50%
 Right Rear     Medium        36      -1.30       100%
 Left Rear      Soft          36      +0.00       95%
 Left Front     Soft          34      -0.80       80%

Use 5th gear with full tanks until the rev light starts to flicker at
the end of the straights, then change up to 6th.

There are some other excellent setups (some looser, some faster) just
follow the links for Indycar Racing on my Race Links page at
http://www.teleport.com/~mcarver/racelink.htm

Oh, one more thing.  You have patched to the 1.02 level?

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Raymond Sagiu

Track help!!!

by Raymond Sagiu » Fri, 25 Apr 1997 04:00:00



sumpn' 'bout an anneversary..."

No, you don't.... At least not in Indycar. Just set-up the car to reach 245
Mph on the back straight, you will have to release the throttle a bit. When
you turn into turn 3 let it slide outward as you try to keep it on the
race-line, then at the highest point you'll reach (you'll start to go back
down again) hit the throttle again. Stay up high, as it takes you through a
longer overall driving distance you'll build more speed. At turn 1 dive
down, and when you can't go down any further, release the throttle again.
You'll slide up again, and then down again, hit the throttle when you start
to go down, and slide right passed the wall.

Car setup is of the essence here! if you slide into the wall each time, you
might want to adjust the spoiler, or shocks, settings. (my best lap on
Michigan is 240.3 Mph)

Have fun.......... Raymond.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.