You are of course right, Steve and I am glad you have already asked them
about this. There is also the occasional time when you just need to
disengage the drive to the wheels to help stabilize the car (anyone who has
driven a pre-stability control rear wheel drive street car in snow or on ice
will understand). I can't imagine this would be a big deal to patch in and
why would anyone not do this? The people who don't care or want it can just
not map their controller to the clutch?!?!?!?! But why annoy the rest of
us? And if necessary, make the controller set-up screen match reality--no
clutch in the game, no clutch response on the set-up screen.
It appears that NSR has the same "feature."
Any comments on the mirror thing?
Marc
>I posed the same Q to SimBin. Their answer: if yer using auto clutch
> mapping it to a button does nothing. I cited several situations where
> having a clutch *override* would be useful even if auto clutch is enabled
> (like, for example, gettingthe car unstuck from a sand trap...the way you
> can do it in Papy sims). They never responded to the suggestion.
>> Now that I finally have it....
>> 1) How do I get the virtual mirror and the "real" mirrors on at the same
>> time?
>> 2) Why doesn't the button I map to clutch work on the track, yet it works
> on
>> the controller set-up screen? I am using absolutely no aids except auto
>> clutch. Of course, if I had an analogue clutch in my controller, I
> wouldn't
>> need to map a button, would I, so the answer better not be that auto
> clutch
>> cancels it out!
>> Thanks in advance for help!
>> Marc
>> --
> ****************************************************************************
>> Marc Collins
>> Your mouse has moved. Windows must be restarted for the change
>> to take effect. Reboot now?
> ****************************************************************************