rec.autos.simulators

GTR: Two simple questions

Marc Collin

GTR: Two simple questions

by Marc Collin » Sat, 26 Mar 2005 03:52:02

Now that I finally have it....

1) How do I get the virtual mirror and the "real" mirrors on at the same
time?

2) Why doesn't the button I map to clutch work on the track, yet it works on
the controller set-up screen?  I am using absolutely no aids except auto
clutch.  Of course, if I had an analogue clutch in my controller, I wouldn't
need to map a button, would I, so the answer better not be that auto clutch
cancels it out!

Thanks in advance for help!

Marc

--
****************************************************************************
Marc Collins

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****************************************************************************

Niles Ander

GTR: Two simple questions

by Niles Ander » Sat, 26 Mar 2005 09:34:52

I might look to see if the Wingman Profilers current profile has a
mapping for the same button.

> Now that I finally have it....

> 1) How do I get the virtual mirror and the "real" mirrors on at the same
> time?

> 2) Why doesn't the button I map to clutch work on the track, yet it works on
> the controller set-up screen?  I am using absolutely no aids except auto
> clutch.  Of course, if I had an analogue clutch in my controller, I wouldn't
> need to map a button, would I, so the answer better not be that auto clutch
> cancels it out!

> Thanks in advance for help!

> Marc

Steve Smit

GTR: Two simple questions

by Steve Smit » Sat, 26 Mar 2005 10:25:52

I posed the same Q to SimBin.  Their answer: if yer using auto clutch
mapping it to a button does nothing.  I cited several situations where
having a clutch *override* would be useful even if auto clutch is enabled
(like, for example, gettingthe car unstuck from a sand trap...the way you
can do it in Papy sims). They never responded to the suggestion.


****************************************************************************

> Marc Collins

> Your mouse has moved. Windows must be restarted for the change
> to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Marc Collin

GTR: Two simple questions

by Marc Collin » Mon, 28 Mar 2005 07:56:18

You are of course right, Steve and I am glad you have already asked them
about this.  There is also the occasional time when you just need to
disengage the drive to the wheels to help stabilize the car (anyone who has
driven a pre-stability control rear wheel drive street car in snow or on ice
will understand).  I can't imagine this would be a big deal to patch in and
why would anyone not do this?  The people who don't care or want it can just
not map their controller to the clutch?!?!?!?!  But why annoy the rest of
us?  And if necessary, make the controller set-up screen match reality--no
clutch in the game, no clutch response on the set-up screen.

It appears that NSR has the same "feature."

Any comments on the mirror thing?

Marc


>I posed the same Q to SimBin.  Their answer: if yer using auto clutch
> mapping it to a button does nothing.  I cited several situations where
> having a clutch *override* would be useful even if auto clutch is enabled
> (like, for example, gettingthe car unstuck from a sand trap...the way you
> can do it in Papy sims). They never responded to the suggestion.



>> Now that I finally have it....

>> 1) How do I get the virtual mirror and the "real" mirrors on at the same
>> time?

>> 2) Why doesn't the button I map to clutch work on the track, yet it works
> on
>> the controller set-up screen?  I am using absolutely no aids except auto
>> clutch.  Of course, if I had an analogue clutch in my controller, I
> wouldn't
>> need to map a button, would I, so the answer better not be that auto
> clutch
>> cancels it out!

>> Thanks in advance for help!

>> Marc

>> --

> ****************************************************************************
>> Marc Collins

>> Your mouse has moved. Windows must be restarted for the change
>> to take effect. Reboot now?

> ****************************************************************************

Steve Smit

GTR: Two simple questions

by Steve Smit » Tue, 29 Mar 2005 00:24:27

I think (hope) they have bigger fish to fry...like fixing the
league/multiplayer issues.

(Of course, it didn't help that the example I cited for needing a clutch

Ring in the game!)

I use the virtual mirror(s).  No probs there.


> You are of course right, Steve and I am glad you have already asked them
> about this.  There is also the occasional time when you just need to
> disengage the drive to the wheels to help stabilize the car (anyone who
has
> driven a pre-stability control rear wheel drive street car in snow or on
ice
> will understand).  I can't imagine this would be a big deal to patch in
and
> why would anyone not do this?  The people who don't care or want it can
just
> not map their controller to the clutch?!?!?!?!  But why annoy the rest of
> us?  And if necessary, make the controller set-up screen match reality--no
> clutch in the game, no clutch response on the set-up screen.

> It appears that NSR has the same "feature."

> Any comments on the mirror thing?

> Marc



> >I posed the same Q to SimBin.  Their answer: if yer using auto clutch
> > mapping it to a button does nothing.  I cited several situations where
> > having a clutch *override* would be useful even if auto clutch is
enabled
> > (like, for example, gettingthe car unstuck from a sand trap...the way
you
> > can do it in Papy sims). They never responded to the suggestion.



> >> Now that I finally have it....

> >> 1) How do I get the virtual mirror and the "real" mirrors on at the
same
> >> time?

> >> 2) Why doesn't the button I map to clutch work on the track, yet it
works
> > on
> >> the controller set-up screen?  I am using absolutely no aids except
auto
> >> clutch.  Of course, if I had an analogue clutch in my controller, I
> > wouldn't
> >> need to map a button, would I, so the answer better not be that auto
> > clutch
> >> cancels it out!

> >> Thanks in advance for help!

> >> Marc

> >> --

****************************************************************************
> >> Marc Collins

> >> Your mouse has moved. Windows must be restarted for the change
> >> to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Marc Collin

GTR: Two simple questions

by Marc Collin » Tue, 29 Mar 2005 03:08:25

Virtual mirror(s)?  There is more than one?

Marc


>I think (hope) they have bigger fish to fry...like fixing the
> league/multiplayer issues.

> (Of course, it didn't help that the example I cited for needing a clutch

> Ring in the game!)

> I use the virtual mirror(s).  No probs there.



>> You are of course right, Steve and I am glad you have already asked them
>> about this.  There is also the occasional time when you just need to
>> disengage the drive to the wheels to help stabilize the car (anyone who
> has
>> driven a pre-stability control rear wheel drive street car in snow or on
> ice
>> will understand).  I can't imagine this would be a big deal to patch in
> and
>> why would anyone not do this?  The people who don't care or want it can
> just
>> not map their controller to the clutch?!?!?!?!  But why annoy the rest of
>> us?  And if necessary, make the controller set-up screen match
>> reality--no
>> clutch in the game, no clutch response on the set-up screen.

>> It appears that NSR has the same "feature."

>> Any comments on the mirror thing?

>> Marc



>> >I posed the same Q to SimBin.  Their answer: if yer using auto clutch
>> > mapping it to a button does nothing.  I cited several situations where
>> > having a clutch *override* would be useful even if auto clutch is
> enabled
>> > (like, for example, gettingthe car unstuck from a sand trap...the way
> you
>> > can do it in Papy sims). They never responded to the suggestion.



>> >> Now that I finally have it....

>> >> 1) How do I get the virtual mirror and the "real" mirrors on at the
> same
>> >> time?

>> >> 2) Why doesn't the button I map to clutch work on the track, yet it
> works
>> > on
>> >> the controller set-up screen?  I am using absolutely no aids except
> auto
>> >> clutch.  Of course, if I had an analogue clutch in my controller, I
>> > wouldn't
>> >> need to map a button, would I, so the answer better not be that auto
>> > clutch
>> >> cancels it out!

>> >> Thanks in advance for help!

>> >> Marc

>> >> --

> ****************************************************************************
>> >> Marc Collins

>> >> Your mouse has moved. Windows must be restarted for the change
>> >> to take effect. Reboot now?

> ****************************************************************************

Steve Smit

GTR: Two simple questions

by Steve Smit » Tue, 29 Mar 2005 22:34:33

No, I mean the single mirror in each car.  The VMs seem much better placed
than the, um, "actual" mirrors, which seem to be in locations inaccessible
if I change my seat position (which I do a lot - one of the best features in
the game, IMO).

I notice w. amu***t that some peeps want an even narrower FOV--to make the
track seem "bigger," I guess--whereas I find the default FOV is nowhere near
my flesh & *** FOV (approaching 180 deg.), something I find indispensible
for avoiding collsions w. every Tom,*** and Henri on the race track.


> Virtual mirror(s)?  There is more than one?

> Marc



> >I think (hope) they have bigger fish to fry...like fixing the
> > league/multiplayer issues.

> > (Of course, it didn't help that the example I cited for needing a clutch

the
> > Ring in the game!)

> > I use the virtual mirror(s).  No probs there.



> >> You are of course right, Steve and I am glad you have already asked
them
> >> about this.  There is also the occasional time when you just need to
> >> disengage the drive to the wheels to help stabilize the car (anyone who
> > has
> >> driven a pre-stability control rear wheel drive street car in snow or
on
> > ice
> >> will understand).  I can't imagine this would be a big deal to patch in
> > and
> >> why would anyone not do this?  The people who don't care or want it can
> > just
> >> not map their controller to the clutch?!?!?!?!  But why annoy the rest
of
> >> us?  And if necessary, make the controller set-up screen match
> >> reality--no
> >> clutch in the game, no clutch response on the set-up screen.

> >> It appears that NSR has the same "feature."

> >> Any comments on the mirror thing?

> >> Marc



> >> >I posed the same Q to SimBin.  Their answer: if yer using auto clutch
> >> > mapping it to a button does nothing.  I cited several situations
where
> >> > having a clutch *override* would be useful even if auto clutch is
> > enabled
> >> > (like, for example, gettingthe car unstuck from a sand trap...the way
> > you
> >> > can do it in Papy sims). They never responded to the suggestion.



> >> >> Now that I finally have it....

> >> >> 1) How do I get the virtual mirror and the "real" mirrors on at the
> > same
> >> >> time?

> >> >> 2) Why doesn't the button I map to clutch work on the track, yet it
> > works
> >> > on
> >> >> the controller set-up screen?  I am using absolutely no aids except
> > auto
> >> >> clutch.  Of course, if I had an analogue clutch in my controller, I
> >> > wouldn't
> >> >> need to map a button, would I, so the answer better not be that auto
> >> > clutch
> >> >> cancels it out!

> >> >> Thanks in advance for help!

> >> >> Marc

> >> >> --

****************************************************************************
> >> >> Marc Collins

> >> >> Your mouse has moved. Windows must be restarted for the change
> >> >> to take effect. Reboot now?

****************************************************************************

- Show quoted text -

Tony Rickar

GTR: Two simple questions

by Tony Rickar » Wed, 30 Mar 2005 01:23:16


> I notice w. amu***t that some peeps want an even narrower FOV--to make
> the track seem "bigger," I guess--whereas I find the default FOV is
> nowhere near my flesh & *** FOV (approaching 180 deg.), something
> I find indispensible for avoiding collsions w. every Tom,*** and
> Henri on the race track.

A personal preference thing I guess. I prefer the immersion of the track
looking vagely in the right proportion at the expense of peripheral vision.
Otherwise it looks like er a computer game not an effort of simulating
driving.

Personally I can comfortably run online GPL with a low FOV. If you really
need to see the other racers around you then you are better off roof riding,
otherwise you need to develop a feeling of situational awareness from the
closing speed in the mirrors. The best solution of all is a three screen
setup, which I have tried. This truly makes up for the lack of head turning
capability, which can't be created through a standard screen IMHO. A wide
FOV and a projector would be another alternative.

Cheers
Tony

Steve Smit

GTR: Two simple questions

by Steve Smit » Wed, 30 Mar 2005 04:41:56

Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound setup
and an IR head tracker would be a LOT less 'spensive than 3 screens or a
projector.  If I had that kinda moola, I think I'd be inclined to put out
for a shake & bake***pit simulator, here:

http://www.racesimcentral.net/



> > I notice w. amu***t that some peeps want an even narrower FOV--to make
> > the track seem "bigger," I guess--whereas I find the default FOV is
> > nowhere near my flesh & *** FOV (approaching 180 deg.), something
> > I find indispensible for avoiding collsions w. every Tom,*** and
> > Henri on the race track.

> A personal preference thing I guess. I prefer the immersion of the track
> looking vagely in the right proportion at the expense of peripheral
vision.
> Otherwise it looks like er a computer game not an effort of simulating
> driving.

> Personally I can comfortably run online GPL with a low FOV. If you really
> need to see the other racers around you then you are better off roof
riding,
> otherwise you need to develop a feeling of situational awareness from the
> closing speed in the mirrors. The best solution of all is a three screen
> setup, which I have tried. This truly makes up for the lack of head
turning
> capability, which can't be created through a standard screen IMHO. A wide
> FOV and a projector would be another alternative.

> Cheers
> Tony

Tony Rickar

GTR: Two simple questions

by Tony Rickar » Wed, 30 Mar 2005 05:07:42


> Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound setup
> and an IR head tracker would be a LOT less 'spensive than 3 screens or a
> projector.

Steve, I can't seem to cope with look left and right buttons. I need
straight ahead of my head to be, well, straight ahead !

To be honest the 3 screen thing can pretty much be done with PCs destined
for the skip, for GPL at least. If you have gone through any kind of upgrade
path over the years the odd Voodoo or Rendition card are probably still
gathering dust and that is all you really need. The peripheral screens are
exactly that, the quality can be pretty low. Not sure what you would need
for GTR (even if it can be done).

It is a bit of a hassle though :)

Cheers
Tony

Steve Smit

GTR: Two simple questions

by Steve Smit » Wed, 30 Mar 2005 06:19:51

GTR comes w. built-in support for IR Tracker (or whatever it's called):
$119, cheap.



> > Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound
setup
> > and an IR head tracker would be a LOT less 'spensive than 3 screens or a
> > projector.

> Steve, I can't seem to cope with look left and right buttons. I need
> straight ahead of my head to be, well, straight ahead !

> To be honest the 3 screen thing can pretty much be done with PCs destined
> for the skip, for GPL at least. If you have gone through any kind of
upgrade
> path over the years the odd Voodoo or Rendition card are probably still
> gathering dust and that is all you really need. The peripheral screens are
> exactly that, the quality can be pretty low. Not sure what you would need
> for GTR (even if it can be done).

> It is a bit of a hassle though :)

> Cheers
> Tony

Pez

GTR: Two simple questions

by Pez » Wed, 30 Mar 2005 21:56:30

ive run GTR on an nVidia 6800gt in 2560x720 across 2 16:9 projectors, and
that is pretty amazing. the card did a great job on the gfx and it upped the
immersion factor immensly. gtr supported it, as did nr2003, alas f1c didnt
like it here.

300 quid for the 6800gt

3000 quid for 2 projectors (!)

fun = priceless

pez


> GTR comes w. built-in support for IR Tracker (or whatever it's called):
> $119, cheap.




> > > Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound
> setup
> > > and an IR head tracker would be a LOT less 'spensive than 3 screens or
a
> > > projector.

> > Steve, I can't seem to cope with look left and right buttons. I need
> > straight ahead of my head to be, well, straight ahead !

> > To be honest the 3 screen thing can pretty much be done with PCs
destined
> > for the skip, for GPL at least. If you have gone through any kind of
> upgrade
> > path over the years the odd Voodoo or Rendition card are probably still
> > gathering dust and that is all you really need. The peripheral screens
are
> > exactly that, the quality can be pretty low. Not sure what you would
need
> > for GTR (even if it can be done).

> > It is a bit of a hassle though :)

> > Cheers
> > Tony

Steve Smit

GTR: Two simple questions

by Steve Smit » Wed, 30 Mar 2005 23:15:41

Fun?  For that kinda money I could buy a few lessons at Skip Barber's or Jim
Russell's race driving schools.  Or buy rides for me and my mates in that
300-mph jet truck.  Or score a lotta Ecstacy (or a trip to Amsterdam).  Get
yer priorities, um, straight!


> ive run GTR on an nVidia 6800gt in 2560x720 across 2 16:9 projectors, and
> that is pretty amazing. the card did a great job on the gfx and it upped
the
> immersion factor immensly. gtr supported it, as did nr2003, alas f1c didnt
> like it here.

> 300 quid for the 6800gt

> 3000 quid for 2 projectors (!)

> fun = priceless

> pez



> > GTR comes w. built-in support for IR Tracker (or whatever it's called):
> > $119, cheap.




> > > > Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound
> > setup
> > > > and an IR head tracker would be a LOT less 'spensive than 3 screens
or
> a
> > > > projector.

> > > Steve, I can't seem to cope with look left and right buttons. I need
> > > straight ahead of my head to be, well, straight ahead !

> > > To be honest the 3 screen thing can pretty much be done with PCs
> destined
> > > for the skip, for GPL at least. If you have gone through any kind of
> > upgrade
> > > path over the years the odd Voodoo or Rendition card are probably
still
> > > gathering dust and that is all you really need. The peripheral screens
> are
> > > exactly that, the quality can be pretty low. Not sure what you would
> need
> > > for GTR (even if it can be done).

> > > It is a bit of a hassle though :)

> > > Cheers
> > > Tony


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