rec.autos.simulators

NFSPU meets Craftsman Trucks . . .

jbo..

NFSPU meets Craftsman Trucks . . .

by jbo.. » Sat, 29 Apr 2000 04:00:00

I can't read German, but there are some good screen shots here.  Weird,
but cool:

http://www.racesimcentral.net/
wf.html

-- JB

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

Anssi Lehtine

NFSPU meets Craftsman Trucks . . .

by Anssi Lehtine » Sun, 30 Apr 2000 04:00:00


> I can't read German, but there are some good screen shots here.  Weird,
> but cool:

> http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
> wf.html

Except these trucks are a bit more heavy-duty than the lame oval ones :)
They do donuts with those things, you know. Just imagine what kind of
brakes they need to haul down 5000kg from 160km/h (speeds limited to
that prolly because 5000kg at that speed does some damage, they
accelerate to 100km/h in less than four seconds (better than any current
Ferrari model  for the street)) and to 160km/h in about eight.

For some video, check out:
http://www.daf.nl/homedaf.html
(DAF Racing->postcard, then just next, next until you hit the video, the
bottom one is the best one).

I think this is a pretty cool theme for a game.

--
Anssi

Marc Goldstei

NFSPU meets Craftsman Trucks . . .

by Marc Goldstei » Sun, 30 Apr 2000 04:00:00

Can anyone who either knows German or knows about this game tell me anything
about it? It looks great. I've always liked the big trucks. Looks like fun.
Thanks
Marc
Alexander Mar

NFSPU meets Craftsman Trucks . . .

by Alexander Mar » Sun, 30 Apr 2000 04:00:00

I go to the truck races on the Nurburgring every year, partially because
there is also the FIA thouroughbred GP cars championship running the same
weekend ;-). The trucks are amazing to watch and the overall atmosphere of
the race weekend is very nice. The truck races are usually extremely close
because the trucks run with a speed limiter (180 km/h IIRC) and all use the
same automatic gearbox. You can walk through the pits and  chat with the
drivers between the races. Anyway, this game looks like it could be lots of
fun. It is developed by Synetic,  who did a not-so-good arcade racer called
N.I.C.E.2 aka Breakneck before, but for this title they are working together
with the truck racing team of Mercedes Benz. The drivers Ellen Lohr and
Steve Parrish have allegedly (sp?) contributed a lot to the game.

cheers,
Alex

Eddie Petti

NFSPU meets Craftsman Trucks . . .

by Eddie Petti » Sun, 30 Apr 2000 04:00:00

Go here

http://babelfish.altavista.com/

and plug in the sites URL

http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00...
l

in the box and choose German to English.  It should tell you that the site
is frames and give you a choice between 2 URLs, pick the top one or the one
that has ....wc.html, if I remember correctly.

Eddie

http://www.proracingclub.com/


Marc Goldstei

NFSPU meets Craftsman Trucks . . .

by Marc Goldstei » Sun, 30 Apr 2000 04:00:00

Pretty amazing, thank you. I wonder if they'll bring it into North
America....
Alexander Mar

NFSPU meets Craftsman Trucks . . .

by Alexander Mar » Sun, 30 Apr 2000 04:00:00

i'm german, so allow me to translate (hope I do better than the babelfish :)

Note: this is pure marketing bla, i'm only the translator, so don't flame me
for that :o)
------
Synetic is developing at the moment what they describe as a "somehow
different" racing simulation, where the player can take the role of a Super
Race Truck Pilot in one of the teams. Not only the Mercedes Benz Team, but
also all the other Racing Teams with authentic sponsorship decals. Not only
the race itself, but also the whole racing weekend is accurately
represented. There are two race days per weekend, complete with free
practice, qualifying (heat races), and the actual championship races. Along
the championship you can compete in several other cup races [ editors note:
seems to be just like in N.I.C.E. 2 aka Breakneck that you can do your own
racing calendar] A multiplayer option is also provided. Typical for the
genre, Mercedes Benz Truck Racing also features a replay mode.

You won't miss anything in the  game, because every track will be presented
down to the last detail to you  by experienced truck Pilots. Additionally
there is lots of technical data  about the Trucks to create and save various
detailed Setups. For the game itself there will be lots of options. You can,
for example, select a highspeed mode, in which the huge trucks will go over
the top.
-----

cheers,
Alex

Alexander Mar

NFSPU meets Craftsman Trucks . . .

by Alexander Mar » Sun, 30 Apr 2000 04:00:00

there is some more on two additonal pages, translated here for your reading
pleasure:

-----
The designers strive (sp?) for high track accuracy [editors note: I love
that topic <g>]. All championship circuits will be modelled, among others:
Nurburgring [editors note: a shorter version of the GP track], Barcelona,
and A1-Ring. Additionally the designers created three Fun-Tracks using a
special Landscape Engine. The graphics shines with a 3D-sky, realistic
shadows and trilinear filtering. The version shown was pretty far developed
and looked very solid.
The Super-Race-Trucks are authentically modelled with over 1500 polys per
car. The 3D virtual***pit uses transparent windshields so that the pilot
can be seen inside. Reflective surfaces are further optical gimmicks. Also
there will be different weather effects, like fog and rain. Those will not
only be visual gimmicks, but affect car handling as well.
Up to eleven cars will be on the track at the same time. Daimler Chrysler
Driver Ellen Lohr supported the team in developing realistic vehicle
dynamics for the Race Trucks. Whoever will apply full brakes just before the
corner will realise that the handling differs very much from everyday
driving. This will inevitably lead to a few crashes while you are learning
the ropes. Those will be spectacular thanks to a visual damage model. The
Developers attention to detail can be seen for example if you're driving
over sand the cars leave a huge cloud of dust behind, also there are
sometimes smoke effects because of overheated brakes. There are optional
"random" events, like car failures, red flags or other unexpected surprises.
Those will be announced by the flagmen. To capture the mighty Sound of a
Truckrace, a 3D sound-system is used that also supports Surround-Sound.
------

phew.... lot's of work :)

cheers,
Alex

Kirk Lan

NFSPU meets Craftsman Trucks . . .

by Kirk Lan » Sun, 30 Apr 2000 04:00:00

That reminds me...

Is the 'end of the world' in NFS:PU?  (End of the world aka The Porsche
Sport Ute that put their Le Mans program on hold)

--
Kirk Lane


ICQ: 28171652
BRT #187

"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
                     -Foo Fighters, "MIA"


> > I can't read German, but there are some good screen shots here.  Weird,
> > but cool:

> > http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
> > wf.html

> Except these trucks are a bit more heavy-duty than the lame oval ones :)
> They do donuts with those things, you know. Just imagine what kind of
> brakes they need to haul down 5000kg from 160km/h (speeds limited to
> that prolly because 5000kg at that speed does some damage, they
> accelerate to 100km/h in less than four seconds (better than any current
> Ferrari model  for the street)) and to 160km/h in about eight.

> For some video, check out:
> http://www.daf.nl/homedaf.html
> (DAF Racing->postcard, then just next, next until you hit the video, the
> bottom one is the best one).

> I think this is a pretty cool theme for a game.

> --
> Anssi

Zoll

NFSPU meets Craftsman Trucks . . .

by Zoll » Mon, 01 May 2000 04:00:00

It's programmed by the developers of N.I.C.E.2 aka BREAKNECK.
This game had stunning graphics (IMO better than NFS3, which came out about
the same time in Germany) and a very good graphics engine which did provide
high framerates.
I guess, you can expect this from MB Truck Racing too.
The game was really fun, but it was pure Arcade, though the physics were at
least  better than NFS3 .
MB Truck Racing is developed together with Ellen Lohr, a female driver of
trucks and touring cars.
They claim to have developed a realistic driving model. but who does not
nowadays?
I would not expect too much realism ATM (the preview also mentions a
'highspeed-mode') , but for those who like arcade racers it should really be
fun.

And... the greatest thing about NICE2 was that they provided a track editor,
that allowed to create tracks in the same quality as the standard tracks
(even if it was a bit late for that).

So let's see if we're gonna sing with Janis Joplin: 'Oh Lord, won't you buy
me...'

CU
Zolli

Todd Walk

NFSPU meets Craftsman Trucks . . .

by Todd Walk » Mon, 01 May 2000 04:00:00

NO, thank God. Never thought I would see the day that Porsche made a
damn truck. But then again, OJ was found not guilty, so anything is
possible these days...

TW

On Sat, 29 Apr 2000 16:35:24 -0700, "Kirk Lane"


>That reminds me...

>Is the 'end of the world' in NFS:PU?  (End of the world aka The Porsche
>Sport Ute that put their Le Mans program on hold)

Todd Walker
twalker294 at earthlink.net
Peter Nilsso

NFSPU meets Craftsman Trucks . . .

by Peter Nilsso » Mon, 01 May 2000 04:00:00

Too bad it's only external shots. These are the kind of scenes you'd
see _least_ of when you play the game.
I'd like to see some driver views. The workplace.

/petern


>I can't read German, but there are some good screen shots here.  Weird,
>but cool:

>http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
>wf.html

>-- JB

>Sent via Deja.com http://www.deja.com/
>Before you buy.

Alex Kihuran

NFSPU meets Craftsman Trucks . . .

by Alex Kihuran » Fri, 05 May 2000 04:00:00

I think it might be Hard Truck 2


say:

> >I can't read German, but there are some good screen shots here.  Weird,
> >but cool:

>http://www.racesimcentral.net/
ml

> Synetic develops at present something other running simulation, in which
the
> player transfers the role of a super Truck of Race driver of a freely
selectable
> team. It concerns not only all original Mercedes Benz Rennteams, whereby
the
> authentic driver data, sponsors and success balances are used, but also
around
> other Racing team with original sponsors. The running happening, but also
the
> framework events are not only simulated realistically. Thus there are in
each
> case two running days per weekend, which cover time training,
qualification runs
> and a running. Beyond that also individual competitions can be driven
apart from
> the season mode. Various training modes as well as a Multiplayer function
round
> the broad spectrum of the running possibilities off. As usual in the
category,
> Mercedes Benz Truck Racing has also a Replaymodus.

> Also at information it does not lack in the play, because each distance is
> presented in detail by experienced Truck pilots. Besides there is each
quantity
> technical data to the vehicles, which can be co-ordinated in detail. The
> different vehicle configurations can be by the way also stored. For the
play are
> available many options and adjustments. So you can select for example a
> Highspeed mode, in which it goes with the enormous Trucks ***ly to the
> thing.

> _

> James Wohlever



himrli..

NFSPU meets Craftsman Trucks . . .

by himrli.. » Fri, 05 May 2000 04:00:00

Nope.  It's not Hard Truck 2.  It's Mercedes Benz Truck Racing.  

Hard Truck 2, developed by Russian developer 1c
(http://www.racesimcentral.net/), should be out in the US in a
few weeks, published by Valusoft.  

Mercedes Benz Truck Racing (http://www.racesimcentral.net/) is slated for release
in August by THQ, but there has been no comment yet about whether the
game will be released in the US.  If MBTR follows the
N.I.C.E.2/Excessive Speed/BreakNeck pattern, it will be released in
Germany, then the UK, then the US.  Given how much fun it is to drive
the big rig in BreakNeck, MBTR out to be a blast.  

On Thu, 4 May 2000 15:45:03 -0400, "Alex Kihurani"


>I think it might be Hard Truck 2



>say:

>> >I can't read German, but there are some good screen shots here.  Weird,
>> >but cool:

>>http://www.racesimcentral.net/
>ml

>> Synetic develops at present something other running simulation, in which
>the
>> player transfers the role of a super Truck of Race driver of a freely
>selectable
>> team. It concerns not only all original Mercedes Benz Rennteams, whereby
>the
>> authentic driver data, sponsors and success balances are used, but also
>around
>> other Racing team with original sponsors. The running happening, but also
>the
>> framework events are not only simulated realistically. Thus there are in
>each
>> case two running days per weekend, which cover time training,
>qualification runs
>> and a running. Beyond that also individual competitions can be driven
>apart from
>> the season mode. Various training modes as well as a Multiplayer function
>round
>> the broad spectrum of the running possibilities off. As usual in the
>category,
>> Mercedes Benz Truck Racing has also a Replaymodus.

>> Also at information it does not lack in the play, because each distance is
>> presented in detail by experienced Truck pilots. Besides there is each
>quantity
>> technical data to the vehicles, which can be co-ordinated in detail. The
>> different vehicle configurations can be by the way also stored. For the
>play are
>> available many options and adjustments. So you can select for example a
>> Highspeed mode, in which it goes with the enormous Trucks ***ly to the
>> thing.

>> _

>> James Wohlever



Remove "hi" from address or it will bounce....

rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.