but cool:
http://www.racesimcentral.net/
wf.html
-- JB
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
http://www.racesimcentral.net/
wf.html
-- JB
Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
> I can't read German, but there are some good screen shots here. Weird,
> but cool:
> http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
> wf.html
For some video, check out:
http://www.daf.nl/homedaf.html
(DAF Racing->postcard, then just next, next until you hit the video, the
bottom one is the best one).
I think this is a pretty cool theme for a game.
--
Anssi
cheers,
Alex
http://babelfish.altavista.com/
and plug in the sites URL
http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00...
l
in the box and choose German to English. It should tell you that the site
is frames and give you a choice between 2 URLs, pick the top one or the one
that has ....wc.html, if I remember correctly.
Eddie
http://www.proracingclub.com/
Note: this is pure marketing bla, i'm only the translator, so don't flame me
for that :o)
------
Synetic is developing at the moment what they describe as a "somehow
different" racing simulation, where the player can take the role of a Super
Race Truck Pilot in one of the teams. Not only the Mercedes Benz Team, but
also all the other Racing Teams with authentic sponsorship decals. Not only
the race itself, but also the whole racing weekend is accurately
represented. There are two race days per weekend, complete with free
practice, qualifying (heat races), and the actual championship races. Along
the championship you can compete in several other cup races [ editors note:
seems to be just like in N.I.C.E. 2 aka Breakneck that you can do your own
racing calendar] A multiplayer option is also provided. Typical for the
genre, Mercedes Benz Truck Racing also features a replay mode.
You won't miss anything in the game, because every track will be presented
down to the last detail to you by experienced truck Pilots. Additionally
there is lots of technical data about the Trucks to create and save various
detailed Setups. For the game itself there will be lots of options. You can,
for example, select a highspeed mode, in which the huge trucks will go over
the top.
-----
cheers,
Alex
-----
The designers strive (sp?) for high track accuracy [editors note: I love
that topic <g>]. All championship circuits will be modelled, among others:
Nurburgring [editors note: a shorter version of the GP track], Barcelona,
and A1-Ring. Additionally the designers created three Fun-Tracks using a
special Landscape Engine. The graphics shines with a 3D-sky, realistic
shadows and trilinear filtering. The version shown was pretty far developed
and looked very solid.
The Super-Race-Trucks are authentically modelled with over 1500 polys per
car. The 3D virtual***pit uses transparent windshields so that the pilot
can be seen inside. Reflective surfaces are further optical gimmicks. Also
there will be different weather effects, like fog and rain. Those will not
only be visual gimmicks, but affect car handling as well.
Up to eleven cars will be on the track at the same time. Daimler Chrysler
Driver Ellen Lohr supported the team in developing realistic vehicle
dynamics for the Race Trucks. Whoever will apply full brakes just before the
corner will realise that the handling differs very much from everyday
driving. This will inevitably lead to a few crashes while you are learning
the ropes. Those will be spectacular thanks to a visual damage model. The
Developers attention to detail can be seen for example if you're driving
over sand the cars leave a huge cloud of dust behind, also there are
sometimes smoke effects because of overheated brakes. There are optional
"random" events, like car failures, red flags or other unexpected surprises.
Those will be announced by the flagmen. To capture the mighty Sound of a
Truckrace, a 3D sound-system is used that also supports Surround-Sound.
------
phew.... lot's of work :)
cheers,
Alex
Is the 'end of the world' in NFS:PU? (End of the world aka The Porsche
Sport Ute that put their Le Mans program on hold)
--
Kirk Lane
ICQ: 28171652
BRT #187
"Yeah you won't find me
I'm going MIA
Tonight I'm leaving
Going MIA
Getting lost in you again
Is better than being known"
-Foo Fighters, "MIA"
> > I can't read German, but there are some good screen shots here. Weird,
> > but cool:
> > http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
> > wf.html
> Except these trucks are a bit more heavy-duty than the lame oval ones :)
> They do donuts with those things, you know. Just imagine what kind of
> brakes they need to haul down 5000kg from 160km/h (speeds limited to
> that prolly because 5000kg at that speed does some damage, they
> accelerate to 100km/h in less than four seconds (better than any current
> Ferrari model for the street)) and to 160km/h in about eight.
> For some video, check out:
> http://www.daf.nl/homedaf.html
> (DAF Racing->postcard, then just next, next until you hit the video, the
> bottom one is the best one).
> I think this is a pretty cool theme for a game.
> --
> Anssi
It's programmed by the developers of N.I.C.E.2 aka BREAKNECK.
This game had stunning graphics (IMO better than NFS3, which came out about
the same time in Germany) and a very good graphics engine which did provide
high framerates.
I guess, you can expect this from MB Truck Racing too.
The game was really fun, but it was pure Arcade, though the physics were at
least better than NFS3 .
MB Truck Racing is developed together with Ellen Lohr, a female driver of
trucks and touring cars.
They claim to have developed a realistic driving model. but who does not
nowadays?
I would not expect too much realism ATM (the preview also mentions a
'highspeed-mode') , but for those who like arcade racers it should really be
fun.
And... the greatest thing about NICE2 was that they provided a track editor,
that allowed to create tracks in the same quality as the standard tracks
(even if it was a bit late for that).
So let's see if we're gonna sing with Janis Joplin: 'Oh Lord, won't you buy
me...'
CU
Zolli
TW
On Sat, 29 Apr 2000 16:35:24 -0700, "Kirk Lane"
>Is the 'end of the world' in NFS:PU? (End of the world aka The Porsche
>Sport Ute that put their Le Mans program on hold)
/petern
>http://www.zdnet.de/spiele/vorschau/200002/truckracing/truckracing_00-
>wf.html
>-- JB
>Sent via Deja.com http://www.deja.com/
>Before you buy.
> >I can't read German, but there are some good screen shots here. Weird,
> >but cool:
>http://www.racesimcentral.net/
ml
> Synetic develops at present something other running simulation, in which
the
> player transfers the role of a super Truck of Race driver of a freely
selectable
> team. It concerns not only all original Mercedes Benz Rennteams, whereby
the
> authentic driver data, sponsors and success balances are used, but also
around
> other Racing team with original sponsors. The running happening, but also
the
> framework events are not only simulated realistically. Thus there are in
each
> case two running days per weekend, which cover time training,
qualification runs
> and a running. Beyond that also individual competitions can be driven
apart from
> the season mode. Various training modes as well as a Multiplayer function
round
> the broad spectrum of the running possibilities off. As usual in the
category,
> Mercedes Benz Truck Racing has also a Replaymodus.
> Also at information it does not lack in the play, because each distance is
> presented in detail by experienced Truck pilots. Besides there is each
quantity
> technical data to the vehicles, which can be co-ordinated in detail. The
> different vehicle configurations can be by the way also stored. For the
play are
> available many options and adjustments. So you can select for example a
> Highspeed mode, in which it goes with the enormous Trucks ***ly to the
> thing.
> _
> James Wohlever
Hard Truck 2, developed by Russian developer 1c
(http://www.racesimcentral.net/), should be out in the US in a
few weeks, published by Valusoft.
Mercedes Benz Truck Racing (http://www.racesimcentral.net/) is slated for release
in August by THQ, but there has been no comment yet about whether the
game will be released in the US. If MBTR follows the
N.I.C.E.2/Excessive Speed/BreakNeck pattern, it will be released in
Germany, then the UK, then the US. Given how much fun it is to drive
the big rig in BreakNeck, MBTR out to be a blast.
On Thu, 4 May 2000 15:45:03 -0400, "Alex Kihurani"
>> >I can't read German, but there are some good screen shots here. Weird,
>> >but cool:
>>http://www.racesimcentral.net/
>ml
>> Synetic develops at present something other running simulation, in which
>the
>> player transfers the role of a super Truck of Race driver of a freely
>selectable
>> team. It concerns not only all original Mercedes Benz Rennteams, whereby
>the
>> authentic driver data, sponsors and success balances are used, but also
>around
>> other Racing team with original sponsors. The running happening, but also
>the
>> framework events are not only simulated realistically. Thus there are in
>each
>> case two running days per weekend, which cover time training,
>qualification runs
>> and a running. Beyond that also individual competitions can be driven
>apart from
>> the season mode. Various training modes as well as a Multiplayer function
>round
>> the broad spectrum of the running possibilities off. As usual in the
>category,
>> Mercedes Benz Truck Racing has also a Replaymodus.
>> Also at information it does not lack in the play, because each distance is
>> presented in detail by experienced Truck pilots. Besides there is each
>quantity
>> technical data to the vehicles, which can be co-ordinated in detail. The
>> different vehicle configurations can be by the way also stored. For the
>play are
>> available many options and adjustments. So you can select for example a
>> Highspeed mode, in which it goes with the enormous Trucks ***ly to the
>> thing.
>> _
>> James Wohlever