http://www.racesimcentral.net/
What "wheels" will they have, has M$ learned from their Xbox mistake (no
force feedback), etc.
http://www.racesimcentral.net/
What "wheels" will they have, has M$ learned from their Xbox mistake (no
force feedback), etc.
http://games.teamxbox.com/xbox-360/1160/Test-Drive-Unlimited/#movies
They probably give a better idea of how the game will look and play.
No, they're not as nice as the obvious screen renders that are listed
as 'screen shots'.
I hope it does (xbox360) surrport force feedback... but with Microsofts
withdrawl of there own PC based FF wheel kinds of sums them all up...
>> Did you take a look at the movies?
>> http://games.teamxbox.com/xbox-360/1160/Test-Drive-Unlimited/#movies
>> They probably give a better idea of how the game will look and play.
>> No, they're not as nice as the obvious screen renders that are listed
>> as 'screen shots'.
> I hope it does (xbox360) surrport force feedback... but with Microsofts
> withdrawl of there own PC based FF wheel kinds of sums them all up...
I checked the videos, not sure how they were captured, but I doubt the
ingame experience will
be jerky like that, not if they want to sell any number of titles.
It appears that the videos show someone driving with a controller, not a
wheel. That may explain the
jerkiness'.
I'm leaning towards those being actual in game screenshots though, not
renders.
Only due to the hardware involved here, very impressive hardware BTW.
http://www.racesimcentral.net/
Time will tell, but if PGR2 for the Xbox is any indication of how developers
can push the hardware, this
new console (and the PS3) may well continue the *** goodness.
http://www.gamesarefun.com/gamesdb/media.php?id=812
Actually I have my fingers crossed that this time around, this game will
have
the most incredible, in car***pit view, of ANY game.
The videos I've seen hint at it. I just hope it's not a camara replay mode,
but in-game.
If so, then this one title, just might raise the bar a notch.