Gentlemen and Ladies --
With the advent of NASCAR 2 and its change in carset architecture, we
at IWCCCARS have been spending a considerable amount of energy
deciding how we should proceed once the new simulator is released.
For those of you who do not know, NASCAR 2 will make use of a "car set
index" -- which basically means that you can have an unlimited amount
of cars in a "driver pool" type environment. That also means that
there will be no more carsets to distribute. Take into account that
that is the whole reason IWCCCARS exists, and you can see our dilemma.
We've bantered around the idea of packaging sets of .PCX files in
numerical order (i.e. cars 0-25, 26-50, 51-99, etc.), distributing
them individually, or even contracting a programmer to design a unique
low-maintenance installation wizard for our cars. We have been eager
to adapt, especially since the new paintkit adds two or three new
panels that can be painted (although, in my opinion at least, they
still have a long way to go in adding paintable surfaces).
However, recently we've been seeing a veritable explosion of pilfering
around the 'Net; from individual .PCX files to car sets to even our
HTML design. I have been told that "imitation is the sincerest form
of flattery." Not in this case -- the extreme amount of time the
design team has spent developing the cars is equalled only by the
personal man-hours I have put into the Web site. A lot of these
people don't care where they got it -- they care only that people see
that they have it. Historically, we have freely allowed our work to
be posted on other sites, with the caveat that the IWCCCARS design
team (not just one of the designers) gets collective mention as the
creators. However, it irks us when people take what we've spent long
hours on and just throw it up on their own site to promote themselves.
IWCCCARS is not indispensible on the 'Net. There are several
excellent sites for originally-designed NASCAR Racing cars -- Mike
Carver's site, Chris Fredericks' Racing HQ, etc. -- as well as other
sites that have broken our carsets up and distributed them
individually (unfortunately, some without asking us first).
Additionally, Denny Hoffman, an "emeritus" design team member, is
crafting another series of individual cars on CompuServe that
eventually, by legitimate or other means, will make it out to the 'Net
at large. So if IWCCCARS went away, there would not be a vacuum in
the sim racing world.
You here on rec.autos.simulators represent the bulk of our usership.
I would like to ask you to respond either here in this thread or on
our Guestbook at any one of our three URLs to the following question:
Is a need for the IWCCCARS Project once NASCAR 2 is released?
Please, do NOT send ego-stroking mail (much as we love it) -- we are
conducting a poll here to determine both the future of our Project and
our future in other areas of simulation racing. Your response counts
-- it will help us determine how we proceed the next couple of months.
Collectively, we are hesitant to break into the single-.PCX market,
for reasons I outlined above. But first and foremost we want to hear
from you, the people who actually use our stuff. Your opinion matters
the most to us.
Thank you as always for supporting us!
--
Tony Johns (Hawaii: IWCCCARS)
IWCCCARS Project Coordinator
http://www.racesimcentral.net/~iwcc/project.htm
http://www.racesimcentral.net/~iwcc/project.htm
http://www.racesimcentral.net/