rec.autos.simulators

ICR2: FAQ for IndyCar Racing II

Michael E. Carv

ICR2: FAQ for IndyCar Racing II

by Michael E. Carv » Thu, 02 Jan 1997 04:00:00

Here is the "alpha" version of the FAQ for ICR2.  I would appreciate any
input, corrections, additions.  It's home will be
http://www.teleport.com/~mcarver/icr2faq.htm (this version is html
linked).

IndyCar Racing II FAQ 0.9a
Last Modified: 01 Jan 97

Introduction
============
This FAQ is an attempt to answer common questions about the simulation
IndyCar Racing II (ICR2), from Papyrus/Sierra On-Line (see a computer
store near you for a copy or check out http://www.sierra.com).

Send any additions, clarifications, etc. to mcar...@teleport.com

This FAQ will be posted periodically to rec.autos.simulators.  It can
also be found at http://www.teleport.com/~mcarver/indycar.htm

Table of Contents
=================
Q: What are the system requirements?
Q: What versions of IndyCar Racing II are available?
Q: How can I get the latest versions?
Q: After patching or doing a complete install why can't I update
   certain files?
Q: Is there IPX Network support in ICR2?
Q: What 3-D video cards are supported by ICR2?
Q: What version of ICR2 comes bundled with some Rendition Video cards?
Q: Is there a demo?
Q: How come I can't get any pit service in the DOS Demo?
Q: How can I turn on some of the missing features in the Demo?
Q: I am running IndyCar Racing II on a 486 DX2 66mhz with 8mb of RAM.
   Will adding another 8mb of RAM make a significant difference in game
   play?
   It runs smoothly in VGA mode but I would prefer to run it "smoothly"
   in SVGA. Will 16mb of RAM instead of 8mb help me?
Q: Why are some of the drivers missing?
Q: Are there updated cars & drivers available?
Q: I just downloaded a carset, but I can't get it to work?
Q: Why are there "seams" on the cars I painted?  And what about that
   "skunk stripe" down the top of the car?
Q: Why aren't the Homestead, Rio de Janeiro, and Indianapolis tracks
   included?
Q: Is there a Track Pack for ICR2?
Q: How can I run ICR2 in SVGA?
Q: How can I capture a "screen shot"?
Q: I set Announcer to 100%, but I still can't hear any voices during
   the game.
Q: Why is my pit always at the same place?
Q: My car disappears in the "cork screw" at Laguna Seca.  What gives?
Q: The menu just scrolls selections madly.  How can control this to
   make a selection?
Q: Why can't I get Univbe to work with my ATI video card?
Q: Can someone tell me what the difference is between the different
   chassis, engines and tires?
Q: I'm having trouble learning some of the Road Courses.  Are there any
   tips?  
Q: I'm using a steering wheel.  Any tips on setting the steering lock?
Q: I'm using a Steering Wheel setup and wonder if there is a way to
   program the keyboard to any of the buttons?
Q: What is the difference between controllers (digital or analog)?
Q: Any tips on passing strategies?
Q: Are there any tips on how to setup one's car?

Questions and Answers
=====================
Q: What are the system requirements?
A: System Requirements (MS-DOS/Windows)
   VGA
      Double Speed CD-ROM drive
      486DX 33/Mhz or greater
      8MB RAM
      MS-DOS 5.x or 6.x
      12MB hard drive space
   SVGA
      Double Speed CD-ROM drive
      486DX2 66/Mhz or greater
      8MB RAM
      MS-DOS 5.x or 6.x
      12MB hard drive space
   Recommended:
      Pentium/586 processor
      12MB RAM
      Joystick or driving wheel/pedal
      combo Sound card (no PC speaker support)
   Minimum requirements for PC Systems: MS-DOS 5.0+ or Windows 95:
         2X CD ROM
      DOS:
         VGA, 486 DX/33
         8MB RAM,
         15MB Available hard drive space
         SVGA: 486 DX2/66
         Windows 95:
         Pentium+
         16MB RAM
         Most sound cards supported.
         Recommended:
            Pentium 90+
            joystick
            driving wheel/pedals

     System Requirements (PowerPC Mac)
       Minimum requirements for PowerPC
          Mac: 2X CD ROM
          16 MB RAM,
          System 7.1+
          Power Mac series
          15 MB HD space
          Recommended:
             System 7.5+
             Joystick

Q: What versions of IndyCar Racing II are available?
A: The following versions of IndyCar Racing have been
   released: Version   1.00 (DOS)  Original release
   Version 1.01 (DOS/Win95) Re-Release (also via patch)
   Version 1.02 (DOS/Win95) patch
   Version 1.00 (Mac) Original release

   There is also a "Rendition" version (DOS ver. 1.02) available as a
   "bundle" with either the Intergraph Intense 3D 100 (a.k.a. Reactor) or
   Sierra's Screamin' 3D video cards.

Q: How can I get the latest versions?
A: Here are a list of the patches and their URLs:

    icr100_2.exe (DOS, hard drive installation of version 1.0 only!)
      1.23M, posted on 07/17/96
      ftp://ftp.sierra.com/pub/sierra/patches/sports-sim/icr100_2.exe
      Fixes yellow flag problem with race order being corrupted, and
      understeering problem after driving a long time. This patch
      upgrades version 1.0 of the game to version 1.2. It will not work
      with the CD-ROM installation of the game. Please make certain that
      you are using version 1.0 of the game, as this patch will not work
      with version 1.1.

    icr101_2.exe (DOS, hard drive installation of version 1.1 only!)
      216k, posted on 07/17/96
      ftp://ftp.sierra.com/pub/sierra/patches/sports-sim/icr101_2.exe
      Fixes problem with mouse being automatically selected for
      controls.  Also fixes yellow flag problem with race order being
      corrupted, and understeering problem after driving a long time.
      This patch upgrades version 1.1 of the game to version 1.2. It
      will not work with the CD-ROM installation of the game. Please
      make certain that you are using version 1.1 of the game, as this
      patch will not work with version 1.0.
   icr2win.exe (Windows 95, hard drive installation of DOS version only!)
      4.43 megs, posted on 09/09/96
      ftp://ftp.sierra.com/pub/sierra/patches/sports-sim/icr2win.exe
      Upgrades the DOS version of Indy Car Racing 2 to the Windows
      95 version. After executing patch file, run README.BAT for
      installation instructions. NOTE: You need to install
      ICR100_2.EXE before you can install this upgrade.

  w95icr11.exe (Windows 95, hard drive installation of version 1.0 only!)
      218k, posted on 07/25/96
      ftp://ftp.sierra.com/pub/sierra/patches/sports-sim/w95icr11.exe
      Fixes problem of sound in the introduction starting before the
      video does. Corrects realism settings in 2-player mode. Fixes
      statistical issues.

   indycar2_patch.hqx (Mac version only!)
      374k, posted on 10/21/96
      ftp://ftp.sierra.com/pub/macintosh_patches/indycar2_patches.hqx
      Adds support for Mac Thrustmaster T2 pedals. Game will now
      automatically unlock the modem configuration file. Fixes
      crashes during multiplayer racing (system crashes, that is... a
      mere patch can't help your driving). Allows Mac version of game
      to sponsor multiplayer matches which include users of the
      Windows/DOS versions of the game.

Q: After patching or doing a complete install why can't I update certain
   files?
A: Need to set attributes of *.txt files in various Tracks directories
   to turn off read-only.

Q: Is there IPX Network support in ICR2?
A: Sorry, there is not.

Q: What 3-D video cards are supported by ICR2?
A: The "retail" versions of IndyCar Racing II do not support any 3D
   accelerated video cards. However, a Rendition supported version is
   bundled with either the Intergraph Intense 3D 100 (a.k.a. Reactor) or
   Sierras Screamin 3D video cards.

Q: What version of ICR2 comes bundled with some Rendition Video cards?
A: ICR2-3D is an "optimized" version of v1.02, but doesn't include a
   patched paintkit.  The patch for the paintkit can be found at:
   http://www.teleport.com/~mcarver/indycar.htm

Q: Is there a demo?
A: A DOS demo can be found at:
   (DOS) ftp://ftp.std.com/vendors/papyrus/icr2demo.exe
   (DOS) ftp://ftp.sierra.com/pub/sierra/demo/icr2demo.exe
   (Win95) ftp://ftp.sierra.com/pub/sierra/demo/wicr2dem.exe
   (MacBinary)
   ftp://ftp.sierra.com/pub/macintosh_demos/IndyCar2_Demo.sea.bin
   (Mac BinHex)
   ftp://ftp.sierra.com/pub/macintosh_demos/IndyCar2_Demo.sea.hqx

Q: How come I can't get any pit service in the Demo?
A: It's a demo and your pit crew has the weekend off.

Q: How can I turn on some of the missing features in the DOS Demo?
A: Courtesy Neil Jedrzejewski (Note: an editor is also available at:
   http://www.theuspits.com/workshop.html)

   To turn on some of the disabled features in the Indycar Racing II
   demo you can do the following:

   Open the file GAMEOPTS.CFG and using the hex editor change the
   following bytes.

   Offset      Value (hex)         Result
   68          01-64               Race distance in %
   72          00                  PaceCar off
   72          01                  PaceCar on
   89          00                  Damage off
   89          01                  Damage Realistic (great fun)
   89          02                  Damage Arcade
   93          00                  Breakdowns Off
   93          01                  Breakdowns On
   97          00                  Yellow Flags On
   97          01                  Yellow Flags Off
   The offset it how many bytes into the file the value resides at.
   Offset 0 is the first byte, Offset 1 the second and so on.

   Before doing this, backup your GAMEOPTS.CFG file by typing COPY
   GAMEOPTS.CFG GAMEOPTS.BAK

   If you have any problems, delete your GAMEOPTS.CFG file (a new one
   will be created next time you run Indycar) or type COPY GAMEOPTS.BAK
   GAMEOPTS.CFG

Q: I am running IndyCar Racing II on a 486 DX2 66mhz with 8mb of RAM.
   Will adding another 8mb of RAM make a significant difference in game
   play?
   It runs smoothly in VGA mode but I would prefer to run it "smoothly"
   in SVGA.  Will 16mb of RAM instead of 8mb help me?
A: ...

read more »

Chuck Stuar

ICR2: FAQ for IndyCar Racing II

by Chuck Stuar » Thu, 02 Jan 1997 04:00:00

Hi Mike
How about dropping the <PRE> so it will autoformat for my window.
Everyone isn't running a maximized 800x600 window. Thanks.

--
Chuck Stuart - Mesquite TX USA  
RaceTime utility program for Nascar1/Indycar2.  
http://www.metronet.com/~cstuart/

Doug Reichl

ICR2: FAQ for IndyCar Racing II

by Doug Reichl » Sat, 04 Jan 1997 04:00:00


: Here is the "alpha" version of the FAQ for ICR2.  I would appreciate any
: input, corrections, additions.

How about listing any editors available?


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