rec.autos.simulators

SCGT - Help! At 1024x768 some tracks crash game!

Krunc

SCGT - Help! At 1024x768 some tracks crash game!

by Krunc » Wed, 18 Jul 2001 22:28:18

"Morton Chalom" wrote ...


> >I have figured out how to make Sebring work, although it's not really a
> >fix, it's more like a work-around to your work-around.  ;o)
> ...
> >I found a FLGA.BMP in
> >some other .mas file (sorry, can't remember which one) and also copied
> >FLGB00.BMP to FLGB.BMP, since FLGB is the other AnimRuleName in the
> >Sebring scene file.  These two new bitmaps do not need to be packed back
> >into the .mas file, you can either leave them in the MAS directory or
> >the PATCH directory

> Oh Cool!  WELL DONE Haqsau!!

> I'll confirm this works on my system too and then we'll have a way to
> play at 1024x768 everywhere! Thanks!

> --Morton



Haha! I just posted a similar fix in a new thread before I saw this. I
actually squeezed the
missing files back into SEBAMAPS.MAS just for neatness but its not needed. I
still can't get Road Atlanta Reverse to work even though Road Atlanta does
(strange).

Neil F.

Haqsa

SCGT - Help! At 1024x768 some tracks crash game!

by Haqsa » Thu, 19 Jul 2001 09:06:03

Got a fix for Road Atlanta Reverse too, bud!  Since this thread is
starting to get a little moldy, I posted it as a response to the new
thread you started.

Regards,
Hal


> "Morton Chalom" wrote ...


> > >I have figured out how to make Sebring work, although it's not
really a
> > >fix, it's more like a work-around to your work-around.  ;o)
> > ...
> > >I found a FLGA.BMP in
> > >some other .mas file (sorry, can't remember which one) and also
copied
> > >FLGB00.BMP to FLGB.BMP, since FLGB is the other AnimRuleName in the
> > >Sebring scene file.  These two new bitmaps do not need to be packed
back
> > >into the .mas file, you can either leave them in the MAS directory
or
> > >the PATCH directory

> > Oh Cool!  WELL DONE Haqsau!!

> > I'll confirm this works on my system too and then we'll have a way
to
> > play at 1024x768 everywhere! Thanks!

> > --Morton


> Haha! I just posted a similar fix in a new thread before I saw this. I
> actually squeezed the
> missing files back into SEBAMAPS.MAS just for neatness but its not
needed. I
> still can't get Road Atlanta Reverse to work even though Road Atlanta
does
> (strange).

> Neil F.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.