Before going gold GPL allowed bump ***s of .5 in. This was raised because
low rider
setups were much faster. ie low center of gravity, less weight transference,
whatever.
Low riders run on bump stops. In reallity small road surface variants would
bounce
such a car making it undriveable. This was a release time RAS subject. GPL
does not model
small road surface variants. Thus, low riders are very fast in GPL and
riding at 1.0 in.
the lowest legal ride height.
This is a problem. 1967 cars didnt run on bump stops. I like to compare my
times to the
fast net guys. Im a 106 at watkins, 123 at mosport with the Ferrari. Not
Bad. I down
loaded some low riders and in 6 laps broke by best times. I wasnt even
trying too hard. I
was pissed off.
I dont like riding on bump stops. I like the realest sim possible. GPL. Low
riders take
advantage of the unmodeled road surface; its only physics flaw?. Its a lot
like CHEATING.
Now theres nothing to achieve. Make a low rider, learn to drive it and be
fast. Boring.
No more tweeking. I admire speedy net guys skill though.
Same thing happened with GP2. Low riders with packers longer than suspension
travel.
I never could figure that out. But it was fast and killed my fun in the
game.
Dave could maybe fix it. Add high speed vibation term, depending on speed,
that bump
***s cant damp. Not realistic but would***the low riders. Now finding
ride height
would be a challenge again.
In the race for fastest lap times low riders are winning big. By exploiting
the Flaw they
are putting up amazing times. The setups dont make sense for the era
modelled. Advice on
setups in 4WD and Doud Arano's rules of thumb are pointless. Whats to be
learned of that
era of racing technology? It doesnt apply because of a flaw.
Im writing to***off speedy net dudes, raise a fuss and get flamed. And
maybe Papyrus
can help.
Anyone..., Beuller.
PS
Sorry for negative post, I love GPL, been waiting since indycar for such
realism.
I know its in the game, but Papyrus isnt EA. Their better.