First off, EA Sports Canada did some of the Need for Speed games and are
AFAIK not involved with ISI and F1 200x. Secondly, NFS games, though fun in
their own right, are not exactly sims. Thirdly, how long ago was this?
Jan.
=---
First off, EA Sports Canada did some of the Need for Speed games and are
AFAIK not involved with ISI and F1 200x. Secondly, NFS games, though fun in
their own right, are not exactly sims. Thirdly, how long ago was this?
Jan.
=---
HH
Wayne Hutchison
University of Western Ontario grad '88
> Mike
> http://mikebeauchamp.com
> > Are you serious? This is crazy... can you post a link to the page
> > where you took this quote from?
> > thanks...
> > > All this talk about F1 2002 reminded me of a great quote that the EA
> Sports
> > > Representative that came to my school said. It went something like
this:
> > > "We tried to use real physics models, but they just don't look right.
> Even
> > > though the formulas may be proper, when you see it on the computer
> screen
> > > most people tend to think there is something wrong with it. That's why
> we
> > > just use our own formulas for physics and stuff.
> > > With our game F1 2002 for example, we set our gravity to be like 100
> times
> > > the actual force of gravity. If we set it to the proper value, the car
> would
> > > just fly off the track, and it would be impossible to drive."
> > > Maybe the guy was just fudging a more complicated thing to get a point
> > > across easier.. afterall my university isn't the smartest around :)
> > > Either way, it's a funny quote. He also mentioned lots of things of
> doing
> > > games with real physics wouldn't sell..
> > > Mike
> > > http://mikebeauchamp.com
Mike
http://mikebeauchamp.com
> Wayne Hutchison
> University of Western Ontario grad '88
> > Stefano,
> > the quote isnt' from a webpage. It was from a lecture that someone from
EA
> > Sports Canada gave at my school (university of windsor)
> > Mike
> > http://mikebeauchamp.com
> > > Are you serious? This is crazy... can you post a link to the page
> > > where you took this quote from?
> > > thanks...
> > > > All this talk about F1 2002 reminded me of a great quote that the EA
> > Sports
> > > > Representative that came to my school said. It went something like
> this:
> > > > "We tried to use real physics models, but they just don't look
right.
> > Even
> > > > though the formulas may be proper, when you see it on the computer
> > screen
> > > > most people tend to think there is something wrong with it. That's
why
> > we
> > > > just use our own formulas for physics and stuff.
> > > > With our game F1 2002 for example, we set our gravity to be like 100
> > times
> > > > the actual force of gravity. If we set it to the proper value, the
car
> > would
> > > > just fly off the track, and it would be impossible to drive."
> > > > Maybe the guy was just fudging a more complicated thing to get a
point
> > > > across easier.. afterall my university isn't the smartest around :)
> > > > Either way, it's a funny quote. He also mentioned lots of things of
> > doing
> > > > games with real physics wouldn't sell..
> > > > Mike
> > > > http://mikebeauchamp.com
Mike
http://mikebeauchamp.com
> HH
> > All this talk about F1 2002 reminded me of a great quote that the EA
> Sports
> > Representative that came to my school said. It went something like this:
> > "We tried to use real physics models, but they just don't look right.
Even
> > though the formulas may be proper, when you see it on the computer
screen
> > most people tend to think there is something wrong with it. That's why
we
> > just use our own formulas for physics and stuff.
> > With our game F1 2002 for example, we set our gravity to be like 100
times
> > the actual force of gravity. If we set it to the proper value, the car
> would
> > just fly off the track, and it would be impossible to drive."
> > Maybe the guy was just fudging a more complicated thing to get a point
> > across easier.. afterall my university isn't the smartest around :)
> > Either way, it's a funny quote. He also mentioned lots of things of
doing
> > games with real physics wouldn't sell..
> > Mike
> > http://mikebeauchamp.com
Cheers
Gerry
Mike
http://mikebeauchamp.com
> > Mike
> > http://mikebeauchamp.com
> Mike -- I really enjoyed your 'Windsor night out' gallery! The cat fight
> was great!! :)
> Cheers
> Gerry