How would you propose modelling countersteering with a joystick? You
already 'push' right to go right, similar to what you do to
countersteer a motorcycle in the realworld.
>> How would you propose modelling countersteering with a joystick? You
>> already 'push' right to go right, similar to what you do to
>> countersteer a motorcycle in the realworld.
>I really had ideas of using countersteering with a wheel. If you
>want to initiate a right-hand turn on a motorcycle, you "push"
>in the direction you want to go, meaning you push on the right-side
>handle bar. In actuality, what you are doing is turning the front
>wheel to the left. You push away from you with your right hand and pull
>towards you with your left, turning the front wheel to the left on it's
>steering axis. When you do this, two things happen:
I'm more than familiar with how countersteering works on a motorcycle.
I was interested in knowing how you proposed to simulate it. I don't
think that simply reversing the 'polarity' of the steering wheel would
accomplish the desired effect, unless you attached a handle bar type
thing to it and tilted it up to the appropriate angle... you would
also need to make it much more sensitive, as barely perceptable
movement of handlebars results in big effect in angle/turning of bike.
I've been toying with the ideas of trying to make a relatively
realistic motorcyle sim controller (a truly realistic controller is
admittedly all but impossible, especially considering that
countersteering doesn't come into play at very low speeds).
My plans are a bit extreme though, involving pivoting chassis...
so it will be some time before I acquire the time and money to
pursue them.
as to your sig... I actually prefer 4 wheels... 2 on my '85 RG500 and
2 on my '91 RGV250 <grin>.
Erik Johnson
www.edj.net