> - Is the following correct? --- a Win95 game that uses Direct Draw is
> Rendition Ready. A Dos app must be tweaked to be Rendition Ready.
features of a Rendition based video card", the answer is no. DirectDraw
does not address 3D graphics, so a program that uses DirectDraw will
not automatically use the cool features of a Rendition card.
You are correct in stating that a DOS program must be altered to use the
3D graphics capabilities of a Rendition based video card. I probably
wouldn't use the term "tweaked", since this generally implies minor poking
&
prodding & tuning. If the graphics system of the original DOS program
was well designed, I'd describe the conversion as "a relatively
straightforward
transplant of the heart of the graphics system." This is major surgery,
but
is pretty clean and well defined. If the original graphics engine was
poorly
designed, I'd describe the conversion process as "a ***y mess created
with a chain saw."
Since you're from Microsoft, I'll bite...
One might ask, instead, "Is a Win95 game that uses Direct3D Rendition
Ready?"
Again, the answer depends on what you mean by "Rendition Ready".
I believe Rendition has some form of marketing campaign involving the
term "Rendition Ready". If so, you'd have to ask them whether a game
that talks to a Verite' based video card through Direct3D meets their
criteria.
In general, I would say "No, the game is not Rendition Ready, it is
Direct3D ready. If you happen to have Direct3D drivers for your Rendition
based card, then your game will probably be able to take advantage of
most of the cool features your video card offers..."
Ok, so I'll only nibble. I'll leave it at that, unless someone has a good
reason to start a Direct3D holy war.
Randy
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