rec.autos.simulators

F1rs setups

Joel

F1rs setups

by Joel » Sun, 20 Jun 1999 04:00:00

Anybody know where I can get some F1rs race setups? I've found plenty of
time attack setups, but none for a full race. Do MGPRS2 setups work for this
game? Thanks


Iain Mackenzi

F1rs setups

by Iain Mackenzi » Mon, 21 Jun 1999 04:00:00

Go to http://www.f1racingsim.com/ for everything F1RS related, but why are
you not using MGPRS2? It is vastly superior in every way.
No the setups are not compatible.
iain

> Anybody know where I can get some F1rs race setups? I've found plenty of
> time attack setups, but none for a full race. Do MGPRS2 setups work for
this
> game? Thanks



Dan Belch

F1rs setups

by Dan Belch » Mon, 21 Jun 1999 04:00:00

How is MGPRS2 superior to F1RS anyway?  I've played the MGPRS2 demo and I find
no difference between it and the copy of F1RS I bought earlier this year

Dan Belcher
Team Racing Unlimited

don hodgdo

F1rs setups

by don hodgdo » Mon, 21 Jun 1999 04:00:00


I bought MGPRS2 yesterday after using F1RS for over 1 1/2 years. I find the
following improved in the new game:

The editors are built in and make upgrades simple.
Different body shapes.
Menus work a little better, but are still waaayyyy strange<g>.
Free internet gameplay built in, although I haven't tried it yet.
Force Feedback feels better, especially at center, the big dead zone is
gone.
Some say the physics are better in RS2, I haven't worked with my set-ups
enough yet to tell. They understeer like pigs out of the box though.

Not improved is the sound...it might even be worse than F1RS.

And I have to say, I'm having a blast with the retro mode. It's not GPL by
any stretch of the imagination, but it's still fun sliding the "Talgot
Labot" through the esses in Green Hell<g>. And they sound better too!

don

motor racing is life condensed around a moment...choose your moment

Iain Mackenzi

F1rs setups

by Iain Mackenzi » Wed, 23 Jun 1999 04:00:00

In addition, AI is vastly superior, as are the graphics as can now run in
higher res.  Others like the pit menu can be brought up by pressing a
function key in a race to tell your pits what you want in advance so no time
wasted.
It's mainly the AI and the more realistic effect of setup options though.
Iain



> >How is MGPRS2 superior to F1RS anyway?  I've played the MGPRS2 demo and I
> find
> >no difference between it and the copy of F1RS I bought earlier this year

> >Dan Belcher
> >Team Racing Unlimited

> I bought MGPRS2 yesterday after using F1RS for over 1 1/2 years. I find
the
> following improved in the new game:

> The editors are built in and make upgrades simple.
> Different body shapes.
> Menus work a little better, but are still waaayyyy strange<g>.
> Free internet gameplay built in, although I haven't tried it yet.
> Force Feedback feels better, especially at center, the big dead zone is
> gone.
> Some say the physics are better in RS2, I haven't worked with my set-ups
> enough yet to tell. They understeer like pigs out of the box though.

> Not improved is the sound...it might even be worse than F1RS.

> And I have to say, I'm having a blast with the retro mode. It's not GPL by
> any stretch of the imagination, but it's still fun sliding the "Talgot
> Labot" through the esses in Green Hell<g>. And they sound better too!

> don

> motor racing is life condensed around a moment...choose your moment


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