Tim,
There's a physics 'patch' for RC that allows you to alter the co-effs of
friction, etc. I found the brakes to be wildly over-effective (vs. reality,
particularly on muddy roads!!!), so I fixed 'em.
My main objection to RC: it cheats. The numbers are bogus. You can be
going like stink, beating everybody else's time, and still place 32nd
overall. Or v.v. They just didn't do the math. In the end, it hurts to
put your heart and sould into something that rewards mediocrity and punishes
success.
(Also: that lovely frame-rate turns into a slide-show...or a Plato's shadows
on the cave wall...when there's more than one car visible, as in
multiplayer. Maybe that's how the WSC movies look so great--all you see is
one car alone on the track.)
--Steve Smith
> >Yea, but I only paid $36.00 Canadian for it. Worth every penny. Bought
> >CM 2.0 last week and it is pretty good also, but I can see that RC is
> >more of a sim than CM 2.0. The tracks sure are narrow in RC though. In
> >the replays it looks wider, but from the drivers position they look a
> >little too narrow to me. That last site had what I was looking for,
> >thx again.
> Please give a report after spending some time with it.
> Even with the patches, something never seemed right about it.
> The car just seemed like it was floating or something. It braked to
> fast and didn't slide right. The weirdness is tough to pin down, but
> thats the best way I can describe it.
> Even though CM 2 seems to lean more towards the fun/arcade end of the
> spectrum, I think the feel is way more convincing than RC.
> Tim