rec.autos.simulators

Techie Help Plz

alex martin

Techie Help Plz

by alex martin » Sun, 08 May 2005 06:48:16

Any ideas what this means - from the 1.4 GTR update?
Some memory leaks in NET module fixed
Stephen Unru

Techie Help Plz

by Stephen Unru » Sun, 08 May 2005 07:12:14



GTR as a whole is rife with bugs that appear to be caused by bad
memory-management (i.e., dereferencing pointers that are invalid).
This is especially evident in the widely-reviled multiplayer code.
Likely "NET" is SimBins (or ISI's since they originally wrote the
code) name for the multiplayer module.

They do seem to have fixed some things (I don't see the 1fps bug much
with 1.4), but other bugs are more frequent (completely screwed up
racestarts, for instance).  This is a primary characteristic of
memory-management bugs: any time you change the in-memory layout of
the program whatsoever, all the visible symptoms may change or even
disappear.

- Stephen Unruh

alex martin

Techie Help Plz

by alex martin » Sun, 08 May 2005 07:29:01

Thank you sir!



>>Any ideas what this means - from the 1.4 GTR update?
>>Some memory leaks in NET module fixed

> GTR as a whole is rife with bugs that appear to be caused by bad
> memory-management (i.e., dereferencing pointers that are invalid).
> This is especially evident in the widely-reviled multiplayer code.
> Likely "NET" is SimBins (or ISI's since they originally wrote the
> code) name for the multiplayer module.

> They do seem to have fixed some things (I don't see the 1fps bug much
> with 1.4), but other bugs are more frequent (completely screwed up
> racestarts, for instance).  This is a primary characteristic of
> memory-management bugs: any time you change the in-memory layout of
> the program whatsoever, all the visible symptoms may change or even
> disappear.

> - Stephen Unruh


Uwe Schürkam

Techie Help Plz

by Uwe Schürkam » Sun, 08 May 2005 17:10:39


> Thank you sir!

Is it still possible to run the 1.2.3 net.dll with the 1.4 patch?

Cheers, uwe

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