After watching an IRL race, I was reminded of a common thing that
commentator's regularly mention.
"The downforce on these cars is so great that if the cars were running
upside down on the ceiling, the downforce would keep them in the air,
defying gravity..." yadda yadda yadda, you've probably heard this
before.
Are there any current games where the track editors available could be
used to demonstrate this extreme grip???
For example, could you get the banking angle so high that if you
dropped below a certain speed, the car would fall right off??
What about a track that looped into a "loop-de-loop", but continued
backwards in the direction you came??
<<<--inverted car----------------\
start-->>> car--->>> -------------------------loop up/
the above sketch is font sensitive, but you should get the idea??
The track would have to be a bit wider than normal because you
couldn't do kerbs and grass banking, etc, but I was wondering if any
of the existing editors would allow this.
It would preferably not be an arcade title, to state the obvious. I
was wondering specifically if the open source sims could accomodate
this (Scirocco, Racer, etc).
any takers??
Finally, I posted this a while ago (22 September 2003) and was
surprised to see no responses. I've since checked my outbox on Agent
and have seen that I accidently posted it to ASSM. I'm sure none of
you guys would have seen it though. Suppose it was off topic there :)
Regards all,
istoff