rec.autos.simulators

Help please, is F1RS really a simulator

F1fa

Help please, is F1RS really a simulator

by F1fa » Wed, 13 May 1998 04:00:00

Hey mate you don`t know what your talking about,F1RS is the BEST F1
simulation out there,if you want to spin forever,then yes you can,but you
dan`t have to,so don`t do it,anyway have you never seen a racing car doing
doughnuts?




>>>IMHO, F1RS is not a simulator.
>>>The demo just doesn't feel realistic.
>>You shouldn't be judging the game by the demo, because you can't use
>>any setups with it.

>Sure, but you can still spin forever in the real version, right?

>Which to me means non-realistic physics model. In other words, not a
>simulator.

Jeff Salzma

Help please, is F1RS really a simulator

by Jeff Salzma » Wed, 13 May 1998 04:00:00

On Tue, 12 May 1998 08:25:54 +1000, "Eric Ulevik"




>>>IMHO, F1RS is not a simulator.
>>>The demo just doesn't feel realistic.
>>You shouldn't be judging the game by the demo, because you can't use
>>any setups with it.

>Sure, but you can still spin forever in the real version, right?

>Which to me means non-realistic physics model. In other words, not a
>simulator.

        I once saw an MPG of Schumacher spinning his Benetton round
and round at Brandenburger Tor.

        Which to me means non-realistic physics model. In other words,
not reality.

Laurence Lindstro

Help please, is F1RS really a simulator

by Laurence Lindstro » Wed, 13 May 1998 04:00:00


> IMHO, F1RS is not a simulator.

> The demo just doesn't feel realistic. As an example, I can easily enter an
> eternal spin (unlike GP2). They appear to lack a real physics model.

   You are absolutely right.  My experience is with the sim, not
the demo.  

   I've always loved to drive cars *** the twisty roads in
the mountains around Portland.  I have never seen a sim capture
the feeling of driving a real car on the edge like F1RS.  There
is something delicious about pushing against the edge of adhesion
of the tires.  It's the most fun I've ever had in a racing sim.  
Some argue that the edge between adhesion and loss of control
would be very narrow in a light, winged, fat wheeled formula one
car.  It's wide enough to play in with F1RS.  Until I get some
lap time in an Ferrari 310B, I can't say it accurately models one
of them, but it accurately models an extreme performance, sweet
handling, automobile.  The AI behaves as I would like.  

   But what good is that?  The spin model for cutting cookies
in the product exhibits the behavior you found in the demo.  
DON'T GET THIS GAME.  

   I'm going racing.  Time to practice for Monaco.  

   I LOVE F1RS.  

                                                           Larry

Jem Barret

Help please, is F1RS really a simulator

by Jem Barret » Wed, 13 May 1998 04:00:00



Only thing is in F1RS you can spin for ever on the road, grass and
sandtraps. Also in a real car you can only do powered spins by applying
full lock, but in F1RS once you're in the spin you can move the steering
wheel all you want and the spin keeps going.

It's just a little bug. I don't think it detracts from an excellent game
and I don't think its any basis to reject the main physics of the
simulation. I mean you can't stall is F1RS and so you're able to pull
away in top gear!! I that real? No. But we're all happy accept it.

Jem

Byron Forbe

Help please, is F1RS really a simulator

by Byron Forbe » Thu, 14 May 1998 04:00:00


> IMO neither GP2 or F1RS are "real" simulators because there is no way I
> could sit behind the wheel of a real F1 and drive it as fast as I can in
> these games (I probably wouldn't get past the first corner). But GP2 has
> given me many hours of enjoyment and I hope F1RS will do the same

> Jeff

    I think some of the better sim racers would do quite well in real cars. So long as
they had enough seat time and remembered there is no restart key when you write yourself
off - just an ambulance or an undertaker or at least a very pissed off team owner :))
David Schi

Help please, is F1RS really a simulator

by David Schi » Thu, 14 May 1998 04:00:00


>Hey mate you don`t know what your talking about,F1RS is the BEST F1
>simulation out there,if you want to spin forever,then yes you can,but you
>dan`t have to,so don`t do it,anyway have you never seen a racing car doing
>doughnuts?

Not with the front wheels turned in the opposite direction of the
spin.  While this doesn't mean F1RS is not a simulator to me (just not
a total simulation), I wouldn't defend this obvious design flaw in the
low speed driving model (read canned spins).

DS

Eric Ulevi

Help please, is F1RS really a simulator

by Eric Ulevi » Fri, 15 May 1998 04:00:00



>> IMHO, F1RS is not a simulator. [] As an example, I can easily enter an
>> eternal spin (unlike GP2). They appear to lack a real physics model.
> It's the most fun I've ever had in a racing sim.  []
>   But what good is that?  The spin model for cutting cookies
>in the product exhibits the behavior you found in the demo.

Thanks for the informative comments. I was concerned that the poor spin
model highlighted a core deficiency. Apparently it's just a special case.
This is quite encouraging; time to head to the store!

Regards,

Eric Ulevik

Grah

Help please, is F1RS really a simulator

by Grah » Fri, 15 May 1998 04:00:00

What upsets me is that Villeneuve can go across the kerb get two wheel
on the dirt and grass and come back onto the track, with no
'noticeable' loss of speed and no spin.

I know I'm not JV, but the game would have slowed him down as much as
me if he drove off the track.

The loss of speed on grass, and the readiness to enter wild spins,
which invariably end pointing against the traffic, do detract from my
enjoyment of an otherwise great game.

If you are driving raggedly you won't win anyway. Being a bit kinder
on us would give more encouragement to keep trying.

regards
Graham


>This leads to the question: Do these "canned" spins occur on the track?
>Well in my case the answer is a definate NO. I have only seen a simlilar
>thing when beached on a curb, and when on the grass. However as I said
>before I think these spins are caused by the fact that the curbs are
>raised and the grass is rough, not mixing well with the low ground
>clearance of the F1 car, causing some of the wheels to be off the
>ground.

Ronald Stoeh

Help please, is F1RS really a simulator

by Ronald Stoeh » Fri, 15 May 1998 04:00:00


> What upsets me is that Villeneuve can go across the kerb get two wheel
> on the dirt and grass and come back onto the track, with no
> 'noticeable' loss of speed and no spin.

> I know I'm not JV, but the game would have slowed him down as much as
> me if he drove off the track.

> The loss of speed on grass, and the readiness to enter wild spins,
> which invariably end pointing against the traffic, do detract from my
> enjoyment of an otherwise great game.

> If you are driving raggedly you won't win anyway. Being a bit kinder
> on us would give more encouragement to keep trying.

I tried it with patch V1.09 and now I can put both wheels of one side
on the grass with almost no loss in speed. Of course, you shouldn't
accelerate, brake or steer excessivly while on the grass...

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Mob

Help please, is F1RS really a simulator

by Mob » Fri, 15 May 1998 04:00:00


>What upsets me is that Villeneuve can go across the kerb get two wheel
>on the dirt and grass and come back onto the track, with no
>'noticeable' loss of speed and no spin.

But when Hakkinen had his two tires touch the grass, he had a
noticeable slowdown, lost his pole position because of that.

I haven't noticed this "wild spins" in F1RS. I'm playing it in expert
level with no aids enabled.

Thomas Goodwi

Help please, is F1RS really a simulator

by Thomas Goodwi » Fri, 15 May 1998 04:00:00

No, Hakkinen was just slower on average. This isn't due one minor slop.
Some of my fastest Q times were done in the "heat of the moment" with maybe
a couple O'Wheels off on a spot or two. If your not on THE one and only
ragged edge, why drive at all? How long you can stay there is the key to
the big, long, hard 'W' (Schumaker)! Followed (if your lucky too) by the
'C' word. Watch Wurz (Upncomer)!I think Jaques will be coming back to U.S.
in a season or two.
                                        Not any relation to Spam, -TG-
PS <g>!



> >What upsets me is that Villeneuve can go across the kerb get two wheel
> >on the dirt and grass and come back onto the track, with no
> >'noticeable' loss of speed and no spin.
> But when Hakkinen had his two tires touch the grass, he had a
> noticeable slowdown, lost his pole position because of that.

> >The loss of speed on grass, and the readiness to enter wild spins,
> >which invariably end pointing against the traffic, do detract from my

> I haven't noticed this "wild spins" in F1RS. I'm playing it in expert
> level with no aids enabled.

Snow Whit

Help please, is F1RS really a simulator

by Snow Whit » Sat, 16 May 1998 04:00:00

Your an idiot, if you start a spin in a particular direction, it doesn't
matter what you do with the front wheels. The loss of grip on the rear
wheels perpetuates the beginning movement.



> >Hey mate you don`t know what your talking about,F1RS is the BEST F1
> >simulation out there,if you want to spin forever,then yes you can,but you
> >dan`t have to,so don`t do it,anyway have you never seen a racing car doing
> >doughnuts?

> Not with the front wheels turned in the opposite direction of the
> spin.  While this doesn't mean F1RS is not a simulator to me (just not
> a total simulation), I wouldn't defend this obvious design flaw in the
> low speed driving model (read canned spins).

> DS

--
   ------Snow White--------
Oops! I forgot to press the IFF!
Grah

Help please, is F1RS really a simulator

by Grah » Sat, 16 May 1998 04:00:00

OK I've got the patch now so I'll give it a spin :-)

Graham



>> What upsets me is that Villeneuve can go across the kerb get two wheel
>> on the dirt and grass and come back onto the track, with no
>> 'noticeable' loss of speed and no spin.

>> I know I'm not JV, but the game would have slowed him down as much as
>> me if he drove off the track.

>I tried it with patch V1.09 and now I can put both wheels of one side
>on the grass with almost no loss in speed. Of course, you shouldn't
>accelerate, brake or steer excessivly while on the grass...

>l8er
>ronny

Mob

Help please, is F1RS really a simulator

by Mob » Sat, 16 May 1998 04:00:00


>No, Hakkinen was just slower on average. This isn't due one minor slop.

Wrong, Hakkinen was going for pole position, he was well ahead of
David Coulthart in checkpoints, but touching the grass at the final
straight slowed him down enough to lose pole position. DC got it
instead, since that was Hakkinen's last qualification round.
Laurence Lindstro

Help please, is F1RS really a simulator

by Laurence Lindstro » Wed, 20 May 1998 04:00:00

     < Snip >

   I love F1RS, it would be nice if it modeled flat spots.  One
save like you describe, and you have problems until you change
your tires.  

   I don't really know what flat spotting feels and drives like,
but I think it can be modeled.  

                                                           Larry


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