rec.autos.simulators

One thing the spotter doesn't tell you....

ymenar

One thing the spotter doesn't tell you....

by ymenar » Mon, 24 Nov 1997 04:00:00


>This would be helpful for NROS more than anything:

>One thing the spotter doesn't tell you about is when you are on the
>inside of a car and a third car is coming on the outside of that same
>car, making it 3-wide.  Imagine coming out of the tri-oval at
>Talladega like this.  Ss you drift out to the wall, you will only
>think to allow the lane next to the wall for the guy on your outside.
>Problem is, he'll have to allow the guy on HIS outside that lane,
>taking the second lane for himself.  Result:  You and the guy in the
>middle collide trying to occupy the same lane, when there is plenty of
>room at that portion of the track for even 4-wide racing (entering
>turn one that way is another matter).  If the spotter could just say
>something like "You're going three-wide, be careful", that would warn
>the driver on the extreme inside to allow enough room for the other
>two drivers to put their cars.

>Kyle Langston

Actually Kyle,  if you unpack the sound.dat file of the Nascar2 game,  one
of the spotter speaking file actually says "3wide in the tri-oval"
(something that looks like that).  I still hope that it would be
incorporated into the BGNB trackpack but it didn't happened.  Well the only
thing we could do is to hope that it will be implanted into the next NROS
patch.  It's not really difficult. Just make it play when the PC see that
3cars are less than 0.1 second close when going into the tri-oval. Hope to
see you on NROS !

With great respect,
May the downforce be with you,
Good race at the Brickyard,  (-o-)

Fran?ois Mnard, "ymenard" on NROS
Team member, Zombie Entreprise
Sponsored by AWPSS, http://www.racesimcentral.net/

SimRacing director,  AWPSS
Official PR,         AWPSS
Director,            The SimRacing Hall-of-Fame
Co-director,         Light-Speed

- *Excuse me for my poor English(I'm French speaking) * -

Tom Hanse

One thing the spotter doesn't tell you....

by Tom Hanse » Tue, 25 Nov 1997 04:00:00

Looking low and looking high also fall into this category.  They are in the
sound.dat file but never played.   This should also be reasonable to
implement - play these sounds when an AI car is gaining in speed or equal in
speed and just off the rear quarter panel.  If a car is losing speed and in
this position, then the spotter can assume that YOU made the pass.  /TomH

myke

One thing the spotter doesn't tell you....

by myke » Tue, 25 Nov 1997 04:00:00


> Looking low and looking high also fall into this category.  They are in the
> sound.dat file but never played.   This should also be reasonable to
> implement - play these sounds when an AI car is gaining in speed or equal in
> speed and just off the rear quarter panel.  If a car is losing speed and in
> this position, then the spotter can assume that YOU made the pass.  /TomH

Tom,

Some of the sound files are there to be triggered by events from the
NROS servers, and others are based on your computer's opinion of the
situation.

When it comes to asking to spotter to detect if a car is gaining, equal,
or losing speed, is like asking for miracles as far as NROS is
concerned.

Look at a replay from NROS. (I hear you need the track pack for this to
work)

Cars will be going 150 one moment, and 450 the next, and back to 150.

It's all based on packet rates and warps.

mykey


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