rec.autos.simulators

Nascar2: Adjust fuel?

Wong Wing Hi

Nascar2: Adjust fuel?

by Wong Wing Hi » Sat, 04 Jan 1997 04:00:00

Hi,
  I am new to Nascar2, just ask a silly question, why I can't adjust the
fuel in the garage?

Charlie Mo

Nascar2: Adjust fuel?

by Charlie Mo » Sat, 04 Jan 1997 04:00:00

On Fri, 03 Jan 1997 11:31:28 +0800, Wong Wing Hin


>Hi,
>  I am new to Nascar2, just ask a silly question, why I can't adjust the
>fuel in the garage?

WW, read the manual bud.... qualifying and racing requires a full tank
of gas!
Jim Sokolo

Nascar2: Adjust fuel?

by Jim Sokolo » Sat, 04 Jan 1997 04:00:00



>On Fri, 03 Jan 1997 11:31:28 +0800, Wong Wing Hin

>>Hi,
>>  I am new to Nascar2, just ask a silly question, why I can't adjust the
>>fuel in the garage?

>WW, read the manual bud.... qualifying and racing requires a full tank
>of gas!

Correct, and the change is consistent with the Winston Cup rules which
require the cars to be full weight for qualifying and starting the
race. (And the full weight for 1996 is "ready to race" [including
liquids, excluding driver])

---Jim Sokoloff

R.L.You

Nascar2: Adjust fuel?

by R.L.You » Sat, 04 Jan 1997 04:00:00





>>On Fri, 03 Jan 1997 11:31:28 +0800, Wong Wing Hin

>>>Hi,
>>>  I am new to Nascar2, just ask a silly question, why I can't adjust the
>>>fuel in the garage?

>>WW, read the manual bud.... qualifying and racing requires a full tank
>>of gas!

>Correct, and the change is consistent with the Winston Cup rules which
>require the cars to be full weight for qualifying and starting the
>race. (And the full weight for 1996 is "ready to race" [including
>liquids, excluding driver])

>---Jim Sokoloff

Jim,

Will Nascar 3 ask you for your weight, according to the new Nascar
RULES?

Randy

Jim Sokolo

Nascar2: Adjust fuel?

by Jim Sokolo » Sun, 05 Jan 1997 04:00:00



>Will Nascar 3 ask you for your weight, according to the new Nascar
>RULES?

The new Winston Cup rule you are referring to will not affect Papyrus
sims for a simple reason: the rule is written to permit all the cars
to weigh the same "ready to race" [including liquids AND driver]

Since all cars will weigh the same at the starting grid (including
driver), all cars will weigh the same in our simulation. (Currently,
we do not account for differences in driver weight, which did have an
affect on the final weight of cars (including driver) through the 1996
season [Spencer's car no doubt weighed more than Martin's car in 1996,
since both weight 3400 lbs before the drivers got in. This will go
away...])

---Jim Sokoloff, Papyrus

Michael E. Carv

Nascar2: Adjust fuel?

by Michael E. Carv » Mon, 06 Jan 1997 04:00:00

: The new Winston Cup rule you are referring to will not affect Papyrus
: sims for a simple reason: the rule is written to permit all the cars
: to weigh the same "ready to race" [including liquids AND driver]

: Since all cars will weigh the same at the starting grid (including
: driver), all cars will weigh the same in our simulation. (Currently,
: we do not account for differences in driver weight, which did have an
: affect on the final weight of cars (including driver) through the 1996
: season [Spencer's car no doubt weighed more than Martin's car in 1996,
: since both weight 3400 lbs before the drivers got in. This will go
: away...])

Okay, Jim, as always I seem to take any opening I see in your posts to
pull something else out of the hat...

There's a well known fact that "large" drivers never seem to be able to
win Winston Cup races.  Some have said it had to do with physical
fatigue.  But, I bet this weight thing had alot to do with it.  I wonder
if the big guys will now finally have a chance to win some races.
Michael Waltrip is one to watch out for in 1997!

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David Spark

Nascar2: Adjust fuel?

by David Spark » Tue, 07 Jan 1997 04:00:00


>Correct, and the change is consistent with the Winston Cup rules which
>require the cars to be full weight for qualifying and starting the
>race. (And the full weight for 1996 is "ready to race" [including
>liquids, excluding driver])

So Jim,

What are you going to do for the 1997 season when the driver's weight is
also included? Are we going to have to hook up a scale to our PC's? <g>

Dave (davids) Sparks
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html

Jim Sokolo

Nascar2: Adjust fuel?

by Jim Sokolo » Thu, 09 Jan 1997 04:00:00



>>Correct, and the change is consistent with the Winston Cup rules which
>>require the cars to be full weight for qualifying and starting the
>>race. (And the full weight for 1996 is "ready to race" [including
>>liquids, excluding driver])

>So Jim,

>What are you going to do for the 1997 season when the driver's weight is
>also included? Are we going to have to hook up a scale to our PC's? <g>

To be completely correct, we should be "weighing" the human driver
now. (but we don't...)

 There will be no need to weigh the human for the 1997 season in our
game...

---Jim Sokoloff, Papyrus

Drbob

Nascar2: Adjust fuel?

by Drbob » Fri, 17 Jan 1997 04:00:00

     Superficially, yes.  But, on a deeper level , lighter drivers can
place ballast lower and lower the center of gravity.

      Just thought you'd like to know how ***some of us are about this.
:-)

                     bob


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