rec.autos.simulators

Virtual Karts

I Sucked Up a Ford Tod

Virtual Karts

by I Sucked Up a Ford Tod » Fri, 15 Dec 1995 04:00:00


[snip]
Dave,
  You didnt calibrate your steering wheel correctly, I bet you only
turn your steering wheel to the left and pushed one of the pedals
down.
  You must push the pedal down, turn the wheel to the left and push a
button.  Then SLOWLY bring the wheel back to the center and release
pedal.  Now it will tell you to turn the wheel to the right and push
the other pedal down.  Now push the button and you are done.
  Try this and see if the joystick routine is messed up, I dont think
so.

Dave 'Gizmo' Gym

Virtual Karts

by Dave 'Gizmo' Gym » Fri, 15 Dec 1995 04:00:00

Spectrum Holobyte-MicroProse
World Circuit Racing

                                 VIRTUAL KARTS

Personal Opinions by Dave Gymer

   My brother Simon bought VK a few days ago. I've played it briefly, and
   we gave the network play option a very quick test. As promiesed, I'm
   about to present some personal opinions about the game. I have _not_
   played the game extensively.

The packaging

   The game comes on a single CD-ROM, with an alarmingly slim manual and
   a registration card. I'm sure I'm not the only person out there who
   really hates companies which don't ensure that registration cards have
   the postage pre-paid. MPS could at least have some sort of on-line
   registration facility on their web pages. Anyway, that's a minor
   personal gripe. As I mentioned, the manual is pretty slim and, whilst
   it has all the basic details, provides very little background
   information. Remember the F1GP manual? Now, there was a manual worth
   half the cost of the game. But the VK manual doesn't appear to have
   even been checked very carefully. Is it really too much to ask that
   "Schumacher" and "Alain Prost" are spelt correctly? This manual will
   not enhance the rest of the world's view of the US educational system
   _*grin*_.

Installation

   Installation is fairly simple, incuding auto-detection of your
   soundcard. I had the happy choice between my SB16 and my UltraSound;
   the game chose to autodetect the latter so I stuck with that. One
   thing that did annoy me was that the CD auto-installed and ran when
   inserted on Windows 95. I disabled this feature as soon as I realized
   it was happening, but I don't really think that it's suitable
   behaviour for a DOS game to do this. Just my personal take on things.
   Another small gripe is that the CD jewel case doesn't have any sort of
   inlay, so you will have to add a stick to the spine if you want to
   identify it in a rack of CDs.

Setup

   There are quite a few different controllers to select from, but one
   thing that really annoyed me was that you can't do any of the neat
   stuff F1GP let's you. You can't change the key assignements at all,
   nor can you "pick and mix" keyboard, joystick and pedal controls. I
   chose to use the T1 setting with my T1 pedals and joystick. But worse,
   far worse, is that the joystick code is seriously flawed. It seems
   that after you calibrate your controller, once you get to the track
   you will find that the kart constantly pulls to the left. Needless to
   say, this rapidly becomes extremely annoying and makes accurate
   control impossible. Neither Simon or myself have trim wheels on the X
   axis of our various sticks so we couldn't even trim the problem out.
   Simon managed to fool the game by calibrating the "center" position of
   his joystick slightly offset, but I just couldn't get it to work at
   all.

   This seems to indicate a total lack of serious testing. In fact, the
   whole game has a "nearly but not quite" finish, and was probably
   rushed out for seasonal reasons. Those of you who have whined about
   GP2 missing the Xmas rush take note - if GP2 had been released before
   being properly finished, you can be sure that it would have done the
   game great harm.

   And another thing: there's a music icon on the options menu, but
   turning it on has no apparent effect. Huh?

Gameplay

   Oh dear. This game had so much potential, yet it seems to have been
   almost totally wasted. You remember what I said about GP2, that the AI
   can make or break a game? Well, the AI in VK appears to suck big time.
   Even the F1GP computer cars were usually smart enough to try and avoid
   a parked car. In VK, if you park at the side of the track, the other
   drivers just pile right into you, shouting "move over"! Fortunately,
   they aren't quite so bad once you get moving, and the game provides
   for up to 8 players to take part on a network, so the AI is very
   nearly dispensible. As I said, Simon and I gave the network game a
   quick blast and it seems to work okay.

Conclusions

   As I've already said, the game appears to have been rushed out before
   Xmas without quite being finished. That's a real shame because with
   just a little more spit and polish it could have been a really superb
   game. Hopefully SH-MPS will put out a patch to fix the joystick
   calibration problem, at which point I might buy my own copy and try
   the network play out properly. I can't honestly recommend that you buy
   this game unless you either have a trim wheel on your joystick's
   X-axis, or you don't mind fiddling around for 30 minutes getting it
   right, or you are a total karting fanatic.

   I'm going karting for real on Monday 18 December. I'll let you know
   how it compares. _*grin*_.
     _________________________________________________________________

   Copyright © 1995 by David P Gymer
   All rights reserved

   These pages are not endorsed or supported in any way by Spectrum
   Holobyte-MicroProse Software.
--

David Mast

Virtual Karts

by David Mast » Fri, 15 Dec 1995 04:00:00



Not sure, but this may be related to your Gravis Ultrasound.  I find that in a
lot of games (maybe only those using the HMI SOS sound drivers) that I get
sporadic up-left control inputs  (and on joystick2) if I use my GUS for sound
(even if the joystick is not connected to the GUS and I use "ultrinit -dj").

-------------------
David Masten

Darren Morg

Virtual Karts

by Darren Morg » Fri, 15 Dec 1995 04:00:00

...snip...snip...

    ------------------------------------------------------

But Dave, this is exactly what happens in real kart races, well, the one's
I've been in anyway. Real kart racers have no intelligence, be it artificial
or otherwise - take me for example. In every kart race, there are usually
one or two drivers serious about winning, the rest seem happy inflicting as
much carnage as possible. This is why karting has become the ideal breeding
ground for BTCC drivers ...

Thanks for the posting, you've saved me from going overdrawn this month.

Darren.

---------------------------------------------------------------------
Darren Morgan      phone :  +44 1473 233383    All opinions expressed
153 Princes St     fax   :  +44 1473 233318    are my own etc. etc.  

---------------------------------------------------------------------

Dave 'Gizmo' Gym

Virtual Karts

by Dave 'Gizmo' Gym » Sat, 16 Dec 1995 04:00:00


[... my comments about flawed joystick control...]

I know the problem which you are referring to - I've seen it on NASCAR
when trying to use the GUS for both stick and sound.

However, this seems like a totally different problem; inputs are not
sporadic, they are permantently slightly miscalibrated.

Also, brother Simon's machine, wich has only a SB AWE32, also
exhibited the same problem (he eventually managed to fool the game
into calibrating correctly). I will try ignoring the GUS altogether
and see if I can repeat the trick.

I would also say that since the game supports the GUS, you might
have expected them to test it with one. :-/ Which is another reason
why I doubt it's the problem.
--

Clive Parso

Virtual Karts

by Clive Parso » Tue, 19 Dec 1995 04:00:00


[snip review]
 >    I'm going karting for real on Monday 18 December. I'll let you know
 >    how it compares. _*grin*_.

Same here, and good review, thanks.

Seriously, it doesn't cost too much to get into Karting, and I couldn't
recommend it more. 1500cc if you can get it.

For things like IndyCar and F1, which may be a little more unattainable,
for sure, drive the sims, but Karting? Yep, "Actual" Karts for me.

Can't *really* compare it tho, eh? ;)

Hope you walk away ok, m8... <g>

Merry Xmas!
Clive.

--
                               ~~_______~~

             _______________[__]=[_(-)_]=[__]_______________

--

rick carte

Virtual Karts

by rick carte » Tue, 19 Dec 1995 04:00:00

I'm having trouble running nascar over the modem.  We get a good
connection, but one joystick acts like its way out of calibration.
controls on same joystick become very sensitive to any input making
t*** joystick and driving almost impossible.  if the joystick is
calibrated slightly off to the left(it always goes out of calibration
to the right) then the trim can be used to get it almost manageable,
but the controls are still very sensitive.

 Also sometimes have erratic conections. will be hooked up for over
40minutes and just loose connection, other times we won't be able to
stay online for more than 3-4minutes. Both machines running vers. 1.21
any ideas?

running on 486dx100 w\8meg ram and p133 w\16meg. one modem is
viva14.4i, othe ris prometheus 28.8 ***phone. using ch flightstick
and ch flightstick pro joysticks, both running through soundblaster
joystick port. one is soundblaster 16, other soundblaster 32awe( this
is the problem one)

any help greatly appreciated!!
thanks
rick

Dave 'Gizmo' Gym

Virtual Karts

by Dave 'Gizmo' Gym » Wed, 20 Dec 1995 04:00:00




>[snip review]
> >    I'm going karting for real on Monday 18 December. I'll let you know
> >    how it compares. _*grin*_.
>Hope you walk away ok, m8... <g>

Sadly, my parents who were returning from holiday yesterday were
delayed by 4 hours, which meant that I (who had foolishly
agreed to pick them up from Gatwick airport) missed the karty
party. Bummer. I hate airlines.

*sigh*
--


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