Greg, though I haven't taken a Barber Course like you, I have been racing in
SCCA Solo II since 1974, and have had many EXCELLENT chances to race at Road
America, Riverside, and Palomar Airport with the Alfa Clubs; Blackhawk Farms
with Midwest Council; Rockford Speedway, Lake Geneva Speedway, Utica Kart
Track, Grattan, IRP, Milwaukee, and a few other tracks with SCCA. Oh, and I
DID try a stint at RPG II - UGH!!!!!!!!
Now, as for a racing sim, . . . . . there ain't NOTHING out there yet that
is like the real thing! I have tried ICR2 on the Road America track, and
even though I KNOW that track VERY well - in the PC game I can hardly even
go in a straight line! And I won my class EVERY TIME at RA in my RX7 as well
as worked as a Paddock Marshal and Course Marshal (where I got a chance to
go out and flat tow stalled race cars back into the pits) for many many
years. So I know that course very well.
Recently I bought the new Audi A4, and so I got really into TOCA, and also
the NASCAR2 Touring Car patch. Well, I have to say, if I have to name a game
that gets me going, it's TOCA. It is the only one yet that I get a feel for
the speed and looser suspension of a sedan racing car (NOT a formula car),
and the screen (if inside the car - but I use the HOOD view) bounces all
over when going through the turns or hitting bumps. And with a good 3D card
the graphics aren't too bad, and the tracks are close enough to the real
Brit tracks too (as I can watch the real TOCA video tapes and recognize
where the cars are). And most steering wheels (like the T2 or NASCAR) have
their shifter just like the TOCA sequential boxes used. So all in all, TOCA
is not perfect, but for ME its a blast!
Hope this helps????
And do you AutoX as well?
>Not to start a Holy War or anything, but I am seeking the advice of the net
for
>the following thing:
>I am looking for opinions as to which is the "most realistic" driving
simulator
>for those of us who have actually raced cars on a real track. I've been
>driving ICR2 and GP2 and am somewhat pleased with how they drive, but still
>feel they lack the "real car" maneuverability (like opposite lock, the
ability
>to threshold brake, etc.)
>Obviously, I realize that there are many things a game will never be able
to do
>(like scare the ***out of you, or vibrate you so you can't see), but
there is
>a fine line between what makes the game "feel" real versus what "is" real.
I
>think GP2 behaves the most realistically, but since I can't feel the wheels
>slipping, that does me no good. The game should compensate with some other
>feedback, like perhaps a shaking screen. Also, I feel like I'm looking
through
>a tunnel when playing these games because as a race car driver, one is very
>rarely looking where the car is pointing. Perhaps some type of "fisheye"
>display would work here.
>Anyway, I'm really looking for other drivers who have found the "right"
game
>for them to help them improve their real world skills. And while I'm at
it, if
>I can find a file containing Limerock race track, that would be great too.
:-)
>Thanks, and let the opinions fly!
>/greg
>--
>Gregory F. March -=- http://www.racesimcentral.net/~march -=- AIM:GfmNet