rec.autos.simulators

GP3 - Some positive comments ..

Jan Verschuere

GP3 - Some positive comments ..

by Jan Verschuere » Thu, 27 Jul 2000 04:00:00

I resent the failures "only" being random.... see Uwe's post. I don't select
breakdowns in any sim where they're implemented like that.

Jan.
=---

Eldre

GP3 - Some positive comments ..

by Eldre » Thu, 27 Jul 2000 04:00:00



>Yep, it is. Not  because reloading a saved game is "unworthy"
>of a sim in the first place, but because I strongly doubt that
>even tyre wear is modelled correctly. As another poster pointed
>out, the way you treat the car should affect the outcome of the
>race, not just a freaking number pulled from /dev/random once
>the race starts (and even before that for that matter, try
>reloading a pre race practise, you'll get the same effect).

>How often have you heard post race interviews where drivers
>stated "I was trying to conserve fuel / be easy on the engine /
>save the tyres"? Well, I'm afraid it won't make a fscking
>difference in GP3, JLGP2. Yes, for me that's shoddy
>programming.

If everything that ever broke on a car was due to abuse/driver error, I'd agree
with you.  However, there's no way that a breakdown on grid, or on the pace lap
could even be *prevented*.  Some $0.75 part breaks thru no one's fault, and
your day is over.

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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Ronald Stoeh

GP3 - Some positive comments ..

by Ronald Stoeh » Thu, 27 Jul 2000 04:00:00


snip

> Yep, it is. Not  because reloading a saved game is "unworthy"
> of a sim in the first place, but because I strongly doubt that
> even tyre wear is modelled correctly. As another poster pointed
> out, the way you treat the car should affect the outcome of the

I agree with the tyre wear. Lots of people were intentionally
locking up the brakes before every corner without penalty.

Of course, that's something completely different than what I
responded to, isn't it?

--
l8er
ronny

Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Ronald Stoeh

GP3 - Some positive comments ..

by Ronald Stoeh » Thu, 27 Jul 2000 04:00:00


> I resent the failures "only" being random.... see Uwe's post. I don't select
> breakdowns in any sim where they're implemented like that.

Nobody defended the missing feature of penalizing the misshandling of
the car (overrevving, locking wheels). But some engines run hundreds
of miles, some blow up leaving the pits. That's real, that's happening.
And you shouldn't be able to get around a blown engine by just reloading
the saved game, but by switching of "random failures".

--
l8er
ronny

Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Uncle Feste

GP3 - Some positive comments ..

by Uncle Feste » Fri, 28 Jul 2000 04:00:00


> If everything that ever broke on a car was due to abuse/driver error, I'd agree
> with you.  However, there's no way that a breakdown on grid, or on the pace lap
> could even be *prevented*.  Some $0.75 part breaks thru no one's fault, and
> your day is over.

Or from over-enthusiastic driving during qualifying and/or practice
taking it's toll on the parts.

Chuck

Jo Helse

GP3 - Some positive comments ..

by Jo Helse » Fri, 28 Jul 2000 04:00:00


>Maybe, but, IMO, it's not up to the developer to mistrust his customer in
>this respect. One of the few things which used to grate me with Keammer
>sims, eventhough I'm not personally affected by it.

>The trouble with the GP2(/GP3 ?) implementation is the roll of the dice
>happens as you start a race weekend, you can practise and qualify your ***
>off and be real carefull in the race, your engine will blow X-amount of time
>into the race, end of story. Potentially a lot of wasted effort for
>something that only seemingly ehances the realism.

And what happens in real life? Right: EXACTLY the same. There you have your
realism.

JoH

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------

Eldre

GP3 - Some positive comments ..

by Eldre » Fri, 28 Jul 2000 04:00:00


writes:


>> If everything that ever broke on a car was due to abuse/driver error, I'd
>agree
>> with you.  However, there's no way that a breakdown on grid, or on the pace
>lap
>> could even be *prevented*.  Some $0.75 part breaks thru no one's fault, and
>> your day is over.

>Or from over-enthusiastic driving during qualifying and/or practice
>taking it's toll on the parts.

Hadn't thought of THAT.  As much as I play sims, I'm in the mindset of, it's a
new car every session...<g>

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Ken Barr

GP3 - Some positive comments ..

by Ken Barr » Sun, 30 Jul 2000 04:00:00

On Tue, 25 Jul 2000 21:11:39 +0200, "Jan Verschueren"


>Maybe, but, IMO, it's not up to the developer to mistrust his customer in
>this respect. One of the few things which used to grate me with Keammer
>sims, eventhough I'm not personally affected by it.

>The trouble with the GP2(/GP3 ?) implementation is the roll of the dice
>happens as you start a race weekend, you can practise and qualify your ***
>off and be real carefull in the race, your engine will blow X-amount of time
>into the race, end of story. Potentially a lot of wasted effort for
>something that only seemingly ehances the realism.

Then switch the damage off if it annoys you THAT much ....

Cheers.....Ken

Ared Mosine

GP3 - Some positive comments ..

by Ared Mosine » Sun, 30 Jul 2000 04:00:00

Yes, GP2 did this too. I once had a very exciting race at Spa finish early
because of a loose wheel. Loaded a savegame from the beginning of the race,
and suffered the same loose wheel in the exact same lap.
These failures are not determined BEFORE the race, but AT THE START. If you
save in the weekend-screen before the race, new failures will happen.

Somewhere in the code for GP2 there was a reliability-multiplyer for all
teams, so that Minardi's broke down often, and Willams almost never, and I
assume this will also be the case for GP3.
(not tested)


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