breakdowns in any sim where they're implemented like that.
Jan.
=---
Jan.
=---
>How often have you heard post race interviews where drivers
>stated "I was trying to conserve fuel / be easy on the engine /
>save the tyres"? Well, I'm afraid it won't make a fscking
>difference in GP3, JLGP2. Yes, for me that's shoddy
>programming.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
snip
> Yep, it is. Not because reloading a saved game is "unworthy"
> of a sim in the first place, but because I strongly doubt that
> even tyre wear is modelled correctly. As another poster pointed
> out, the way you treat the car should affect the outcome of the
Of course, that's something completely different than what I
responded to, isn't it?
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
> I resent the failures "only" being random.... see Uwe's post. I don't select
> breakdowns in any sim where they're implemented like that.
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
> If everything that ever broke on a car was due to abuse/driver error, I'd agree
> with you. However, there's no way that a breakdown on grid, or on the pace lap
> could even be *prevented*. Some $0.75 part breaks thru no one's fault, and
> your day is over.
Chuck
>The trouble with the GP2(/GP3 ?) implementation is the roll of the dice
>happens as you start a race weekend, you can practise and qualify your ***
>off and be real carefull in the race, your engine will blow X-amount of time
>into the race, end of story. Potentially a lot of wasted effort for
>something that only seemingly ehances the realism.
JoH
------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------
>> If everything that ever broke on a car was due to abuse/driver error, I'd
>agree
>> with you. However, there's no way that a breakdown on grid, or on the pace
>lap
>> could even be *prevented*. Some $0.75 part breaks thru no one's fault, and
>> your day is over.
>Or from over-enthusiastic driving during qualifying and/or practice
>taking it's toll on the parts.
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>The trouble with the GP2(/GP3 ?) implementation is the roll of the dice
>happens as you start a race weekend, you can practise and qualify your ***
>off and be real carefull in the race, your engine will blow X-amount of time
>into the race, end of story. Potentially a lot of wasted effort for
>something that only seemingly ehances the realism.
Cheers.....Ken
Yes, GP2 did this too. I once had a very exciting race at Spa finish early
because of a loose wheel. Loaded a savegame from the beginning of the race,
and suffered the same loose wheel in the exact same lap.
These failures are not determined BEFORE the race, but AT THE START. If you
save in the weekend-screen before the race, new failures will happen.
Somewhere in the code for GP2 there was a reliability-multiplyer for all
teams, so that Minardi's broke down often, and Willams almost never, and I
assume this will also be the case for GP3.
(not tested)