rec.autos.simulators

force-feedback wheel questions

Grant McLaughli

force-feedback wheel questions

by Grant McLaughli » Thu, 10 Jun 1999 04:00:00

I'm considering getting a force-feedback (ff) driving wheel for my PC
and have some questions:

1) Does a ff wheel exact a significant performance penalty vs. a non-ff
wheel?  I'd like to go with a ff wheel, but not if it kills frame rates
and detail levels.  I have a 3.5 year-old IBM Aptiva that I've upgraded
with an AMD K6-2 333MHz (was originally a P133), 96MB RAM, and a Voodoo
2 12MB card, by the way.  It does a fine job running the NFS III, NFS:
High Stakes, and GPL demos with full details, but man, it sucks having
to "drive" these programs with my MS Sidewinder joystick!

2) Which ff wheel is the one to get?  Based on reviews I've read, the
Act Labs Force RS sounds like one of the better wheels out there.  I'm
looking for strong, accurate, but not overdone ff effects and a good
pedal setup.  Seems like a lot of wheels are let down by cheesy pedals
(MS and Logitech Wingman wheels, for example).  I've also read that the
MS ff wheel can be "notchy" due to its gear-driven design. Gamespot's
review of the Thrustmaster Nascar Force GT gave its ff capability low
marks for not being strong enough.  On paper, the Force RS wheel seems
to have all the bases covered, but I'd like to hear some real-world
experiences from you folks.

Thanks,
Grant

jpim

force-feedback wheel questions

by jpim » Thu, 10 Jun 1999 04:00:00

Hey Grant,
    After checking out all the FF wheels out there I just ordered a Logitech
FF.  It came down to two wheels the ACT labs and the Logitech.  What sold me
was that Logitech supports USB.  Two wheel/pedals can be connect to the same
computer, one connect via USB and one connect through the game prot and use
the wheel of one and the pedal of the other.  I can use the pedals of my old
Thrustmaster T2 with the Force feed back Logitech with out cutting wires!!!
Alot of messages have said that the logitech pedals are not that bad once
you get use to them.   Most people are use to the T2 pedals.   I am going to
give the Logitech pedals a try because they support split axis.  Also USB
should should be more stable, and much faster than game port.  I would think
it should help Frame rate!!! It should be similar to the PDPI game card.
The Act labs reports have said the forces are to strong.  you can lessen the
forces but it changes the centering of the wheel.  Logitech has less force
but I will use it for GPL where you want to feel what the car is doing not
fight it around every corner.  This is just my opinion from reading lots of
reviews and messages.  And to top it of the Logitech only cost 103.95 +17.95
shipping from www.buy.com !!!!!!  With the extra $30,  I can buy Sports car
GT!!!! The wheel will be here tomorrow I will let you know how it goes.
Jack :-)

>I'm considering getting a force-feedback (ff) driving wheel for my PC
>and have some questions:

>1) Does a ff wheel exact a significant performance penalty vs. a non-ff
>wheel?  I'd like to go with a ff wheel, but not if it kills frame rates
>and detail levels.  I have a 3.5 year-old IBM Aptiva that I've upgraded
>with an AMD K6-2 333MHz (was originally a P133), 96MB RAM, and a Voodoo
>2 12MB card, by the way.  It does a fine job running the NFS III, NFS:
>High Stakes, and GPL demos with full details, but man, it sucks having
>to "drive" these programs with my MS Sidewinder joystick!

>2) Which ff wheel is the one to get?  Based on reviews I've read, the
>Act Labs Force RS sounds like one of the better wheels out there.  I'm
>looking for strong, accurate, but not overdone ff effects and a good
>pedal setup.  Seems like a lot of wheels are let down by cheesy pedals
>(MS and Logitech Wingman wheels, for example).  I've also read that the
>MS ff wheel can be "notchy" due to its gear-driven design. Gamespot's
>review of the Thrustmaster Nascar Force GT gave its ff capability low
>marks for not being strong enough.  On paper, the Force RS wheel seems
>to have all the bases covered, but I'd like to hear some real-world
>experiences from you folks.

>Thanks,
>Grant

John Bod

force-feedback wheel questions

by John Bod » Fri, 11 Jun 1999 04:00:00

I was originally using my Saitek R4 Force wheel on an AMD K6-266
machine with a 6 Mb Canopus Pure3D Voodoo card to play Viper Racing
with NO problems -- FF doesn't exact all that great of a hit in frame
rate, based on my experiences (your mileage may vary <g>).  A K6-2 333
should cruise in just about anything, IMO.

FWIW, I have an ACT Labs RS (non-FF) wheel, too, and I love the
pedals.  They're in the same league as the TSW pedals, IMO.  

You might want to check out my review of the Saitek wheel, BTW, just
to see what it's all about:

http://irlinsider.adnetweb.com/sims/

Enjoy!

-- John Bodin
   Publisher, The IRL Insider Magazine
   http://irlinsider.adnetweb.com/



Greg Cisk

force-feedback wheel questions

by Greg Cisk » Fri, 11 Jun 1999 04:00:00


>forces but it changes the centering of the wheel.  Logitech has less force
>but I will use it for GPL where you want to feel what the car is doing not
>fight it around every corner.  This is just my opinion from reading lots of

I don't think you will feel this type of effect until the rumored FF patch
for
GPL is released.

SCGT Is pretty good with the wheel.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

keit

force-feedback wheel questions

by keit » Fri, 11 Jun 1999 04:00:00


>2) Which ff wheel is the one to get?  Based on reviews I've read, the
>Act Labs Force RS sounds like one of the better wheels out there.  I'm
>looking for strong, accurate, but not overdone ff effects and a good
>pedal setup.  Seems like a lot of wheels are let down by cheesy pedals
>(MS and Logitech Wingman wheels, for example).  I've also read that the
>MS ff wheel can be "notchy" due to its gear-driven design. Gamespot's
>review of the Thrustmaster Nascar Force GT gave its ff capability low
>marks for not being strong enough.  On paper, the Force RS wheel seems
>to have all the bases covered, but I'd like to hear some real-world
>experiences from you folks.

You can indeed use the LWFF on USB, with T2 on gameport. Works for me. Install
the T2 game controller first, then install the LWFF game controller. On my PC,
with Windows 98 Second Edition and Logitech driver 3.20, if the Logitech is
installed first and grabs id1, the T2 will not be detected and can not be added.

If you have used the T2 pedals for a while, you will probably find the Logitech
brake pedal to be more like an on/off switch. Give it a try though, the Logitech
pedals are well made and the springs don't break.

Keith.

Sam A. Mancus

force-feedback wheel questions

by Sam A. Mancus » Fri, 11 Jun 1999 04:00:00

As ACT Labs promised all along, they are now pre-selling the USB cartridge
(50% rebate to other cartridge owners) and full USB Force RS setups.  The
ship date is due before the end of the month.  This coupled with the RS's
ability to accept the shifter add-on (due August) the Force RS seems to be
hitting on all marks!

--
Sam Mancuso

Visit The  Control Center for the latest PC Game Controller News, Reviews
and Information!


> Hey Grant,
>     After checking out all the FF wheels out there I just ordered a
Logitech
> FF.  It came down to two wheels the ACT labs and the Logitech.  What sold
me
> was that Logitech supports USB.  Two wheel/pedals can be connect to the
same
> computer, one connect via USB and one connect through the game prot and
use
> the wheel of one and the pedal of the other.  I can use the pedals of my
old
> Thrustmaster T2 with the Force feed back Logitech with out cutting
wires!!!
> Alot of messages have said that the logitech pedals are not that bad once
> you get use to them.   Most people are use to the T2 pedals.   I am going
to
> give the Logitech pedals a try because they support split axis.  Also USB
> should should be more stable, and much faster than game port.  I would
think
> it should help Frame rate!!! It should be similar to the PDPI game card.
> The Act labs reports have said the forces are to strong.  you can lessen
the
> forces but it changes the centering of the wheel.  Logitech has less force
> but I will use it for GPL where you want to feel what the car is doing not
> fight it around every corner.  This is just my opinion from reading lots
of
> reviews and messages.  And to top it of the Logitech only cost 103.95
+17.95
> shipping from www.buy.com !!!!!!  With the extra $30,  I can buy Sports
car
> GT!!!! The wheel will be here tomorrow I will let you know how it goes.
> Jack :-)


> >I'm considering getting a force-feedback (ff) driving wheel for my PC
> >and have some questions:

> >1) Does a ff wheel exact a significant performance penalty vs. a non-ff
> >wheel?  I'd like to go with a ff wheel, but not if it kills frame rates
> >and detail levels.  I have a 3.5 year-old IBM Aptiva that I've upgraded
> >with an AMD K6-2 333MHz (was originally a P133), 96MB RAM, and a Voodoo
> >2 12MB card, by the way.  It does a fine job running the NFS III, NFS:
> >High Stakes, and GPL demos with full details, but man, it sucks having
> >to "drive" these programs with my MS Sidewinder joystick!

> >2) Which ff wheel is the one to get?  Based on reviews I've read, the
> >Act Labs Force RS sounds like one of the better wheels out there.  I'm
> >looking for strong, accurate, but not overdone ff effects and a good
> >pedal setup.  Seems like a lot of wheels are let down by cheesy pedals
> >(MS and Logitech Wingman wheels, for example).  I've also read that the
> >MS ff wheel can be "notchy" due to its gear-driven design. Gamespot's
> >review of the Thrustmaster Nascar Force GT gave its ff capability low
> >marks for not being strong enough.  On paper, the Force RS wheel seems
> >to have all the bases covered, but I'd like to hear some real-world
> >experiences from you folks.

> >Thanks,
> >Grant


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