Possibly a track fix or two?
But not Martinsville
More eye candy
Higher system specs
Lower frame rates
Another $50 gone
C'mon Sierra & Papyrus, PROVE ME WRONG!
C'mon Sierra & Papyrus, PROVE ME WRONG!
Papy needs some competition, complacency and a pathetically conservative
business strategy (from their parent firm) have combined to make them dull
and uninspired. I long for the days when game designers passionately strove
for the next level instead of comfortably settling on the current one.
Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's first
shot at a Nascar sim. Of course, poor online racing can kill it out of the
gate for many of the *** crowd.
--
Joe Marques
A useless victory lane wouldnt surprise me either.
--
__________
Steve
I think Papy deserve to be given time to recover from that effort, both
financially and in terms of motivation before they venture into their next
passionate project?
Achim
> Papy needs some competition, complacency and a pathetically conservative
> business strategy (from their parent firm) have combined to make them dull
> and uninspired. I long for the days when game designers passionately
strove
> for the next level instead of comfortably settling on the current one.
> Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's
first
> shot at a Nascar sim. Of course, poor online racing can kill it out of
the
> gate for many of the *** crowd.
> --
> Joe Marques
> > Incremental "improvement" to AI
> > Possibly a track fix or two?
> > But not Martinsville
> > More eye candy
> > Higher system specs
> > Lower frame rates
> > Another $50 gone
> > C'mon Sierra & Papyrus, PROVE ME WRONG!
--
Fester
A lotta people poke fun, and that's alright
But when I start pokin' back they get all uptight
You can't cap with the master, son
So sit your ass down before I blast you one
-- Kid Rock
BTW, Thunder is a completely different development team (Tiburon) so let's
hope for the best.
--
Joe Marques
> > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's
first
> > shot at a Nascar sim.
> Eh?? Ever heard of NASCAR Revultion?
> --
> Fester
> A lotta people poke fun, and that's alright
> But when I start pokin' back they get all uptight
> You can't cap with the master, son
> So sit your ass down before I blast you one
> -- Kid Rock
--
Joe Marques
> I think Papy deserve to be given time to recover from that effort, both
> financially and in terms of motivation before they venture into their next
> passionate project?
> Achim
> > This is starting to look like EA Sports (Madden, NHL, FIFA, etc.) except
> > with a much higher quality starting point. Ironically ISI is doing a
> great
> > job for EA with F1. The 2002 version runs significantly smoother than
the
> > 2000 version and you can't even compare the two in terms of physics and
> > overall quality.
> > Papy needs some competition, complacency and a pathetically conservative
> > business strategy (from their parent firm) have combined to make them
dull
> > and uninspired. I long for the days when game designers passionately
> strove
> > for the next level instead of comfortably settling on the current one.
> > Let's hope EA's Nascar Thunder provides a needed challenge, it's EA's
> first
> > shot at a Nascar sim. Of course, poor online racing can kill it out of
> the
> > gate for many of the *** crowd.
> > --
> > Joe Marques
> > > Incremental "improvement" to AI
> > > Possibly a track fix or two?
> > > But not Martinsville
> > > More eye candy
> > > Higher system specs
> > > Lower frame rates
> > > Another $50 gone
> > > C'mon Sierra & Papyrus, PROVE ME WRONG!
Actually, the replay theater was not worked on for months just to hold up
the release and wasn't intended to be a big addon. Papy made this app in
order to produce the tutorials and decided to just include it in the release
as a 'bonus'. At least that is what I've heard.
What they really need to work on is all the BF bugs (NASCAR won't penalize
me for avoiding a spinning car at the S/F line, but Papy will if you pass to
the left...), track quirks (killer pace cars included) and getting the
netcode where a decent server and 32 decent connections will result in a
decent race (no more flashes and less warp, less lost laps due to warp). I
say no more eye candy until these and whatever the offliners want as so far
as the AI are fixed.
I'd also say that N4 and N2002 aren't that un-ambitious either. After all,
transferring their ultra-realistic GPL physics model to a sim made for an
audience that maybe doesn't want to spend that much time learning to just
drive the cars wasn't entirely un-ambitious either.
In the end it was a success, but I am sure there were voices asking whether
that would be accepted 'by the market'...
Achim
--
Fester
A lotta people poke fun, and that's alright
But when I start pokin' back they get all uptight
You can't cap with the master, son
So sit your ass down before I blast you one
-- Kid Rock
http://pc.ign.com/articles/362/362606p1.html
"Be thankful, ye legions of devote auto racers, this year's Thunder for the
PC forsakes all previous EA efforts and instead opts to take a few pointers
from the company's other marquee racing sim, F1. With the ISI engine in
hand, Tiburon is trying to make sure every detail of NASCAR from the physics
(F1 2002's telemetry data), to the feel, to the most minute of track
nuances, is covered. Indeed, the sights are set and Papyrus is targeted."
--
Joe Marques
> > BTW, Thunder is a completely different development team (Tiburon) so
let's
> > hope for the best.
> Have the Tiburon team released any other titles to date? Looking for
> something to hang my hopes on. <g>
> --
> Fester
> A lotta people poke fun, and that's alright
> But when I start pokin' back they get all uptight
> You can't cap with the master, son
> So sit your ass down before I blast you one
> -- Kid Rock
> C'mon Sierra & Papyrus, PROVE ME WRONG!
>A useless victory lane wouldnt surprise me either.
Eldred
--
Homepage - http://www.umich.edu/~epickett
My .sig file is in the shop for repairs...
Remove SPAM-OFF to reply.
> >Probably all that and a gimmick they spent months on but nobody uses like
> >the replay theatre.
> >A useless victory lane wouldnt surprise me either.
> Well, I've seen at least one poster here who wants a victory lane...<g>
> Eldred