rec.autos.simulators

NASCAR: Cars shooting aroung corners

Robi

NASCAR: Cars shooting aroung corners

by Robi » Sun, 01 Dec 1996 04:00:00

Converted ICR2 tracks over to Nascar

In Long beach, at least, the computer driven cars disappear before
sharp corners and reappear on the other side.

What the heck is going on?

Got all Frame rates set to MAX

My system
P166
Matrox Millenium w/ 4Mg

Help,  anyone?

                Thanks
                        Robin

Albert

NASCAR: Cars shooting aroung corners

by Albert » Sun, 01 Dec 1996 04:00:00

It's a problem of lp files: in effect in next season of Internet Touring
Car Championship we'll make a 5 laps race at Long beach WITHOUT opponents,
like a rally's Special Stage! Check it out at
http://home.ican.net/~sts/itcchome.html
--
Alberto Manassero




co..

NASCAR: Cars shooting aroung corners

by co.. » Sun, 01 Dec 1996 04:00:00

: Converted ICR2 tracks over to Nascar

: In Long beach, at least, the computer driven cars disappear before
: sharp corners and reappear on the other side.

: What the heck is going on?

It not only happens at Long Beach, but also Mid-Ohio and Toronto. Mid-Ohio
has a sinister twist to it: coming out of the Keyhole, sometimes they
teleport BACK a few car lengths. Very unfortunate indeed, three fantastic
tracks only good for testing!

Basicly I'm assuming that there is a conflict with calculating the AI's
lap times. Haven't set the time aside to play around with the TRACK.TXT
files to see if it can be improved somehow.

Elkhart, Laguna, and Portland are fine (I think!). Portland is a little
dicey in the t7-8-9 complex, as the AI tends to overshoot t7, bounce off
the right wall and careen accross the track during t8. Basicly don't get
too aggressive with the AI coming down the backstraight; if you can pass
them early OK, if not, hang back and catch them coming out of t9.
    __o
  _-\<,_  Cosmo Potapoff


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