From the moment I rounded the first corner in the Carma
demo I knew that 'car simulation' would never be the same.
So when I got the actual game I was e***d beyond belief.
This game gets it right when others merely tried and lost.
I have tried almost every car simulator since the Commodore
VIC-20 was out. Every so often there is a milestone.
The simulations that advanced the 'state of the art' are:
F1GP / GP2 by Geoff Crammond / Microprose
Indycar / Nascar and their sequels by Papyrus
Screamer 2 by Milestone
and of course, Carmageddon
in the Arcade:
Race / Hard Driving
San Francisco Rush
I could put others up here but they don't deserve it. Especially
those damn Sega racers (except maybe, Sega Rally).
The only people who don't seem to like these games are
people who don't like cars or don't understand what driving
a car is about. Driving Carmageddon with the keyboard is the
closest you'll get to simulation on the PC (barring a T2).
It not about auto trannies and air-con; it's about understeer,
power oversteer; the way a car behaves when you treat it bad.
Carmageddon simulates this. If you don't understand what
I'm talking about tehn you don't need this game :-)
The damn grannies pale against the way this thing drives.
Tony Lai
<who tends to treat cars _very_ badly>