> Not bad for a mildly dyslexic tick Irishman though eh Bruce <G>
> MS
> > ROFL!!!!
> > Nicely done, Mark :-)
> > (Mark, "hyde" = Dr. Jekyll's other half. A cow's outside = "hide".)
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> > > Cow Prix Legends README
> > > Version 1.2
> > > 2/6/00
> > > [ To read this file, select Edit/Word Wrap from the menu above ]
> > > TABLE OF CONTENTS
> > > 1. GENERAL
> > > 2. MULTIPLAYER
> > > 1. GENERAL
> > > ----------
> > > This patch will upgrade CPL version 1.1.0.3 to version 1.2.0.1.
> > > CPL 1.1.0.3 introduced a bug that could cause the game to run slower
> than
> > > normal. The aforementioned bug buried itself just below the thick
hydes
> of
> > > the competitors. This lead to numerous problems, most of which were
even
> > > worse when running multiplayer races, owing to the risk of cross
> > infection.
> > > This is now fixed. All competitors will now enter a specially
formulated
> > > cowdip splash screen before entering races.
> > > The driver selection list on the race weekend screen could contain
blank
> > > entries. This was caused by withdrawal of teams suffering foot and
mouth
> > > disease. Also, when selecting a driver from the list, the program
might
> > > focus the camera on the wrong cow. This is now fixed.
> > > If you miss the start of the race, you must now join the race within
> about
> > > two minutes, or the green button sends your mount to the local market
> for
> > > sale and you will not be allowed to join.
> > > 2. MULTIPLAYER
> > > --------------
> > > CPL 1.2.0.1 clients and servers will not connect to CPL 1.1.0.3
clients
> > and
> > > servers (and vice versa). If you try to connect, you will be told
that
> > the
> > > server is incompatible. You need to upgrade to the latest patch and
milk
> > the
> > > server for all it's worth.
> > > Any client disconnecting from a race will now be able to rejoin
circuits
> > > with the ommision of previously laid cattle grids.
> > > You can now issue private chat messages to any one of the players
> > connected
> > > to the server. Begin your message with "/moo", followed by the name
of
> > the
> > > player (or #cow_number), followed by the message.
> "m.seery"
> > > > >Hehe. This is becoming classic CLS vege vintage. Anyway it's time
to
> > > change
> > > > >the subject and think about turtles.......Ah.......Damn........I
feel
> a
> > > > >cowbunga coming on !
> > > > >MS
> > > > >> Ooooh! No need to have a cow about it!
> > > > Don't do that. You'd just make me go back into my shell....
> > > > Eldred
> > > > --
> > > > Tiger Stadium R.I.P. 1912-1999
> > > > Own Grand Prix Legends? Goto http://www.racesimcentral.net/
> > > > Never argue with an idiot. He brings you down to his level, then
> beats
> > > you
> > > > with experience...
> > > > Remove SPAM-OFF to reply.