rec.autos.simulators

Sprint Car sim?

To

Sprint Car sim?

by To » Tue, 24 Aug 1999 04:00:00

I heard maybe a year ago about a racing sim based on the World of
Outlaws (WOO!!!). Does anyone know if there is one planned on sprint
cars or the like?
It seems like it just might be an interesting idea.
Brad Ashwort

Sprint Car sim?

by Brad Ashwort » Tue, 24 Aug 1999 04:00:00

The closest we are going to get is Dirt Track Racing by Ratbag Games.
This will have sedans as a start off. I had an email discussion with one
of the guys developing the game and Sprintcars are a possibility for a
future version ; DTR 2 perhaps? The main problem with doing them in the
game now is modelling the physics caused by the wings. (Sliding physics
used to be a *** but Ratbag have it down)They do it for plane sims I
realise, but there is a hell of a difference between a sedan's
aerodynamics and a Sprintcar's. Must admit it would be a great sim. It
would beat rallying hands down. Maybe we could get the chance to beat
Steve Kinser. The closest you'll get is Powerslide's speedway track. One
of the cars you can select is a Madmax mongrelised speedcar/wingless
sprintcar looking thing. Heaps of fun.
If anyone knows of other Speedway developments please let us know.

> I heard maybe a year ago about a racing sim based on the World of
> Outlaws (WOO!!!). Does anyone know if there is one planned on sprint
> cars or the like?
> It seems like it just might be an interesting idea.

Brian Stul

Sprint Car sim?

by Brian Stul » Wed, 25 Aug 1999 04:00:00

Doesn't Sierra / Papyrus already have a basis for the physics / foundation
for World of Outlaw type Sprint Car Racing?? I believe if you take a look at
S.O.D.A. Offroad Racing, you'll see they have the 'broadsliding /
powersliding' technique of the Sprint Cars already started with their buggy,
4 X 4 and pickup, am I right on that guys?

Brian

John Bodi

Sprint Car sim?

by John Bodi » Wed, 25 Aug 1999 04:00:00

On the subject of SODA, here's an excerpt from an interesting post on the
CompuServe Sports Sim forum:

======

There was a theory that SODA (done by an outside developer and published by
Papy) was a "preview" of the GPL physics engine (in much the same way GPL
was supposed to presage N3's physics engine), and indeed, there are some
similiarities...including the way the suspension appears to "move" (in both
it doesn't really move; it stretches). Be that as it may, it was a great
game in its own right (and offered flawless multiplayer on my home LAN), in
its day...but it's day has come and gone, as I discovered the other day when
I went to fire it up for old times' sake, and discovered it requires
256-color graphics!

======

I think that sums up SODA pretty well -- from a physics standpoint it might
be wonderful, but it definitely lags too far behind in other areas to be
considered any kind of a contender in its current form.

I haven't tried SODA myself (I may rectify this soon -- it's in the bargain
bin with a VERY cheap pricetag at Best Buys these days), but I have a
feeling that RatBag's Dirt Track Racing is really going to blow our socks
off.  RaBag's Powerslide game has an awesome physics model for an arcade
racer -- and as far as sims go, I think that in some ways it's in the same
league as Viper Racing and GPL; it's certainly got a better handle on
physics modeling than SCGT as far as I'm concerned.  Dirt Track Racing is
going to be targeting the sim racing crowd, and I think RatBag's going to
impress all of us.

-- John Bodin
    Publisher, The IRL Insider Magazine
    http://irlinsider.adnetweb.com/


>Doesn't Sierra / Papyrus already have a basis for the physics / foundation
>for World of Outlaw type Sprint Car Racing?? I believe if you take a look
at
>S.O.D.A. Offroad Racing, you'll see they have the 'broadsliding /
>powersliding' technique of the Sprint Cars already started with their
buggy,
>4 X 4 and pickup, am I right on that guys?

>Brian

Brad Ashwort

Sprint Car sim?

by Brad Ashwort » Thu, 26 Aug 1999 04:00:00

Wingless Sprintcars and speedcars maybe the physics is similar but with that
wing on top it changes things. The wing is a nuisance to ultimate top end speed
but in the corners it comes into its own. If everything else was equal - track,
horespower, suspension set up etc a winged Sprintcar would corner faster. The
aerodynamics of a Sprintcar's wings become a huge factor in how they operate.
You simply could not put a wing on top of the basic model in SODA or Powerslide/
Dirt Track Racing (leaving the physics untouched) and do Sprintcar racing
justice. It would not be faithful. I hope someone finally gets to this type of
game. It is a great spectacle.

> Doesn't Sierra / Papyrus already have a basis for the physics / foundation
> for World of Outlaw type Sprint Car Racing?? I believe if you take a look at
> S.O.D.A. Offroad Racing, you'll see they have the 'broadsliding /
> powersliding' technique of the Sprint Cars already started with their buggy,
> 4 X 4 and pickup, am I right on that guys?

> Brian

Valerie & Terr

Sprint Car sim?

by Valerie & Terr » Thu, 26 Aug 1999 04:00:00

My advice it to pick it up.

If you do, I'll email you the Kokomo Speedway 1/4 mile
dirt oval track that I made :)  The buggies do a great
imitation of a non-winged sprint car, though they
are a bit under-powered.  The 2WD trucks work a
little better on an oval, but don't look as much like
a sprint car!

--
Pat Dotson


>I haven't tried SODA myself (I may rectify this soon -- it's in the bargain
>bin with a VERY cheap pricetag at Best Buys these days), but I have >
>-- John Bodin

Coote

Sprint Car sim?

by Coote » Thu, 26 Aug 1999 04:00:00


In a perfect world.....Yes! Papyrus has the perfect physics engine to model
a sprint car sim, In the real world.......No! If it's not sanctioned by
NASCAR Sierra will apply the brakes.
Coot


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