rec.autos.simulators

TSP '98 beta carset problems

Me

TSP '98 beta carset problems

by Me » Thu, 02 Jul 1998 04:00:00

Im using cart racing (rendition version)... followed all instructions (as
far as i know), but when i goto select the carset it says "carset is
invalid" or something along the lines of that. why is this?

UnserFa

TSP '98 beta carset problems

by UnserFa » Thu, 02 Jul 1998 04:00:00

here also

God bless,
Loren

TSmith42

TSP '98 beta carset problems

by TSmith42 » Thu, 02 Jul 1998 04:00:00

It worked fine with ICR2 (original version).

Marc J. Nelso

TSP '98 beta carset problems

by Marc J. Nelso » Thu, 02 Jul 1998 04:00:00

Not sure why, but it won't work in Rendition...Win95 usually
keeps me up at night, and I hadn't had time to test this 2-car
version in 3D.  Sorry for the hassles.  I'll see about fixing
it tonight.

Cheers!

Marc - TSP


> Im using cart racing (rendition version)... followed all instructions (as
> far as i know), but when i goto select the carset it says "carset is
> invalid" or something along the lines of that. why is this?

--
Marc J. Nelson
The Sim Project - The Ultimate Sim Resource
http://www.simproject.com/
Kris

TSP '98 beta carset problems

by Kris » Tue, 07 Jul 1998 04:00:00

Marc, 1 question, how did you lower the helmet height in the car?

thanks,
Kriss

Marc J. Nelso

TSP '98 beta carset problems

by Marc J. Nelso » Sat, 11 Jul 1998 04:00:00

<geekspeak explanation="easy">By increasing the negative value
of the Flavor-15 associated with the helmet.</geekspeak>

The Flavor 15 defines a seperate piece of the car, kinda' like a
jig-saw puzzle...Each part (side pods, nose, helmet, etc.) are
listed in the HEADER.TXT file using the xinfo utility by Marcelo
Basino.

You would then edit the Flavor-15 in the FLAVOR.TXT, and these
values are listed in the same order as the parts in the header
file.  The values (respectively) are for X, Y, Z, H (horizontal
position), and the last three are for vertical angles (V1, V2),
and parts-reference:

       OFF      X      Y      Z      H     V1     V2      P
F15  10000      0      0  -3500      0      0      0     -1

OFF = Offset Number
X   = Axis from Front to Back
Y   = Axis from Side to Side
Z   = Axis from Top to Bottom
H   = Horizontal Orientation
V1  = Vertical Orientation 1
V2  = Vertical Orientation 2
P   = Part Reference

These values allow you to twist the orientation of the parts
however you please.  If the helmet is listed as the 3rd 3do
file, then you would edit the 3rd instance of Flavor-15 on
the Z-axis to raise or lower the helmet.  Don't lower it too
far, as the helmet.pmp file will show through the car body.

Cheers!

Marc


> Marc, 1 question, how did you lower the helmet height in the car?

> thanks,
> Kriss

--

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