From Papyrus, it's Off-Road Racing...
Hey guys,
I'd just like to get a couple of things off of my chest concerning the
SODA game, demo , etc..
I know that a while back a lot was said concerning this demo and 3d
acceleration and all that, but I have been watching real SODA racing
for a bit and I've got to tell you,,,if the game is going to be
anything at all like the real thing it is going to have to go through
some serious changes..
Now, I fully believe in Papyrus's ability to turn out a supercool sim,
I've put a lot of hours (months) into playing/practicing ICR2 and N2,
but the SODA demo just does'nt reflect the quality that something like
Nascar 2 shows us. SODA on tv is brutal, muddy and full of these
extremely heavy vehicles flying into the air and coming down in a
chaotic mess of dirt and adrenalin (man, I should write the PR -ha)..
The SODA demo however, is sterile, impossible to control (for me at
least,, I've really been trying to play it, and even with my sim
skills I can barely make it around in last place..) and just not
really like racing in the mud should be.
The '3d enhanced' track is so impossibly boring, now I know that this
is an early demo and I'm glad that they gave us something to chew on,
but c'mon... I can't imagine the final version coming out with those
little trees and big Wrong Way signs on the back of the regular signs.
I believe that the simplicity of the track is due to the customizing
feature they are working on,. so that people can make their own
tracks, but it would be a drag if that meant that the in-game tracks
looked so simple.
In the past it made sense to have boring track details, because the
physics model and AI were so advanced... but hey, this is 97, and
people are going to want the whole enchilada...
I'm just voicing my rather harsh opinion because I really don't want
this game to end up as a "could've been"... The concept is really
good, and the company is solid.
What if the final SODA game had splashing, messy mud everywhere
hitting the windshield, breaking the windshield (come to think of it,
I don't think there usually is a windshield, but you get the idea),
barreling down those big hills at full speed barely holding onto the
wheel..
Big, solid sounds when you collide, heavy g-force drifting, A
versatile paintkit that would allow you to emulate the colorful
sticker laden trucks of the series,
What if this game gave you at least part of that feeling of awe and
disbelief you get when you see those insane guys on tv taking these
trucks to the limit? Adrenaline rush, once again...
The trucks on tv have the driver sit really low, panels are always
tearing off and it seems to be an overall white knuckle ride.
The RAC rally game gave a bit of what it must be like to sit in those
Rally cars at top speed. Watching rally's on tv you get this weird
feeling (well I do..) when they show the in-car camera that these
people Inside the cars must be insane, it always looks like they're
going to hit a tree at 100mph, and sometimes they do..
So I'm just hoping that SODA rocks, and is not just a realistic sim
that happens to include a 3d rendered dirt graphic..
It's easy for me to armchair judge it, but hey....
Raevyn
see ya at the track