rec.autos.simulators

GPL and OpenGL--how well does it run?

John Franci

GPL and OpenGL--how well does it run?

by John Franci » Sat, 12 May 2001 11:28:35

Hi All,

How well does GPL run with the OpenGL patch? Does it look as good as it does
in 3dfx and Rendition modes? Thanks!

John Francis

MadDAW

GPL and OpenGL--how well does it run?

by MadDAW » Sun, 13 May 2001 00:46:12

looks are pretty simular, but I don't think the frame rate is as good. I
much prefer the D3D version better.

--
MadDAWG

So many games, So many tracks,
So manycars, no where near enuff time!

Sideshow Bo

GPL and OpenGL--how well does it run?

by Sideshow Bo » Sun, 13 May 2001 08:29:14


: Hi All,
:
: How well does GPL run with the OpenGL patch?

Terribly on ATi cards.

Dale.

Jeffrey Row

GPL and OpenGL--how well does it run?

by Jeffrey Row » Sun, 13 May 2001 12:25:27

In w2k, much better than the others. Faster, clearer, more vivid.
1600x1200, 19 cars, maximum everything, 36 fps all the time.
But it only works about 1/3 of the time with an nVidia GF2 GTS.
Get in the car, screen's a mess, ESC, get in the car, screen's a mess,
ESC, get in the car, ok.

--Jeff


Mortad

GPL and OpenGL--how well does it run?

by Mortad » Mon, 14 May 2001 06:59:24

On Fri, 11 May 2001 23:25:27 -0400, "Jeffrey Rowe"


>> How well does GPL run with the OpenGL patch?

>In w2k, much better than the others. Faster, clearer, more vivid.
>1600x1200, 19 cars, maximum everything, 36 fps all the time.
>But it only works about 1/3 of the time with an nVidia GF2 GTS.
>Get in the car, screen's a mess, ESC, get in the car, screen's a mess,
>ESC, get in the car, ok.

>--Jeff

Use the Direct 3D patch instead, it's much more reliable :)
Mortado

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