1. They make trouble for offline and online leagues, cause they are often not
very well documented, so we dont really know what they change. Is the car faster
before or after the patch? Is the frame rate worse or better? Does everyone have
to use the same patch? Are the old laps invalid with the new patch released?
Etc, etc...
2. Patches are very difficult and time consuming to develop. Time which could be
spent much, much better. For example working on the next version of the sim.
3. Patches could tempt companies to release unfinished products. - The rest of
the bugs we fix with patches.
4. They are a pain in the famous... Ubisoft F1RS and Microsoft CART are probably
two good examples.
Instead test the product carefully. Why not also release alpha and beta versions
to a selected group of test drivers around the world, for testing and
evaluation. Mr Crammond and Papyrus, I would be more than happy to test alpha
and beta versions of GP3, GPL, ICR3 and N3 :o)))
On the other hand noone is perfect. If a released product has some really huge
bug (e.g. there is a system, or part of a system, it wont run on), a patch can
save the product, but when the patches are getting to many, the hazzle is to
big. All in my own opinion, of course :o).
/Christer Andersson
Drives whithout any helps or aids, with a GP1 wheel and T1 pedals, and practice
10 hours per week
Sim experience and sample track times:
F1RS (100 hours) - Melbourne, 1:28.4
GP2 (800 hours) - Estoril, 1:16.3
ICR2 (30 hours) - Long Beach, 0:52.3