What the heck, lets get Papyrus to implement them all! Thats the neat
thing about switches, they can be off or on and you can "have it your way"
:)
I take your point about crawling around to the pits. I was really
thinking more about those shattering warp induced crashes ( rather than
driver induced errors) that project your car into low earth orbit. It
generally doesn't survive the landing in limpable form. I realize that shift
r'ing on the track is not sim reality, such as it is, but is really more of
a gameplay issue.
Anyway it would be good to have more configuration options in GPL online
David
> How about
> AllowShiftR=1
> ShiftRInPits=1
> This would allow shift-R, but only if you're in your pit stall. I think
> this is better than getting a black flag. "1" would be allowing Shift-R
> in pits only, 0 would be allowing shift-R anywhere on the track. This
> would also be more realistic (for me) in terms of racing because if you
> damage your car to the point you can't make it back to the pits, you're
> out of the race. If you can make it back to your pit stall, you should
> be allowed to get the car fixed. Lastly, limping back to the pits in
> order to shift-r can often be a much more harsh penalty than a black
> flag.
> > Enable_Shift_R= 1 ;1 is on, 0 is off
> > Enable_Shift_R_Flag=1 ;1 enables black flags for shiftR events, 0
is
> > off
> > Shift_R_Flag_Time=xxx ; Time in seconds that car is held in pits
> > The use of shift R should be a host setting variable that is
independent
> > of the damage setting. This would enable use of the fragile pro setting
cars
> > with the use of the shift R command. Why do this?The 'net is not perfect
and
> > it seems a bit much to be eliminated because a car on a full server
> > disappeared for a while on the first lap and then reapppeared in the
middle
> > of the pack. On the other hand the pro damage setting still encourages
more
> > realistic (relative term, I know) setups and driving since the cars are
> > fragile.
> > The second line allows the server to set a black flag in the event
of a
> > shift R by the player. This is similar to the penalty black flag
assigned if
> > you cut corners on the track. This would keep shift R from being used
> > casually for pit stops.
> > Third line simply defines the degree of penalty assigned to the
shift R
> > event. It would be cumulative so that multiple shift R's on same lap
would
> > result in greater penalty.
> > If all these are host configurable then you can tailor to your specs
and
> > have added some more flexibilty to GPL
> > --
> > David
> > Too much spam
> > Remove the obvious from address to email
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