One other thing: pit crew with hockey helmets: I thought they were
promoting the NHL or some thing! I guess it's new way to add to the
dorkiness factor.
> I noticed at the Atlanta race today that they started to run real well
> on a high line later in the race. I remember some co-workers of mine,
> who used to work with the race teams, telling me that that was not
> uncommon on speedways - if they can gradually clean the marbles off and
> lay enough fresh *** down, the higher line gives them higher
> straightaway speeds. You could really see this today when Labonte was
> trying to pass Dale Jr. Labonte, taking a low line, would nearly catch
> Jr. on the turns, but Jr.'s high line allowed him to come out of the
> turn faster and Labonte couldn't get by him until he got an aero push
> from Nadeau. I haven't really noticed this working in N4 or NH. It
> seems like they have a little more grip in the groove, and it stays that
> way throughout the race. But then again I haven't tried any really long
> races, so maybe that feature is there and I just haven't stayed in long
> enough to see it. Does anyone know if N4 or NH has this kind of
> dynamically changing track condition? If not, I think that would be a
> great thing to have in N5.
Gerald
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
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with experience...
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How many people would even RUN a full-length race in N4?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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> Gerald
This is all nitanoid stuff, to be sure. I'd much rather see them fix
the collision physics, aerodynamics, damage modeling, client
prediction, etc. before they ever bothered thinking about this kind of
stuff, since we'd all probably need Pentium 7's or something to run it
anyway.
Gerald
> >I don't think the groove ever changes in N4. I agree a dynamic track
> >surface would make an excellent addition to any racing simulator. Of
> >course, in your typical 20-40 lap sprint you get online, all this
> >would be wasted.
> How many people would even RUN a full-length race in N4?
> Eldred
>This is all nitanoid stuff, to be sure. I'd much rather see them fix
>the collision physics, aerodynamics, damage modeling, client
>prediction, etc. before they ever bothered thinking about this kind of
>stuff, since we'd all probably need Pentium 7's or something to run it
>anyway.
>Gerald
>> (Gerald Moore) writes:
>> >I don't think the groove ever changes in N4. I agree a dynamic track
>> >surface would make an excellent addition to any racing simulator. Of
>> >course, in your typical 20-40 lap sprint you get online, all this
>> >would be wasted.
>> How many people would even RUN a full-length race in N4?
>> Eldred
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
I have over 40,000 Laps logged at Talladega!
Of course that started way back with N2/NROS and before. I think I had
close to 20,000 laps logged on NROS when it shut down.
Damn, I get all teary-eyed thinking about that place :(
-Larry
> >Yeah, I guess you're right. I certainly never have. I've done a
> >handful of 50% races on the superspeedways. I think most leagues run
> >about 50%... on some tracks, this would be long enough for moderate
> >changes in temperatures, weather, amount of *** on the track
> >(groove AND marbles), etc.
> >This is all nitanoid stuff, to be sure. I'd much rather see them fix
> >the collision physics, aerodynamics, damage modeling, client
> >prediction, etc. before they ever bothered thinking about this kind of
> >stuff, since we'd all probably need Pentium 7's or something to run it
> >anyway.
> >Gerald
> >> (Gerald Moore) writes:
> >> >I don't think the groove ever changes in N4. I agree a dynamic track
> >> >surface would make an excellent addition to any racing simulator. Of
> >> >course, in your typical 20-40 lap sprint you get online, all this
> >> >would be wasted.
> >> How many people would even RUN a full-length race in N4?
> >> Eldred
> Sorry, this is a late response(downloaded on different computer). I've
run
> full length races in just about every sim I've owned, and I tend to think
that
> others do the same. However, my experience running servers for GPL tels
me
> that most people don't want the hassle of running one. You just need to
find a
> group of like-minded people who have the time in general, who all have the
SAME
> time...
> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.racesimcentral.net/~epickett
> GPLRank - under construction...
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.