rec.autos.simulators

GP4 :framerate mystery solved

John Metco

GP4 :framerate mystery solved

by John Metco » Sun, 30 Jun 2002 13:02:54

ok

after some frustration with game
it became very obvious that Crammond is still
using the CPU to do the graphics instead off loading
them to the 3D card.

get only one car on the practise
get up to speed and jam the brakes
You note the processor occupany jump up
when the smoke appears
This is the same thing with GP 2

it is still here with GP4

Alan Bernard

GP4 :framerate mystery solved

by Alan Bernard » Sun, 30 Jun 2002 13:35:39

Be solved I thought you meant fixed.  What's your solution (though I don't
plan to ever play this game)?

Another thing, what's with this damn stanza stuff?  It's blastedly annoying.
Go to the poetry boards if you want to write in verse.  Here, speak sense
and drop the E. E. Cummings' s crap.  I mean, your stuff, whatever it is, is
a far cry from,

so much depends
upon a red wheel barrel
glazed with rain water
beside the white chickens    [sic]  (from memory)

Alanb


Joe Marque

GP4 :framerate mystery solved

by Joe Marque » Sun, 30 Jun 2002 15:04:48


After much frustration with the game,
to this conclusion he came;
the coding is trite,
the framerates are shite,
after years it's just more of the same.

:0)
--
Joe Marques

Jan Verschuere

GP4 :framerate mystery solved

by Jan Verschuere » Sun, 30 Jun 2002 17:31:17

<groan>

Jan. ;-)
=---

John Metco

GP4 :framerate mystery solved

by John Metco » Sun, 30 Jun 2002 23:48:49

what is stanza ??



solution (though I don't
It's blastedly annoying.
verse.  Here, speak sense
stuff, whatever it is, is

> a far cry from,

> so much depends
> upon a red wheel barrel
> glazed with rain water
> beside the white chickens    [sic]  (from memory)

> Alanb



> > ok

> > after some frustration with game
> > it became very obvious that Crammond is still
> > using the CPU to do the graphics instead off
loading
> > them to the 3D card.

> > get only one car on the practise
> > get up to speed and jam the brakes
> > You note the processor occupany jump up
> > when the smoke appears
> > This is the same thing with GP 2

> > it is still here with GP4

Alan Bernard

GP4 :framerate mystery solved

by Alan Bernard » Mon, 01 Jul 2002 01:06:56

Sorry, John.  It is apparent that English is not your native language and
the way you write here is not on purpose.  Either this is the case or you're
just BSing me.  In the end it doesn't matter anyhow.

A stanza?  That is a visual and conceptual thing.  Visually, it's a group of
words, typically four lines, which uses, in many cases, Iambic Pentameter.
:)  Conceptually, it's like a prose paragraph: it explores one idea.

But back to the topic-- GP4, most would agree, just doesn't stack up to F1
2002.

Alanb


> what is stanza ??



> > Be solved I thought you meant fixed.  What's your
> solution (though I don't
> > plan to ever play this game)?

> > Another thing, what's with this damn stanza stuff?
> It's blastedly annoying.
> > Go to the poetry boards if you want to write in
> verse.  Here, speak sense
> > and drop the E. E. Cummings' s crap.  I mean, your
> stuff, whatever it is, is
> > a far cry from,

> > so much depends
> > upon a red wheel barrel
> > glazed with rain water
> > beside the white chickens    [sic]  (from memory)

> > Alanb



> > > ok

> > > after some frustration with game
> > > it became very obvious that Crammond is still
> > > using the CPU to do the graphics instead off
> loading
> > > them to the 3D card.

> > > get only one car on the practise
> > > get up to speed and jam the brakes
> > > You note the processor occupany jump up
> > > when the smoke appears
> > > This is the same thing with GP 2

> > > it is still here with GP4


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