rec.autos.simulators

N2K3: 4 *Geniune* Hi-res screenshots availible....

Ed Solhei

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Ed Solhei » Fri, 22 Nov 2002 02:09:43

http://www.racesimcentral.net/

Mutiple pitcrews - wooohoo! :-)

Enjoy!

--
ed_

MichaelJ

N2K3: 4 *Geniune* Hi-res screenshots availible....

by MichaelJ » Fri, 22 Nov 2002 02:45:20


What's the point of displaying these screenshots at such high resolution?

Textures for 3D objects are created for a certain screen resolution, if you
overdo it the textures look blurred in comparison with the sharp silhouette
edges of the polygons.

They'd look far better at 1024x768 with anti-aliasing turned on.

- MichaelJP

jon

N2K3: 4 *Geniune* Hi-res screenshots availible....

by jon » Fri, 22 Nov 2002 03:07:44

I can not wait.

Tom Pabs

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Tom Pabs » Fri, 22 Nov 2002 03:49:46

Old news......those have been posted on the Sierra boards for days.  They
are also very old (or very early) N2K3 screenies.......pre-beta stuff where
the car models are not even complete.

TP


Ed Solhei

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Ed Solhei » Fri, 22 Nov 2002 03:56:41

Well atleast they are from N2K03  Tom.

--
ed_


Schoone

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Schoone » Fri, 22 Nov 2002 04:07:21

Someone is just trying to feel important again Ed ;)
It's ok for him to post ***but no one else.



> Well atleast they are from N2K03  Tom.

> --
> ed_



> > Old news......those have been posted on the Sierra boards for days.
They
> > are also very old (or very early) N2K3 screenies.......pre-beta stuff
> where
> > the car models are not even complete.

> > TP

Gerry Aitke

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Gerry Aitke » Fri, 22 Nov 2002 05:14:19


> Someone is just trying to feel important again Ed ;)
> It's ok for him to post ***but no one else.

Be fair, Tom just likes to share a joke with us every once in a while.
Mine you, he serious posts make me laugh more then his attempts at
humour ever could. :)

Gerry

TDRacin

N2K3: 4 *Geniune* Hi-res screenshots availible....

by TDRacin » Fri, 22 Nov 2002 08:12:26

Yep, especially since that info was posted right after those updated pics
were posted days ago to.  I guess he has to feel important or something.
lol


> Someone is just trying to feel important again Ed ;)
> It's ok for him to post ***but no one else.



> > Well atleast they are from N2K03  Tom.

> > --
> > ed_



> > > Old news......those have been posted on the Sierra boards for days.
> They
> > > are also very old (or very early) N2K3 screenies.......pre-beta stuff
> > where
> > > the car models are not even complete.

> > > TP

(Rich8

N2K3: 4 *Geniune* Hi-res screenshots availible....

by (Rich8 » Fri, 22 Nov 2002 09:41:42

pretty slick,, but me wonders if there is a processor that exists that
can render  6 poly guys per car (43) cars = 258 poly guys on
pitroad... lol....

NR2003FE might be the new benchmark application,, hahaaha

On Wed, 20 Nov 2002 18:09:43 +0100, "Ed Solheim"


>http://www.worthplaying.com/article.php?sid=7124

>Mutiple pitcrews - wooohoo! :-)

>Enjoy!

>--
>ed_

Doug Elliso

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Doug Elliso » Fri, 22 Nov 2002 21:46:30


> pretty slick,, but me wonders if there is a processor that exists that
> can render  6 poly guys per car (43) cars = 258 poly guys on
> pitroad... lol....

> NR2003FE might be the new benchmark application,, hahaaha

They're not high res people though - probably less than 100 polygons each -
which means only around 25000 polys for a full field of pit lane mechanics.

eek

Maybe you're right !!

Doug

Brian Tat

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Brian Tat » Fri, 22 Nov 2002 23:02:54

If you look real close, the other pit crew members are just the pit board
holders and not over the wall crew members.  You don't see any of the other
crew members over the wall in that shot.

--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.toyotaatlantic.com  http://www.cart.com


> > pretty slick,, but me wonders if there is a processor that exists that
> > can render  6 poly guys per car (43) cars = 258 poly guys on
> > pitroad... lol....

> > NR2003FE might be the new benchmark application,, hahaaha

> They're not high res people though - probably less than 100 polygons
each -
> which means only around 25000 polys for a full field of pit lane
mechanics.

> eek

> Maybe you're right !!

> Doug

Ed Solhei

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Ed Solhei » Sat, 23 Nov 2002 01:44:30


But still, Papy promsied us *an option* to see all crews if we liked -
right? :-)

--
ed_

> --
> Brian Tate
> Communications Officer
> CART Toyota Atlantic Championship
> http://www.toyotaatlantic.com  http://www.cart.com



> > > pretty slick,, but me wonders if there is a processor that exists that
> > > can render  6 poly guys per car (43) cars = 258 poly guys on
> > > pitroad... lol....

> > > NR2003FE might be the new benchmark application,, hahaaha

> > They're not high res people though - probably less than 100 polygons
> each -
> > which means only around 25000 polys for a full field of pit lane
> mechanics.

> > eek

> > Maybe you're right !!

> > Doug

Larr

N2K3: 4 *Geniune* Hi-res screenshots availible....

by Larr » Sat, 23 Nov 2002 06:19:23

They are probably Ginger-Bread men anyway.  That doesn't take much to render
:)

-Larry


> If you look real close, the other pit crew members are just the pit board
> holders and not over the wall crew members.  You don't see any of the
other
> crew members over the wall in that shot.

> --
> Brian Tate
> Communications Officer
> CART Toyota Atlantic Championship
> http://www.toyotaatlantic.com  http://www.cart.com



> > > pretty slick,, but me wonders if there is a processor that exists that
> > > can render  6 poly guys per car (43) cars = 258 poly guys on
> > > pitroad... lol....

> > > NR2003FE might be the new benchmark application,, hahaaha

> > They're not high res people though - probably less than 100 polygons
> each -
> > which means only around 25000 polys for a full field of pit lane
> mechanics.

> > eek

> > Maybe you're right !!

> > Doug


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