Mutiple pitcrews - wooohoo! :-)
Enjoy!
--
ed_
Mutiple pitcrews - wooohoo! :-)
Enjoy!
--
ed_
What's the point of displaying these screenshots at such high resolution?
Textures for 3D objects are created for a certain screen resolution, if you
overdo it the textures look blurred in comparison with the sharp silhouette
edges of the polygons.
They'd look far better at 1024x768 with anti-aliasing turned on.
- MichaelJP
TP
--
ed_
> --
> ed_
> > Old news......those have been posted on the Sierra boards for days.
They
> > are also very old (or very early) N2K3 screenies.......pre-beta stuff
> where
> > the car models are not even complete.
> > TP
> Someone is just trying to feel important again Ed ;)
> It's ok for him to post ***but no one else.
Gerry
> > Well atleast they are from N2K03 Tom.
> > --
> > ed_
> > > Old news......those have been posted on the Sierra boards for days.
> They
> > > are also very old (or very early) N2K3 screenies.......pre-beta stuff
> > where
> > > the car models are not even complete.
> > > TP
NR2003FE might be the new benchmark application,, hahaaha
On Wed, 20 Nov 2002 18:09:43 +0100, "Ed Solheim"
>Mutiple pitcrews - wooohoo! :-)
>Enjoy!
>--
>ed_
> NR2003FE might be the new benchmark application,, hahaaha
eek
Maybe you're right !!
Doug
--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.toyotaatlantic.com http://www.cart.com
> > pretty slick,, but me wonders if there is a processor that exists that
> > can render 6 poly guys per car (43) cars = 258 poly guys on
> > pitroad... lol....
> > NR2003FE might be the new benchmark application,, hahaaha
> They're not high res people though - probably less than 100 polygons
each -
> which means only around 25000 polys for a full field of pit lane
mechanics.
> eek
> Maybe you're right !!
> Doug
But still, Papy promsied us *an option* to see all crews if we liked -
right? :-)
--
ed_
> --
> Brian Tate
> Communications Officer
> CART Toyota Atlantic Championship
> http://www.toyotaatlantic.com http://www.cart.com
> > > pretty slick,, but me wonders if there is a processor that exists that
> > > can render 6 poly guys per car (43) cars = 258 poly guys on
> > > pitroad... lol....
> > > NR2003FE might be the new benchmark application,, hahaaha
> > They're not high res people though - probably less than 100 polygons
> each -
> > which means only around 25000 polys for a full field of pit lane
> mechanics.
> > eek
> > Maybe you're right !!
> > Doug
-Larry
> --
> Brian Tate
> Communications Officer
> CART Toyota Atlantic Championship
> http://www.toyotaatlantic.com http://www.cart.com
> > > pretty slick,, but me wonders if there is a processor that exists that
> > > can render 6 poly guys per car (43) cars = 258 poly guys on
> > > pitroad... lol....
> > > NR2003FE might be the new benchmark application,, hahaaha
> > They're not high res people though - probably less than 100 polygons
> each -
> > which means only around 25000 polys for a full field of pit lane
> mechanics.
> > eek
> > Maybe you're right !!
> > Doug