>My Track Pack disk are bad and won't install corectly the pocono and
>richmond tracks could someone please email these two trakcs to me.
>Thanks
>Jim
they'll be able to help you, provided you purchased the track pack legally.
Mike Radler
Mike Radler
My Track Pack disk are bad and won't install corectly the pocono and
richmond tracks could someone please email these two trakcs to me.
Thanks
Jim
>Jim
Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.
Hi Ed,
A word about the new incident point ratings. I'm sure everyone there has
given this a lot of thought and I understand the purpose but, in this
case, I think you're wrong. Since there is no way to charge the points
to the one causing the incident, increasing the penalty serves no
purpose. The new system encourages the crash and burn type who couldn't
care less about their skill level and discourages those of us trying to
improve. If you***up, your skill rating will reflect it. There is no
point in spending this kind of money trying to maintain a decent skill
rating under the current scoring system. I think I'll just sit out
awhile.
--
Chuck Stuart - Mesquite TX USA
> My Track Pack disk are bad and won't install corectly the pocono and
> richmond tracks could someone please email these two trakcs to me.
> Thanks
> Jim
>--
>Chuck Stuart - Mesquite TX USA
The only thing I'd like to see is a way to "derate" the short tracks, where
a little bumping is expected. Bristol is going to be a skill-killer with
the new points system.
Dave "davids" Sparks
Late Nite League
http://www.racesimcentral.net/
Mike Lewis
> >Hi Ed,
> >A word about the new incident point ratings. I'm sure everyone there has
> >given this a lot of thought and I understand the purpose but, in this
> >case, I think you're wrong. Since there is no way to charge the points
> >to the one causing the incident, increasing the penalty serves no
> >purpose. The new system encourages the crash and burn type who couldn't
> >care less about their skill level and discourages those of us trying to
> >improve. If you***up, your skill rating will reflect it. There is no
> >point in spending this kind of money trying to maintain a decent skill
> >rating under the current scoring system. I think I'll just sit out
> >awhile.
> >--
> >Chuck Stuart - Mesquite TX USA
> I think Papyrus has taken a step in the right direction. The problem with
> the existing system was that you could bump someone going into the corner,
> take 1 point for an incident and make 1-5 points for gaining a position,
> netting you 0-4 points. That's a no-lose proposition. This way, if you're a
> high enough skill level at best you're going to break even, but chances are
> you're going to end up on the losing end.
--
Chuck Stuart - Mesquite TX USA
writes:
>> >Hi Ed,
>> >A word about the new incident point ratings. I'm sure everyone
there has
>> >given this a lot of thought and I understand the purpose but, in
this
>> >case, I think you're wrong. Since there is no way to charge the
points
>> >to the one causing the incident, increasing the penalty serves no
>> >purpose. The new system encourages the crash and burn type who
couldn't
>> >care less about their skill level and discourages those of us
trying to
>> >improve. If you***up, your skill rating will reflect it. There
is no
>> >point in spending this kind of money trying to maintain a decent
skill
>> >rating under the current scoring system. I think I'll just sit out
>> >awhile.
>> >--
>> >Chuck Stuart - Mesquite TX USA
>> I think Papyrus has taken a step in the right direction. The problem
with
>> the existing system was that you could bump someone going into the
corner,
>> take 1 point for an incident and make 1-5 points for gaining a
position,
>> netting you 0-4 points. That's a no-lose proposition. This way, if
you're a
>> high enough skill level at best you're going to break even, but
chances are
>> you're going to end up on the losing end.
>I may be slow but thats not my kind of racing. Besides, in the long
run
>I think you would end up taking yourself out and finishing back in the
>field enough times to make it a break even proposition at best.
>--
>Chuck Stuart - Mesquite TX USA
End result? I lost 45 points because of this punk not wanting to get
passed. I guess I will only race league races from now on.
JIMD if you are reading this....YOU SUCK.
Mike (Parnelli)
Mike, I know exactly how you feel. I've had that problem the 3 times I raced on Hawaii.
It looks like what you must do, is get yourself a partner, and each of you take differ
directions to pass. After that, you (or your partner) will be ahead of the car, you can
then show him his own medicine and block him out, and let your partner get by.
Oh well, it's confusing, but find some drafting partner, he can help you out.
If you want to be drafting partners with me sometime, please let me know, my Screen
Name is Simspeed so you can find me.
See you,
Mark Fields
You know you need to contact Papyrus for replacements!!
It's a matter of legality!
And they will be most willing help you out.
rgs
> Yes, but the bad part is this; I ran one race last night (Thursday
> 8/15). In this one race there was a guy (JIMD) who would not let me by.
> He was MUCH slower than me, and every time I tried to go by, he turned
> into me.
> End result? I lost 45 points because of this punk not wanting to get
> passed. I guess I will only race league races from now on.
> JIMD if you are reading this....YOU SUCK.
> Mike (Parnelli)
> I believe what Papyrus is trying to do is make the skill level system a
0-5 Occasiional racers who only get on for fun
6-10 Semi-serious racers who enjoy working on setups and
practicing on driving and mixing it up with friends.
The league bowler type. The vast majority of Hawaii
users should be in this group.
11-15 The highly experienced and talented true racers who
must always try to drive in a professional manner in
order to maintain this level. This class must not
only be fast, but clean and level headed at all times.
It should be very difficult to get here.
They may see it a little differently but I am sure they are seeing too
many people reaching the upper levels that probably are jeopardizing the
credibility of the skill level system. This may be just an interim
measure until the system is revised to show skill on different track
types. I would like to see comments from Ed on this subject up here.
I would hate to see good competitors become offended and leave because
they feel they are being shorted. A simple explanation may help here.
Mike you may want to practice setting up to pass in a position where the
other car can't turn into you. Try going under him in a corner you know
he is pushing badly. The key thing to remember is you are the only one
responsible for your car. Don't expect others to just let you go all
the time. Unless he is off the pace, weaving back and forth, and only
looking in his rear view, you should be able to get by with a little
patience.
Dana Bailes
Hawaii: DBailes
> 0-5 Occasiional racers who only get on for fun
> 6-10 Semi-serious racers who enjoy working on setups and
> practicing on driving and mixing it up with friends.
> The league bowler type. The vast majority of Hawaii
> users should be in this group.
> 11-15 The highly experienced and talented true racers who
> must always try to drive in a professional manner in
> order to maintain this level. This class must not
> only be fast, but clean and level headed at all times.
> It should be very difficult to get here.
>They may see it a little differently but I am sure they are seeing too
>many people reaching the upper levels that probably are jeopardizing the
>credibility of the skill level system. This may be just an interim
>measure until the system is revised to show skill on different track
>types. I would like to see comments from Ed on this subject up here.
>I would hate to see good competitors become offended and leave because
>they feel they are being shorted. A simple explanation may help here.
[snip]
>Dana Bailes
>Hawaii: DBailes
Papyrus has addressed the first problem with the new incident penalties.
I'm not sure how it's going to work out, but it will surely make it harder
for the people who race Talladega a lot to advance, because that tends to
be where the multiple-point incidents occur that will kill your skill
rating.
Second, Papyrus has indicated that a new skill system is in the works that
will divide the tracks into 5 classes. Your performance on each of the
types of tracks will be rated separately, so a Talladega 12 might be only a
6 at another type of track.
I think there are a couple more issues that Papyrus should address. Races
with damage off or arcade damage should score less points than an
equivalent race with realistic damage. Longer races should score more
points.
It's going to be very interesting to see what happens to the skill levels
after this latest change.
Dave "davids" Sparks
Late Nite League
http://www.sequoia-dev.com/Hawaii/latenite.html
Stay away from Dega 0-15!!!!! Big time bad news. Race in at least 4-15
and up usually keeps the smash-up derby guys out, as they are usually 0-1
skill. Not always but most times they are half decent races. Had one of
the most fun and competitive races yet last night. It was Dega 10% 8-15 skill
120 deg. Drafted for 18 laps trading places with 2 other drivers every
couple of laps. Really close racing but no hitting. If you are not a high
skill yet, take a provisional at Dega a few times and wait a few seconds
after the start. If it is a big race you are bound to gain about 10-20
spots by the massive first turn accident---never fails in a 0-15 dega
wreckfest. Do this a bunch-even though it is not as fun, and soon
you will move up in skill and out of the Bonehead races.
Dave Smith
hawaii--dwsmith
writes:
>>>Yes, but the bad part is this; I ran one race last night (Thursday
>>>8/15). In this one race there was a guy (JIMD) who would not let me
by.
>>>He was MUCH slower than me, and every time I tried to go by, he
turned
>>>into me.
>>>End result? I lost 45 points because of this punk not wanting to get
>>>passed. I guess I will only race league races from now on.
>>>JIMD if you are reading this....YOU SUCK.
>>>Mike (Parnelli)
>>Mike, I know exactly how you feel. I've had that problem the 3
times I
>raced on Hawaii.
>>It looks like what you must do, is get yourself a partner, and each
of you
>take differ
>>directions to pass. After that, you (or your partner) will be ahead
of the
>car, you can
>>then show him his own medicine and block him out, and let your
partner get
>by.
>>Oh well, it's confusing, but find some drafting partner, he can
help you
>out.
>>If you want to be drafting partners with me sometime, please let me
know,
>my Screen
>>Name is Simspeed so you can find me.
>>See you,
>>Mark Fields
>Stay away from Dega 0-15!!!!! Big time bad news. Race in at least
4-15
>and up usually keeps the smash-up derby guys out, as they are usually
0-1
>skill. Not always but most times they are half decent races. Had one
of
>the most fun and competitive races yet last night. It was Dega 10%
8-15 skill
>120 deg. Drafted for 18 laps trading places with 2 other drivers
every
>couple of laps. Really close racing but no hitting. If you are not a
high
>skill yet, take a provisional at Dega a few times and wait a few
seconds
>after the start. If it is a big race you are bound to gain about
10-20
>spots by the massive first turn accident---never fails in a 0-15 dega
>wreckfest. Do this a bunch-even though it is not as fun, and soon
>you will move up in skill and out of the Bonehead races.
>Dave Smith
>hawaii--dwsmith
Mike