rec.autos.simulators

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Mike Radl

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Mike Radl » Mon, 12 Aug 1996 04:00:00


>My Track Pack disk are bad and won't install corectly the pocono and
>richmond tracks could someone please email these two trakcs to me.
>Thanks
>Jim


I think you should take your request directly to Sierra/Papyrus. I'm sure
they'll be able to help you, provided you purchased the track pack legally.

Mike Radler

jimo..

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by jimo.. » Tue, 13 Aug 1996 04:00:00

My Track Pack disk are bad and won't install corectly the pocono and
richmond tracks could someone please email these two trakcs to me.
Thanks

Jim

Ed Mart

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Ed Mart » Tue, 13 Aug 1996 04:00:00


>My Track Pack disk are bad and won't install corectly the pocono and
>richmond tracks could someone please email these two trakcs to me.
>Thanks

>Jim


If you call Sierra tech support, they will help you.  206-644-4343

Ed Martin
Producer, Series Director
NASCAR Racing League
Papyrus / Sierra On-Line, Inc.

Chuck Stuar

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Chuck Stuar » Wed, 14 Aug 1996 04:00:00

Hi Ed,
A word about the new incident point ratings. I'm sure everyone there has
given this a lot of thought and I understand the purpose but, in this
case, I think you're wrong. Since there is no way to charge the points
to the one causing the incident, increasing the penalty serves no
purpose. The new system encourages the crash and burn type who couldn't
care less about their skill level and discourages those of us trying to
improve. If you***up, your skill rating will reflect it. There is no
point in spending this kind of money trying to maintain a decent skill
rating under the current scoring system. I think I'll just sit out
awhile.

--
Chuck Stuart - Mesquite TX USA

Marc Johnso

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Marc Johnso » Wed, 14 Aug 1996 04:00:00


> My Track Pack disk are bad and won't install corectly the pocono and
> richmond tracks could someone please email these two trakcs to me.
> Thanks

> Jim


David Spark

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by David Spark » Thu, 15 Aug 1996 04:00:00


>Hi Ed,
>A word about the new incident point ratings. I'm sure everyone there has
>given this a lot of thought and I understand the purpose but, in this
>case, I think you're wrong. Since there is no way to charge the points
>to the one causing the incident, increasing the penalty serves no
>purpose. The new system encourages the crash and burn type who couldn't
>care less about their skill level and discourages those of us trying to
>improve. If you***up, your skill rating will reflect it. There is no
>point in spending this kind of money trying to maintain a decent skill
>rating under the current scoring system. I think I'll just sit out
>awhile.

>--
>Chuck Stuart - Mesquite TX USA

I think Papyrus has taken a step in the right direction. The problem with
the existing system was that you could bump someone going into the corner,
take 1 point for an incident and make 1-5 points for gaining a position,
netting you 0-4 points. That's a no-lose proposition. This way, if you're a
high enough skill level at best you're going to break even, but chances are
you're going to end up on the losing end.

The only thing I'd like to see is a way to "derate" the short tracks, where
a little bumping is expected. Bristol is going to be a skill-killer with
the new points system.

Dave "davids" Sparks
Late Nite League
http://www.racesimcentral.net/

Mike Lew

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Mike Lew » Thu, 15 Aug 1996 04:00:00



>>Hi Ed,
>>A word about the new incident point ratings. I'm sure everyone there has
>>given this a lot of thought and I understand the purpose but, in this
>>case, I think you're wrong. Since there is no way to charge the points
> it's seems to not be worth the
>long distance calls anymore. The only alternative is to run races with
>only high rated drivers but then it can take forever to get a race
>started.  I guess we can't *** too much though because it is still
>in testing so if this doesn't work out, maybe they'll try something
>else.  I think the exact oppoisite of what they have just changed
>would be much better.  it might send a message to the constant
>"wreckers" that it's not worth it.  The way it is now doesn't give
>them the slightest reason to grow up.

I correct myself. the other alternative is to run league races but i
don't enjoy racing on every track and to be completely honest, I suck
at some of them so I'm saving myself and others from my mistakes.  Oh
well ; )

Mike Lewis

Chuck Stuar

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Chuck Stuar » Fri, 16 Aug 1996 04:00:00



> >Hi Ed,
> >A word about the new incident point ratings. I'm sure everyone there has
> >given this a lot of thought and I understand the purpose but, in this
> >case, I think you're wrong. Since there is no way to charge the points
> >to the one causing the incident, increasing the penalty serves no
> >purpose. The new system encourages the crash and burn type who couldn't
> >care less about their skill level and discourages those of us trying to
> >improve. If you***up, your skill rating will reflect it. There is no
> >point in spending this kind of money trying to maintain a decent skill
> >rating under the current scoring system. I think I'll just sit out
> >awhile.

> >--
> >Chuck Stuart - Mesquite TX USA

> I think Papyrus has taken a step in the right direction. The problem with
> the existing system was that you could bump someone going into the corner,
> take 1 point for an incident and make 1-5 points for gaining a position,
> netting you 0-4 points. That's a no-lose proposition. This way, if you're a
> high enough skill level at best you're going to break even, but chances are
> you're going to end up on the losing end.

I may be slow but thats not my kind of racing. Besides, in the long run
I think you would end up taking yourself out and finishing back in the
field enough times to make it a break even proposition at best.

--
Chuck Stuart - Mesquite TX USA

Mike Carrothe

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Mike Carrothe » Sat, 17 Aug 1996 04:00:00


writes:



>> >Hi Ed,
>> >A word about the new incident point ratings. I'm sure everyone
there has
>> >given this a lot of thought and I understand the purpose but, in
this
>> >case, I think you're wrong. Since there is no way to charge the
points
>> >to the one causing the incident, increasing the penalty serves no
>> >purpose. The new system encourages the crash and burn type who
couldn't
>> >care less about their skill level and discourages those of us
trying to
>> >improve. If you***up, your skill rating will reflect it. There
is no
>> >point in spending this kind of money trying to maintain a decent
skill
>> >rating under the current scoring system. I think I'll just sit out
>> >awhile.

>> >--
>> >Chuck Stuart - Mesquite TX USA

>> I think Papyrus has taken a step in the right direction. The problem
with
>> the existing system was that you could bump someone going into the
corner,
>> take 1 point for an incident and make 1-5 points for gaining a
position,
>> netting you 0-4 points. That's a no-lose proposition. This way, if
you're a
>> high enough skill level at best you're going to break even, but
chances are
>> you're going to end up on the losing end.

>I may be slow but thats not my kind of racing. Besides, in the long
run
>I think you would end up taking yourself out and finishing back in the
>field enough times to make it a break even proposition at best.

>--
>Chuck Stuart - Mesquite TX USA

Yes, but the bad part is this; I ran one race last night (Thursday
8/15). In this one race there was a guy (JIMD) who would not let me by.
He was MUCH slower than me, and every time I tried to go by, he turned
into me.

End result? I lost 45 points because of this punk not wanting to get
passed. I guess I will only race league races from now on.

JIMD if you are reading this....YOU SUCK.

Mike (Parnelli)

Mark A. Fiel

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Mark A. Fiel » Sat, 17 Aug 1996 04:00:00

Mike,  I know exactly how you feel.  I've had that problem the 3 times I raced on Hawaii.
It looks like what you must do,  is get yourself a partner,  and each of you take differ
directions to pass.  After that,  you (or your partner) will be ahead of the car,  you can
then show him his own medicine and block him out,  and let your partner get by.
Oh well,  it's confusing,  but find some drafting partner,  he can help you out.
If you want to be drafting partners with me sometime,  please let me know,  my Screen
Name is Simspeed so you can find me.

See you,
Mark Fields

John Marti

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by John Marti » Mon, 19 Aug 1996 04:00:00



> > My Track Pack disk are bad and won't install corectly the pocono and
> > richmond tracks could someone please email these two trakcs to me.
> > Thanks
> > Jim


Sorry,Jim...NO.

You know you need to contact Papyrus for replacements!!
It's a matter of legality!
And they will be most willing help you out.
rgs

Dana Baile

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Dana Baile » Tue, 20 Aug 1996 04:00:00


> Yes, but the bad part is this; I ran one race last night (Thursday
> 8/15). In this one race there was a guy (JIMD) who would not let me by.
> He was MUCH slower than me, and every time I tried to go by, he turned
> into me.

> End result? I lost 45 points because of this punk not wanting to get
> passed. I guess I will only race league races from now on.

> JIMD if you are reading this....YOU SUCK.

> Mike (Parnelli)

> I believe what Papyrus is trying to do is make the skill level system a

little more credible.  There are people with high skill levels that are
really not as good as they should be to be at that level.  They are
basically taking advantage of the fact that there are only a handful of
good racers using Hawaii at this point to get a high skill level which
will be carried on to the NRL.  I myself have reached level 7 and
probably have less than 50 races on the system.  I usually finish high
and have few if any incidents, but it seems pretty easy to move up.
Papy probably intended the system to be something like a multi tiered
class system:

        0-5  Occasiional racers who only get on for fun
        6-10 Semi-serious racers who enjoy working on setups and        
             practicing on driving and mixing it up with friends.
             The league bowler type.  The vast majority of Hawaii
             users should be in this group.
       11-15 The highly experienced and talented true racers who
             must always try to drive in a professional manner in
             order to maintain this level.  This class must not
             only be fast, but clean and level headed at all times.
             It should be very difficult to get here.

They may see it a little differently but I am sure they are seeing too
many people reaching the upper levels that probably are jeopardizing the
credibility of the skill level system.  This may be just an interim
measure until the system is revised to show skill on different track
types.  I would like to see comments from Ed on this subject up here.
I would hate to see good competitors become offended and leave because
they feel they are being shorted.  A simple explanation may help here.

Mike you may want to practice setting up to pass in a position where the
other car can't turn into you.  Try going under him in a corner you know
he is pushing badly.  The key thing to remember is you are the only one
responsible for your car.  Don't expect others to just let you go all
the time.  Unless he is off the pace, weaving back and forth, and only
looking in his rear view, you should be able to get by with a little
patience.

Dana Bailes
Hawaii: DBailes

David Spark

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by David Spark » Tue, 20 Aug 1996 04:00:00


> I believe what Papyrus is trying to do is make the skill level system a
>little more credible.  There are people with high skill levels that are
>really not as good as they should be to be at that level.  They are
>basically taking advantage of the fact that there are only a handful of
>good racers using Hawaii at this point to get a high skill level which
>will be carried on to the NRL.  I myself have reached level 7 and
>probably have less than 50 races on the system.  I usually finish high
>and have few if any incidents, but it seems pretty easy to move up.
>Papy probably intended the system to be something like a multi tiered
>class system:

>    0-5  Occasiional racers who only get on for fun
>        6-10 Semi-serious racers who enjoy working on setups and    
>             practicing on driving and mixing it up with friends.
>             The league bowler type.  The vast majority of Hawaii
>             users should be in this group.
>       11-15 The highly experienced and talented true racers who
>             must always try to drive in a professional manner in
>             order to maintain this level.  This class must not
>             only be fast, but clean and level headed at all times.
>             It should be very difficult to get here.

>They may see it a little differently but I am sure they are seeing too
>many people reaching the upper levels that probably are jeopardizing the
>credibility of the skill level system.  This may be just an interim
>measure until the system is revised to show skill on different track
>types.  I would like to see comments from Ed on this subject up here.
>I would hate to see good competitors become offended and leave because
>they feel they are being shorted.  A simple explanation may help here.
[snip]
>Dana Bailes
>Hawaii: DBailes

You make some good points, Dana. There are a few of us who have been vocal
about the inequities in the skill system. Prior to the recent change, there
was very little to encourage drivers to drive cleanly, particularly when
damage is turned off for many races. Second, there is a sort of 2-tier
system, those who race Talladega a lot,
and those who don't. The way to make points is to finish well in a large
field and Talladega attracts large fields.

Papyrus has addressed the first problem with the new incident penalties.
I'm not sure how it's going to work out, but it will surely make it harder
for the people who race Talladega a lot to advance, because that tends to
be where the multiple-point incidents occur that will kill your skill
rating.

Second, Papyrus has indicated that a new skill system is in the works that
will divide the tracks into 5 classes. Your performance on each of the
types of tracks will be rated separately, so a Talladega 12 might be only a
6 at another type of track.

I think there are a couple more issues that Papyrus should address. Races
with damage off or arcade damage should score less points than an
equivalent race with realistic damage. Longer races should score more
points.

It's going to be very interesting to see what happens to the skill levels
after this latest change.

Dave "davids" Sparks
Late Nite League
http://www.sequoia-dev.com/Hawaii/latenite.html

Dave Smi

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Dave Smi » Tue, 20 Aug 1996 04:00:00


Stay away from Dega 0-15!!!!!  Big time bad news.  Race in at least 4-15
and up usually keeps the smash-up derby guys out, as they are usually 0-1
skill.  Not always but most times they are half decent races.  Had one of
the most fun and competitive races yet last night.  It was Dega 10% 8-15 skill
120 deg.  Drafted for 18 laps trading places with 2 other drivers every
couple of laps.  Really close racing but no hitting.  If you are not a high
skill yet, take a provisional at Dega a few times and wait a few seconds
after the start.  If it is a big race you are bound to gain about 10-20
spots by the massive first turn accident---never fails in a 0-15 dega
wreckfest.  Do this a bunch-even though it is not as fun, and soon
you will move up in skill and out of the Bonehead races.

Dave Smith

hawaii--dwsmith

Mike Carrothe

SOMEONE PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by Mike Carrothe » Wed, 21 Aug 1996 04:00:00


writes:


>>>Yes, but the bad part is this; I ran one race last night (Thursday
>>>8/15). In this one race there was a guy (JIMD) who would not let me
by.
>>>He was MUCH slower than me, and every time I tried to go by, he
turned
>>>into me.

>>>End result? I lost 45 points because of this punk not wanting to get
>>>passed. I guess I will only race league races from now on.

>>>JIMD if you are reading this....YOU SUCK.

>>>Mike (Parnelli)

>>Mike,  I know exactly how you feel.  I've had that problem the 3
times I
>raced on Hawaii.
>>It looks like what you must do,  is get yourself a partner,  and each
of you
>take differ
>>directions to pass.  After that,  you (or your partner) will be ahead
of the
>car,  you can
>>then show him his own medicine and block him out,  and let your
partner get
>by.
>>Oh well,  it's confusing,  but find some drafting partner,  he can
help you
>out.
>>If you want to be drafting partners with me sometime,  please let me
know,  
>my Screen
>>Name is Simspeed so you can find me.

>>See you,
>>Mark Fields

>Stay away from Dega 0-15!!!!!  Big time bad news.  Race in at least
4-15
>and up usually keeps the smash-up derby guys out, as they are usually
0-1
>skill.  Not always but most times they are half decent races.  Had one
of
>the most fun and competitive races yet last night.  It was Dega 10%
8-15 skill
>120 deg.  Drafted for 18 laps trading places with 2 other drivers
every
>couple of laps.  Really close racing but no hitting.  If you are not a
high
>skill yet, take a provisional at Dega a few times and wait a few
seconds
>after the start.  If it is a big race you are bound to gain about
10-20
>spots by the massive first turn accident---never fails in a 0-15 dega
>wreckfest.  Do this a bunch-even though it is not as fun, and soon
>you will move up in skill and out of the Bonehead races.

>Dave Smith

>hawaii--dwsmith

I don't race at Dega anymore. This race was a 4-15 at Michigan.

Mike


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