TOCA2's physics are not up to the standards of GPL, there can be no
doubt about that. But they are heaps better than TOCA1 which in turn is
heaps better than Need For Speed. You say "Absolutely no feel of weight
transference whatsoever. " Well I got a feeling of weight transfer, so
I'd urge you to look a little harder. Understeer and oversteer are not
canned but are governed by 4 individual tyres turning on the track. I
would rate the physics alongside, or a little bit below, MGPRS2.
However, it does feel like there are is a very fine line between
destroying a corner and it destroying you - I kept looking round for the
b**** that had sent me into a spin, but none was there. Having said that
the spins themselves don't feel "canned" - I did get opposite lock to
work once or twice. I have grounds to beleive, but am not certain, that
the driving model isn't canned, and the cars certainly feel quite
realistic.
I'd have to agree with you about setups.
And damage is minimal - I understand that you can lose up to 20% of
performance - this is not enough - you should be able to write off your
car completely - this is a much much worse thing than the setups.
I haven't got independant brake/throttle axes, but I feel these really
ought to be in any driving title.
The actual racing is fine. I thought that the AI is pretty good though
at this level they are very slow out of corners, though their choice of
lines looks ok.
Minor collisions don't register too well in the graphics - the car
should jar more - I'd like to try this title with FF to see whether that
gave you any feedback.
The replay is great but I'd like to see more telemetry in it - speed,
splits, revs etc etc - just what's in GPL plus splits.
Sound is great, IMHO, sounds pretty realistic to me with the different
layers of noise from the engine and surrounding cars - would more
throaty be accurate for BTCC cars, or would it just sound nicer?
Flat shifting, I definitely didn't like. Nor do I like the lack of a
neutral gear between R and 1st, which you should be in for the start not
1st and you should be able to false start.
Graphics are great on a dual Voodoo2.
Looks like the stupid cheat codes are still there - God, how irritating,
and are we going to be able to drive with zero gravity and the like. So
that's ok for PSX but can't they just comment out the cheat codes for
the PC version and let us drive all the cars, but all of them
realistically only.
I agree with Fran?ois Mnard on this one - somewhere between sim and
arcade but closer to sim than TOCA1 and overall a great improvement over
it.
Quite a nice title, I thought.
Cheers,
Paul
> Well... after perusing the net and hearing this and that about TOCA 2
> I couldn't wait to try out the demo. The following are the Pro's and
> Con's from my perspective (sim-head) with a brief
> summary. PRO'S Graphics - Very nice! I love the way the cars look on
> and off the track. The atmosphere in the***pit is nice also. On a
> PII 400/Voodoo2 with everything on there was no noticeable frame rate
> hit. Interface - While similar to the previous edition this setup has
> a more tactile feel to it along with the same easy navigation. No
> complaints here. Fun Factor - Could be rewarding if you decide what
> you need out of the experience is within the means of the
> software. CON'S (a second chance will be given to all these topics
> tonight, it's only fair) Controls - Any driving software that doesn't
> allow the separation of the gas and brake from the same axis is a
> major bummer in my opinion. Control of the car is very limited in
> this scenario. To add to this displeasure, anyone with a wheel not
> setup in this configuration will have trouble even getting around the
> menu's as they continually scroll if the controller is un-calibrated
> or configured incorrectly. Garage - Sparse is too kind a word. I
> believe my son's tricycle has more available adjustments aside from
> the gearing changes and to simulate this I give him an apple or some
> lemon heads. Physics - Set to maximum realism left me flat. I could
> not tell the difference between these cars and Need for Speed.
> Absolutely no feel of weight transference whatsoever. Sometimes the
> car would turn on a dime and sometimes it unexpectedly spun off the
> track. It almost seemed as if the physics were entirely in sections
> of the track i.e. sticky corner here, slippery corner there. If the
> environment played a part in how the car handled I must have been
> sleeping. Sound - A little more throaty note from the engine would
> have been nice but overall it didn't entirely suck. * * *
> * * * *Overall it seems to be more of an arcade racer than
> anything else. Maybe I was hoping for the simulated version of Gran
> Turismo on the PC, thus my negative attitude. The info touted on all
> the web pages prior to this release sure did whet my appetite
> though<sigh>. Since it's free and everyone has a chance to try it out,
> by all means do. I for one will give it another go or 3 and finalize
> my decision then. but as far as first impressions go, this one needs
> a second. Ripp"Opinions are like..... everybody's got one"