title seems to fit the bill. But, at a price-tag of USD 86.95, I'm
hesitating a little bit. Anyone with the arguments to win me over the line?
Thanks, Richard.
Thanks, Richard.
> Thanks, Richard.
This link is to Amazon.com reviews of the book.
http://www.amazon.com/exec/obidos/tg/detail/-/0768001218/qid=10664826...
(be careful pasting the broken link, or go to http://www.amazon.com
and search for the title. 4 of 4 reviews were perfect 5 star ratings ;)
More details available through the bookstore at www.sae.org
- Matt
If you are just interested in learning about vehicle dynamics I would
suggest that a Google search might be just as useful. RCVD is somewhat more
of a reference book than a text book. If you look around you can find all
kinds of presentations on the web from University courses on vehicle
dynamics, usually in Powerpoint format. These may be somewhat easier to
learn from.
If you are interested in trying to make calculations for better setups in
racing games, be aware that very few racing games allow you to see all the
information you need. The only game engine that I know that really allows
you to see everything you need is the ISI engine, as used in F1 Challenge
and NASCAR Thunder 2004 for the PC. And even there you are going to have to
sit down with some graph paper and plot out the suspension links (to
determine roll centers) before you will be able to do anything with it.
> If you are just interested in learning about vehicle dynamics I would
> suggest that a Google search might be just as useful. RCVD is somewhat more
> of a reference book than a text book. If you look around you can find all
> kinds of presentations on the web from University courses on vehicle
> dynamics, usually in Powerpoint format. These may be somewhat easier to
> learn from.
> If you are interested in trying to make calculations for better setups in
> racing games, be aware that very few racing games allow you to see all the
> information you need. The only game engine that I know that really allows
> you to see everything you need is the ISI engine, as used in F1 Challenge
> and NASCAR Thunder 2004 for the PC. And even there you are going to have to
> sit down with some graph paper and plot out the suspension links (to
> determine roll centers) before you will be able to do anything with it.
> > I would really try my hand at a set of vehicle dynamics problems, and this
> > title seems to fit the bill. But, at a price-tag of USD 86.95, I'm
> > hesitating a little bit. Anyone with the arguments to win me over the
> line?
> > Thanks, Richard.