I wanted this as well because I'm in the same boat. Basically, they wanted
to put it in as well. It became an issue of time and man hours to put it in
the current engine. As you know, we have not had the save game since the
move of the N# series over to the GPL engine. I am not a programmer, but
putting the save game feature in must be much harder than what we think.
--
Brian Tate
DSTP Motorsports Public Relations
http://www.racesimcentral.net/ http://www.racesimcentral.net/
> > Like I said, heard the arguments. Had the first 3 or 4 Papy Nascar
> > sims or add-ons not had it, it might be a little easier to digest.
> > There's realism and then there's reality. If you have 3+ hours a
> > night, *** any night, to sit in front of your monitor then bonz to
> > ya. I do not. A save game does absolutely ***in nothin to diminish
> > the integrity of a game, simulator or arcade type.
> I still wonder about the technical difficulty of enabling a save game
> feature. Nascar Heat is a 6df sim like N4/N2k2/N2k3 and it has no save.
> Thunder, no save. GPL, no save. The sims that HAD a save game feature
> were previous generation products.
> I wonder if there is an overiding technical challenge like file size or
> performance problems that precludes a save game feature.
> dave henrie