|> Hi racefriends
|>
|> I will not bore you with all my thougts about the problems with GP2
|> but in my mind there is a enormous defect in the game nobody have
|> seemed to mention, namely the complete unrealistic drivers***view
|> from the***pit of the track when turning. For example, when you are
|> making a sharp right turn, the viewpoint in the game is straigt
|> forward (raight into the bushes - or whatever), when the driver needs
|> to turn his head to the right looking for the turns apex to know
|> exactly when to start accelerating. As it is now you drive in the
|> blind for most of the corner.
Agreed. (And wouldn't it be nice to see when the tyres/tires start to
blister as well?) When you look at the driver's head from outside the
***pit, you'll see that it's already moving in the turn in direction.
There's one British flight sim company who pioneered, I think, the
'head-swerve' in flight progs, but I can't remember the name right now.
(Rowan?) But if you're looking right, you don't see Schumi trying to ram
you from the left, do you? ;)
|>
|> I dont think It would have been that difficult to have programmed a
|> slightly "swerve" of the drivers head so we could race with some
|> accuracy as suposed to in this game, but then again you would have had
|> to think about it fist, wouldent you?
|>
|> Jo Sk?medal former road racer which turned sim racer for economic (and
|> convenient reasons)
|>
|> PS. By the way, when are we going to see a good road racing game - was
|> not Microprose working on one but put the project to a rest when they
|> couldnt come up with a realistic lean angel algorithm? DS.
|>
Cheers
JMT
--
__ John Magne Trane http://www.racesimcentral.net/~johnmt/
[]_.-' (Q_,._ Confucius say:
`(*)[27]___(*)Z> Man running after cars will soon get exhausted.