Smart game companies should make it as easy as possible to modify the
game and make addons. It would seem that they would make more money
on game sales and loyalty for subsequent sequels then they ever would
by keeping the game inaccesible to hacks and simply trying to cash in
on add-on packs. Makes me wonder if GP3 will be taking the latter
route.
I was also correct in my prediction that someday clever programmers would figure out
how to make their own tracks. Sure, they are not "from scratch," but hey, they are
cool anyway.
> Smart game companies should make it as easy as possible to modify the
> game and make addons. It would seem that they would make more money
> on game sales and loyalty for subsequent sequels then they ever would
> by keeping the game inaccesible to hacks and simply trying to cash in
> on add-on packs. Makes me wonder if GP3 will be taking the latter
> route.
> >I think that it would be great to have a track editor in every racing game. It
> >would infinitely prolong the life and value of the game, especially with
> >downloadable tracks and objects. But I think that it might not be in the best
> >interest of the companies selling us these games, since any sequels would have
> >to compete with the user enhanced add-ons. It would be harder for them to sell
> >us a new version of the game each year. They would be undermining the upgrade
> >sequence a bit. Motocross Madness 2 for example, is an excellent sequel, but it
> >does not completely render motocross madness 1 obsolete given all of the user
> >made tracks out there on the internet. And I suspect that MCM3 or MCM4 will
> >find it increasingly difficult to supplant the preceding game on a players
> >harddrive.
<snip>
Games with lots of unofficial add-ons: GPL; GP2; Half-Life;
Microsoft Flight Simulator; Doom, Quake etc; Civilisation 2;
Championship Manager 2, 3, etc.
Games still selling well: ditto.
See?
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
Except for GPL, obviously. But that's different, of course. :-)
--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
> >I think that it would be great to have a track editor in every
> >racing game. It would infinitely prolong the life and value of the
> >game, especially with downloadable tracks and objects. But I think
> >that it might not be in the best interest of the companies selling
> >us these games, since any sequels would have to compete with the
> >user enhanced add-ons.
> <snip>
> Games with lots of unofficial add-ons: GPL; GP2; Half-Life;
> Microsoft Flight Simulator; Doom, Quake etc; Civilisation 2;
> Championship Manager 2, 3, etc.
> Games still selling well: ditto.
> See?
> --
> David.
> "After all, a mere thousand yards - such a harmless little knoll,
> really."
> (Raymond Mays on Shelsley Walsh)
I just don't think anyone in the auto-sim business has had guts enough
to try it yet.
Joe McGinn
_____________________
Radical Entertainment