rec.autos.simulators

GP500 Demo Lap Times

John Walla

GP500 Demo Lap Times

by John Walla » Fri, 20 Aug 1999 04:00:00


>Are you guys getting the "steering hesitations" ?  It happens alot in
>the chicane before the last turn.  If you are, please post a message
>on the www.gp500.net forum under the "Steering hiccups..." thread.
>The lead programmer is monitoring this thread for user complaints.

I'm not seeing a hesitation as such, there is definitely some delay in
flicking through the chicane but even an athlete like myself (ahem)
takes some time to move his ***to the appropriate position and lean
the bike.

I don't notice any "pause" either with joystick or with keys - never
tried with a wheel, FF or otherwise.

Personally I think the game is tremendous fun, my one complaint would
be that I trail brake constantly and heavily - it seems far too
forgiving of such antics. I also find I can run 1:48s by
straightlining the second part of the left/right flick before the
final hairpin by straightening up the bike and blasting straight
across the kerbs and grass, which probably shouldn't be possible.

One other thing is that the tyres seem to be "warm" rather than one
side or the other side. At first the bike is pretty squirrely as the
tires are cold then it grips real well after about a lap or a bit
less. However my understanding is that after a series of right handers
the left side of the tire should be somewhat cold and as I go into the
next left hander the bike should be a little more nervous. As I've
never ridden a bike at anything approaching a respectable speed excuse
me if this is total bollocks, but I just recall a program where one of
the BTCC touring car drivers swapped his car with one of the 500cc
bike guys for a day, and the bike guy was explaining this and warning
the car driver to be very careful of it.

Anyway, the point is whether this is modelled in GP500, because if so
it's too subtle for me to see (or perhaps I've just got used to it and
think that those corners are less grippy?). The bike certainly seems
less grippy at the start, but after that it tends to be fine all round
the track.

Cheers!
John

Jan Verschuere

GP500 Demo Lap Times

by Jan Verschuere » Fri, 20 Aug 1999 04:00:00

Of course not, but it feels better to me. At least you tilt a stick to
steer.

Jan.
-----


>and a Flightstick seems more realistic to you?

>--
>Kevin Anderson


>ICQ # 6769389
><Snip>

Jan Verschuere

GP500 Demo Lap Times

by Jan Verschuere » Fri, 20 Aug 1999 04:00:00

Don't encourage him Eric... it's just plane wrong. (intentional ;-))

Jan.
------


>Agree Kevin, there's no control realistic at the momeent, therefor i
>don't mind driving with my wheel



<snip>
ymenar

GP500 Demo Lap Times

by ymenar » Fri, 20 Aug 1999 04:00:00


The force.. yes, yes hmm the Force...

"For my ally is the Force.  And a powerful ally it is.  Life creates it,
makes it grow.  It's energy surrounds us and binds us. Luminous beings are
we, not this crude matter! You must feel the Force around you.  Here,
between you...me...the tree...the rock...everywhere!"

Im down to 1:49:8x and still not a perfect lap ;)

But you haven't seen the movie yet, shame to you ;-P

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Steve Blankenshi

GP500 Demo Lap Times

by Steve Blankenshi » Fri, 20 Aug 1999 04:00:00


> A wheel... to control a bike... hmmm, nah!

Actually, a cheap wheel like the old TM GP1, short -calibrated so that the
wheel tilt matches the bike tilt, with analog hand paddles for gas and brake
does nicely for a bike sim.  You can get the current TM version, the
Charger, for about $30 U.S. online, and there are several other paddle-only
wheels out there cheap.  Beyond that, a CH flight yoke with pedals might do
well in lieu of a dedicated handlebar-style controller (assuming the final
supports multiple analog axis inputs).

Cheers,

Steve B.


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