rec.autos.simulators

What's the floating point?

Ford Prefe

What's the floating point?

by Ford Prefe » Sun, 06 Sep 1998 04:00:00

What is the advantage of fp calculations?

I have a few ideas, but if anyone could help or post a relevent url
I'd be very greatful.

cheers

__________________________________________________

"That's not car control, that's crisis management"
__________________________________________________

Worker Workin

What's the floating point?

by Worker Workin » Sun, 06 Sep 1998 04:00:00


> What is the advantage of fp calculations?

> I have a few ideas, but if anyone could help or post a relevent url
> I'd be very greatful.

> cheers

I'm not sure I understand your question but here's a little of an
answer.

Most CPUs have two ways of crunching numbers, an Integer unit and a
Floating Point unit.
Obviously, the Integer unit only works with whole numbers.  Fractions
and decimals have to be run through the Floating Point unit (FPU).

One advantage of the Intel processors is that the FPU is very strong.
AMD and Cyrix have been trying hard to catch up, but Intel seems to have
quite an advantage.

Any game that does 3D calculations on the fly needs a strong FPU to run
it.  That is why Intel seems to run 3D games better than AMD or Cyrix
chips.

Is that enough?  I don't know of any websites to help you.  You can
probably do a search on keywords:
Floating Point
CPU
Technology
Semiconductor
Processor

Bruce Kennewel

What's the floating point?

by Bruce Kennewel » Mon, 07 Sep 1998 04:00:00

Stops them sinking.

Very important for computers on ships.


> What is the advantage of fp calculations?

> I have a few ideas, but if anyone could help or post a relevent url
> I'd be very greatful.

> cheers

> __________________________________________________

> "That's not car control, that's crisis management"
> __________________________________________________

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/

rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.