FWIW, I'm working on a FR2 Camera Utility now that will allow you to
change the current "bumper cam" view to a higher viewpoint (more of a
driver's seat perspective and less close to the ground, so you won't
be looking UP at other cars' bumpers), as well as a proper "cowl"
view, which will enable you to actually see the hood of your car in
front of you. A proper***pit view isn't do-able because of
modeling/clipping issues, but the modified camera views that I have
come up with really help enhance the game, IMO.
LMK if you'd be interested in sampling what I've come up with prior to
release.
Looking forward to your review of FR2 and Corvette, BTW!
:-D
-- JB
> I just happen to be working on a review that
> compares FR2 and Corvette. ;) Probably post it
> here soon.
> Here's the short version. FR2 is the clear
> winner. Corvette feels unfinished, even for a
> budget arcade title. The interface is clumsy and
> there are some bizarre graphic glitches such as
> cars with no drivers in them. Audio is nothing
> special and car setup consists of choosing between
> an automatic or a manual transmission. If you
> want to tweak the enormous deadzone, you need a
> joystick configuration utility.
> >I saw both of these titles at my local Wal-Mart (not exactly your
> >average software headquarters, but ya gotta browse where and when you
> >can, right?). I did a quick search for reviews or demos, and I
> >couldn't find anything on either title.
> >The Corvette title looked pretty interesting -- it's distributed by
> >TDK, and it LOOKS a lot like a Corvette-based version of Mercedes-Benz
> >World Racing, but I think the developer was Steel Monkeys, not Synetic
> >(who developed both MBTR and MBWR). Still, if Corvette is anywhere
> >near MBWR or the new Ford Racing II, it could turn out to be an
> >interesting arcade racer -- something along the lines of NFS:PU,
> >perhaps.
> >Initial D looks like it might be an interesting arcade racer, too,
> >given that it's based on a hugely popular Japanese comic book. Dunno
> >about the physics or use of a storyline, though (or even if it DOES
> >follow any kind of storyline). I held out high hopes for Codemaster's
> >Pro Race Driver becasue I thought a story-driven racer with
> >reasonably-believable physics (like NFS:PU, for example) would be VERY
> >engaging, but the physics were deplorable, IMO . . . not even up to
> >"arcade" levels of enjoyment.
> >So, anyway, has anybody tried either Initial D or Corvette for the PC,
> >and if so, is it worth picking up either title? Enquiring minds want
> >to know!
> >;-)
> >-- JB
> Remove "hi" from address or it will bounce....