rec.autos.simulators

Car Physics: Engine torque to wheel RPM

Mike Stanle

Car Physics: Engine torque to wheel RPM

by Mike Stanle » Thu, 19 Jul 2001 20:30:25



Sounds sensible. Any idea of approximate values for this combined MOI in a
real life situation?

Good to see I'm going in the right direction!

effective_tire_radius

- Show quoted text -

Hmmm .... this is confusing ... have to think about this one. In my current
model applying a torque in this direction will accelerate the vehicle.

Cheers,

Mike.

Doug Millike

Car Physics: Engine torque to wheel RPM

by Doug Millike » Thu, 19 Jul 2001 23:49:41




> Sounds sensible. Any idea of approximate values for this combined MOI in a
> real life situation?

Not too hard to estimate -- weigh the various parts separately, then guess
at a radius of gyration (place where the inertia would be the same if all
the mass was concentrated in a ring at that radius) for each, then add up
all the parts that are spinning at the same speed.  There was a previous
thread on how to deal with parts that are geared together...

Best place to order is right from SAE, our publishers -- go to
<www.sae.org> and search for Milliken in the bookstore, order number is
R-146.  They have the book in stock and give a decent price on shipping.
They have a lot of other books on racing too -- support small specialty
publishers!

-- Doug Milliken
   Milliken Research Associates Inc.

Carol Bekke

Car Physics: Engine torque to wheel RPM

by Carol Bekke » Fri, 20 Jul 2001 01:00:44

I suspect Mike dosnt have the parts to weigh :O) Any hints then as to the
MOI Doug?
Doug Millike

Car Physics: Engine torque to wheel RPM

by Doug Millike » Fri, 20 Jul 2001 04:17:39

Depends totally on the tire sizes, wheel type, etc...

Also, I'm used to working in what we call "English" units -- will
you know what to do if I give you mumbers in slug-ft^2? <evil grin>!

-- Doug

        Milliken Research Associates Inc.


> I suspect Mike dosnt have the parts to weigh :O) Any hints then as to the
> MOI Doug?

J. Todd Wass

Car Physics: Engine torque to wheel RPM

by J. Todd Wass » Fri, 20 Jul 2001 06:40:34

  Good, then I was right for once :-P  This tripped me up when trying to put in
rolling resistance at first.  When letting the force increase with speed, the
coefficient had to be so low that it wouldn't stop for a long time.  If it was
high enough to slow down realistically at low speeds, the car was seriously
deprived of top end speed.  Luckily, the force remains more or less constant,
so just picking a low number worked well.  

  >As for aerodynamic drag, it's 0.5 * Cd * rho * A * V^2 where Cd is the drag

  It's absolutely relevant!  The formula you're showing gives the force from
aero drag, while the one I showed gave the horsepower.  It's better to use the
one you're showing in simulation.

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Car Physics: Engine torque to wheel RPM

by J. Todd Wass » Fri, 20 Jul 2001 06:41:57

  Hey!  I could use some of these numbers!  I use "English" units too.  Send
'em my way if you get a few extra minutes :-)

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Car Physics: Engine torque to wheel RPM

by J. Todd Wass » Fri, 20 Jul 2001 06:48:45

  Well, we've got vehicle models, so let's add a forward force, kill wind
resistance, put in an offset and try it.  You go first ;-)  Interesting though,
I hadn't thought of the vertical force torque effect that would develop.

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Colin Re

Car Physics: Engine torque to wheel RPM

by Colin Re » Fri, 20 Jul 2001 10:44:24

Could someone possibly give a quick explaination of 'tire load' as
required by Pacejka as in my head suspension forces should be taken
into condition, but I have seen in other places that suspensions
forces are not taken into consideration but the 'tire load' is
calculated from the amount the tire is sinking into the ground (tire
compression). I am still waiting for my copy of RCVD to arrive from
Amazon (cost me a whopping $101)!!!

Anyone?

TIA, Colin

Gregor Vebl

Car Physics: Engine torque to wheel RPM

by Gregor Vebl » Fri, 20 Jul 2001 17:01:22

Doug,

you...  engineer :)

-Gregor


> Also, I'm used to working in what we call "English" units -- will
> you know what to do if I give you mumbers in slug-ft^2? <evil grin>!

> -- Doug

>         Milliken Research Associates Inc.

Ashley McConnel

Car Physics: Engine torque to wheel RPM

by Ashley McConnel » Fri, 20 Jul 2001 17:27:18

Oh no the 'name-calling' has started <g>

Ash

| Doug,
|
| you...  engineer :)
|
| -Gregor
|
| >
| > Also, I'm used to working in what we call "English" units -- will
| > you know what to do if I give you mumbers in slug-ft^2? <evil grin>!
| >
| > -- Doug

| >         Milliken Research Associates Inc.
| >

Doug Millike

Car Physics: Engine torque to wheel RPM

by Doug Millike » Sat, 21 Jul 2001 04:24:18

Oh, to be young again and have the time for creative abuse...<g>

If anyone does have access to the parts that they need inertias for,
I seem to remember that there was a nice write up on this cycling
site, but I haven't looked lately to see if it's still there.
  <http://www.analyticcycling.com> (a very cool site, by an ex-DuPont
engineer)


> Oh no the 'name-calling' has started <g>

> Ash

> | Doug,
> |
> | you...  engineer :)
> |
> | -Gregor
> |

> | >
> | > Also, I'm used to working in what we call "English" units -- will
> | > you know what to do if I give you mumbers in slug-ft^2? <evil grin>!
> | >
> | > -- Doug

> | >         Milliken Research Associates Inc.
> | >

Gregor Vebl

Car Physics: Engine torque to wheel RPM

by Gregor Vebl » Sat, 21 Jul 2001 16:58:33

Well, no problem, we always have this site handy:

http://www.digitaldutch.com/unitconverter/

As long as someone manages to explain me the difference between all the
pounds, I'll be just fine :).

-Gregor


> Depends totally on the tire sizes, wheel type, etc...

> Also, I'm used to working in what we call "English" units -- will
> you know what to do if I give you mumbers in slug-ft^2? <evil grin>!

> -- Doug

Ruud van Ga

Car Physics: Engine torque to wheel RPM

by Ruud van Ga » Sat, 21 Jul 2001 19:04:06

On Fri, 20 Jul 2001 09:58:33 +0200, Gregor Veble


>Well, no problem, we always have this site handy:

>http://www.digitaldutch.com/unitconverter/

>As long as someone manages to explain me the difference between all the
>pounds, I'll be just fine :).

Indeed! :)
When do I use pound-force (0.45?) and when to use pound (0.44?)? All
these nice numbers that sometimes trickle in are sometimes hard to
convert correctly.
Probably something with gravity, although it would seem odd why there
are so many lbf units while these change I think depending on where
you are on the planet, right?

Ruud van Gaal, GPL Rank +53.25
Pencil art    : http://www.marketgraph.nl/gallery/
Free car sim  : http://www.marketgraph.nl/gallery/racer/

Mike Stanle

Car Physics: Engine torque to wheel RPM

by Mike Stanle » Sat, 21 Jul 2001 19:11:17

Still some good stuff there. Bicycles only though :(

Looks like I'll be off to the breaker's yard with a set of bathroom scales
then :-)


> Oh, to be young again and have the time for creative abuse...<g>

> If anyone does have access to the parts that they need inertias for,
> I seem to remember that there was a nice write up on this cycling
> site, but I haven't looked lately to see if it's still there.
>   <http://www.analyticcycling.com> (a very cool site, by an ex-DuPont
> engineer)


> > Oh no the 'name-calling' has started <g>

> > Ash

> > | Doug,
> > |
> > | you...  engineer :)
> > |
> > | -Gregor
> > |

> > | >
> > | > Also, I'm used to working in what we call "English" units -- will
> > | > you know what to do if I give you mumbers in slug-ft^2? <evil grin>!
> > | >
> > | > -- Doug

> > | >         Milliken Research Associates Inc.
> > | >

Mike Stanle

Car Physics: Engine torque to wheel RPM

by Mike Stanle » Sat, 21 Jul 2001 19:15:00



Thinking about this, wouldn't the rolling resistance actually act against
the direction of the wheel's roll? Effectively this would slow down the
wheels rotation causing a deceleration of the vehicle.


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