Any test subjects yet? :)
MadDAWG
Any test subjects yet? :)
MadDAWG
http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=s...
Todd
http://www.microsoft.com/downloads/release.asp?ReleaseID=40153&area=s...
MadDAWG
I've had 2 wheels & 2 joysticks, all from different manufacturers suffer
this problem, where they can just literally disappear/disconnect mid-game,
or worse mid-race, never managed to find any acknoledgement or info on this
problem, other than the fact that many otherds have suffered from it and it
seems to be a Win2k, USB & possibly Via chipset related.
Vennt.
> > yes, no noticeable difference
Vennt.
> I've had 2 wheels & 2 joysticks, all from different manufacturers suffer
> this problem, where they can just literally disappear/disconnect mid-game,
> or worse mid-race, never managed to find any acknoledgement or info on
this
> problem, other than the fact that many otherds have suffered from it and
it
> seems to be a Win2k, USB & possibly Via chipset related.
> Vennt.
> > No difference at all actually other than the version number. It's the
> same
> > as 8.1
> > > yes, no noticeable difference
> Vennt.
> > I've heard that it includes approximately specific 320 bug fixes, The
only
> > one *I* hope is fixed is the "disappearing/non-responding" game
> controllers
> > under Win2K utilizing USB.
> > I've had 2 wheels & 2 joysticks, all from different manufacturers suffer
> > this problem, where they can just literally disappear/disconnect
mid-game,
> > or worse mid-race, never managed to find any acknoledgement or info on
> this
> > problem, other than the fact that many otherds have suffered from it and
> it
> > seems to be a Win2k, USB & possibly Via chipset related.
> > Vennt.
> > > No difference at all actually other than the version number. It's the
> > same
> > > as 8.1
> > > > yes, no noticeable difference
- a fix for Win2000 that helps laptops wake up from hibernation when
they are in a docking station with a USB camera attached
- a fix for a blocking issue in Windows 2000 when running DirectShow
in a service.
- correction of a boundary case in the MPEG-2 Demultiplexer where
packets might get dropped.
- fixes an issue with Direct3D screen savers where the computer might
have been unable to enter standby or hibernation by using the timer in
the Power Management properties.
- a TL vertix clipping issue in a few newer games which use the
DrawIndexedPrimitive() API
- an issue with flashing lines or polygons in a few applications using the
DirectX 8.0 DrawPrim(), DrawClippedPrim, DrawIndexedPrim() APIs.
Eldred
--
Homepage - http://www.umich.edu/~epickett
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Exactly the same?
Please explain...
Martin